Great news

Great news

in Living World

Posted by: Kjeldoran.3849

Kjeldoran.3849

Am I the only onw which is happily surprised to see a wider range of bosses attacks since Festival of Four Winds?

I mean, we usually have to fight bosses which uses attack with a … “frontal” area of impact effect… so you have to learn the “animation” and avoid impact but now (also with the lat patch) ArenaNet introduced a lot of bosses with an interesting type of skills which are not so statics or so “obvious to avoid”.

What do you think about that? I’n my opinion to improve a more complex variety of skill impact area in the game would be a really cool add (for example a triangular area of impact or a composited area, like “L” form or “T” etc).

Great news

in Living World

Posted by: g e o.2589

g e o.2589

its definitely an improvement

Great news

in Living World

Posted by: sazberryftw.3809

sazberryftw.3809

I really enjoy the duel with Nochtli. The fact we actually use jump as a mechanic is great, and it’s very well explained, I understood how to do it straight away. It takes enough skill to be challenging but it’s still fun and interesting.

| Lithia |

Great news

in Living World

Posted by: Kjeldoran.3849

Kjeldoran.3849

The first thing that hit players on games like gw2 (one of the first games to introduce the dodge mechanics) is the fact that you HAVE to dodge… while this starts as a problem (a lot of new players still stand still and use skills… and get shotted easily) after a while, if you learn the game (and apreciate it) becomes the real freedom (i feel so bad while playing a game withouth the dodge… really).

So i think this should be greatly improved to make each fight unique… because the difference between a boss and another one isn’t the skin (of the boss) but the kind of attacks and, so, the dodge skill required.

If a boss simply hit the area in front of him for a devastating attack (one shot) it may become frustating but if the same boss hits a particular area with few free points (like a big circe with an internal smaller circle, the save spot) THAT will really make you fell the action of the game (maybe add the “unblockable” effect to these attacks, so you don’t just need to dodge and get 1 sec invulnerability to avoid them).

Anyway ArenaNet is going in the right way, for me, and i really apreciate those improvements (also with the crown pavilion’s bosses we had some spectacular aoes like the wiggin one).

As i said in another thread before this should meet a boss AI revamp: bosses don’t follow you, if you want to kill them you have to play their game… if you don’t prepare to get kitten d…

PS: also remove the blind effect on bosses can improve active game intead of blindness spamming… the should be a specific boon for bosses about blindness like defiant).

(edited by Kjeldoran.3849)

Great news

in Living World

Posted by: Ignavia.7420

Ignavia.7420

PS: also remove the blind effect on bosses can improve active game intead of blindness spamming… the should be a specific boon for bosses about blindness like defiant).

Unshakable actually does exactly this.