Guide to crafting Mysterious vine Backpiece
thanks!! only thing is that I got like 3 foxfire clusters from gathering in mount maelstrom so it looks like you can get them elsewhere. it does seem to come from trees though
Man it figures. I’ve got 6 professions at 400, and Huntsman is not one of them. sighs Well, time to make that Sylvari Ranger I’d always intended to make. Time to kiss my crafting boosters goodbye too.
Thanks Dulfy! You’re the best!
Man it figures. I’ve got 6 professions at 400, and Huntsman is not one of them. sighs Well, time to make that Sylvari Ranger I’d always intended to make. Time to kiss my crafting boosters goodbye too.
Thanks Dulfy! You’re the best!
same with me man. got everything 400/500 except for artificing
Man it figures. I’ve got 6 professions at 400, and Huntsman is not one of them. sighs Well, time to make that Sylvari Ranger I’d always intended to make. Time to kiss my crafting boosters goodbye too.
Thanks Dulfy! You’re the best!
same with me man. got everything 400/500 except for artificing
Well, this just means we’re a step closer to finally getting all 8 professions at 400 for that achievement. Been meaning to do it for a while now.
Thank you Dulfy. You just saved me from wasting a whole bunch of time on an ugly exotic back piece that I simply do not need.
Anybody else tickled pink from the “Clay Bricks” crafting material? XD After all these years, FINALLY those Clay Bricks have shown up and have a use!
Thank you Dulfy. You just saved me from wasting a whole bunch of time on an ugly exotic back piece that I simply do not need.
Agreed. More Grindwars. No thanks.
The time and effort needed to attain such back pieces should really be toned down a bit. It seems like way to much hassle/timesink/goldsink for such a small aesthetic reward especially when so little effort has been put into back piece variation by the designers of this game. There should be 50 or more casually attainable variations like…gee I don’t know….all the other armor types in the game. Have maybe 5-10 involving this kind of effort so the hardcore are pacified and can stand in hubs preening and the world doesn’t have to look like an immersion breaking 90’s rave gone bad because every second character has spinal blades or wings….in a game without flight mechanics.
lol.
Instead this will just be added to the already small pool of glow-sticks. Sure people say “…just don’t get it it then…” but asking players to completely ignore imposed restrictions and limitations that have a direct effect on aesthetic differentiation and freedom of character expression in an MMORPG only serves to ignore the issue that GW is now a game that often dangles one single carrot when they release new content while expecting the player base to be the pacified donkey thankful for any new content at all while blindly chasing after the new “shiny!!!!”. It’s a smokescreen for new content that really lacks any substantial weight or variation.
Why they continue to limit things like this, the “main story reward” of any new content, to just one generic skin/tonic/pet, etc is baffling. Why not 5-10 back pieces/tonics/pets with the player choosing only one variant or selection on episode completion. Heck include a few uber-cool recipes or variants for the hardcore to pick that involve a lot of work if that’s their buzz. Wheres the variation and freedom of choice here for those that don’t have the luxury to spend what precious time they get to game farming/trading/mat collecting, etc for the only major reward of the story?
It’s just lazy game design and I would vastly prefer a proper expansion, with true aesthetic freedom and variation as Anet did so very well with GW1, than the crumbs and reward dictatorship being thrown bit by bit to players at the moment.
Community: We’re sick of stuff only being available on the Gem Store! Give us new Skins we have to earn!
Anet gives players new skins they have to work to obtain, though still with the option to buy the mats for it off of the Trading Post
Community: RABBLERABBLERABBLE! Grindwars! Timesinks! Hardcore stuff!
I don’t recall anyone ever asking for a back piece skin that looks like a wart grew out of your back. I hope it doesn’t start dripping green goop on your backside.
On the other hand, I seem to recall a lot of people asking for capes.
Anet gives players the option to attain one new back piece skin as the main reward for completing the latest LS content. They then have to “work” in order to obtain the skin, though still with the option to buy the mats for it off of the Trading Post if they have the spare 50 or more gold…..for that one skin
Community: Seriously? Again? Just one skin? And it requires “work” or a stack of gold and mats to get? And it’s a back piece? Again? Any chance of some variation, choice and/or creative thought on LS completion rewards Anet? Maybe some other options for players that don’t like such things as “work” in a game, or those that don’t mind it if given the freedom to choose from a varied selection of rewards? Or is that an unrealistic request?
Fixed.
I have no issue what-so-ever with Gem store items or skins.
Heck I have no real issue with this new back piece as an actual standalone item or the requirements to get it. What I take issue with is the lack of other options or variations on the main reward given for completing the LS for those that don’t have the gold, time or inclination. More so it’s the fact we are restricted to one main item reward for completing this new LS content….one….and it’s yet another back piece that requires grind, mats and time/goldsink to attain It’s just friggin lazy. No doubt it will be the only main aesthetic reward as the LS progresses merely adding more time-sink each episode in order to “upgrade” it.
It’s just the same old stale format and formula every time and it’s pretty close-minded game design when they could have so easily gone “Yay!!You completed the new content, feel free to choose a reward from the following selections….”. I don’t get people defending shortsighted and restrictive game design that dictates repetition in order to obtain the single major reward presented for completing the main story arc ….in a MMORPG.
Seriously?Why would people defend lack of choice?
To be fair, we just got a whole load of new weapon skins in the previous patch. There may or may not be more variety in the next patch if we’re looking at a pattern where the 1st installment of a chapter brings minor rewards, and the 2nd installment brings a wider selection of skins and such. Granted this chapter is supposed to be 4 installments long, so I’m not sure the same pattern applies.
Personally I’m curious to see how this backpack will look in its final stage. If for no other reason, I’m just going for it to add more options to my Wardrobe. May make a Sylvari someday after all. Or the final version may look good on someone other than a Sylvari.
Oh I fully agree,
I have no issue with content in that regard. New weapon skins are always a good thing and I can’t really fault that side of things. Some are great designs and I think the effort and mechanics taken to attain them is fair and justified. My critique is aimed squarely at the back piece being the only major plot reward for completing the story,There should be more options to the player than that for no more than aesthetic variation and diversity.That’s a huge part of games like this for most people. Individuality.
It also applies to more casual players who don’t want to grind the mats out or who can’t afford to take a TP shortcut. No doubt it will have an ascended version. Many of the players in my guild just don’t have the time or coin for that, even if they did like the skin.
It just seems counter-intuitive to restrict this when it would be so easy to create merely 3-4 more skins with differing degrees of both effort to attain and aesthetic differentiation to the player.That way everyone is happy.
Maybe this will happen in later chapters? I hope so.