Has Living Story failed?

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Not everyone dislikes the living story and believes it to be a failure. Of course people are going to want more and it’s split into two week segments compared to an expansion. However, you’re going to still have the same gap without new content whether it be with the LS or an expansion. The only difference being the duration of the gap.

During these times, people will come and go. That’s what happens in all MMO’s. Do you think there there will be as many players actively playing WoW right now compared to a couple months from now once they’ve exhausted the new content? Likely not. Remember how everyone seemed to come back to GW1 once news of GW2 was released and people worked on their HOM?

The living story format is very much part of GW2. If you prefer your content in large chunks, I suggest not playing any of it until it’s reached your desired size. If this still isn’t enough then unfortunately this may no longer be a game that you’ll enjoy.

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Not everyone dislikes the living story and believes it to be a failure. Of course people are going to want more and it’s split into two week segments compared to an expansion. However, you’re going to still have the same gap without new content whether it be with the LS or an expansion. The only difference being the duration of the gap.

This is exactly why i said the LS could maintain interest and be a way to bring cash into the game between expansions. I truly believe at some point this was the strategy and may still be, we have no way of knowing since they shut us out of their plans (which is totally bizarre considering we were the ones that made the game successful in the first place). I suspect that their plan may have changed at least time wise due to the China development and they are now having to stretch out LS longer than planned. As I’ve said if the change in strategy is now something they are considering long term i truly believe it will fail miserably at least in my circle.

Wouldn’t it be great if they would just lay things out so all this speculation could finally be put to rest. I think the real danger long term is that they’ll lose a good chunk of people out of shear frustration of being left to rot in the dark. Either way the whole NPE had to have some strategy behind it because two years on I doubt they would expect word of mouth that to spur new players into the game so an expansion makes sense there.

Anyway as i said the LS has a place in the game but is nowhere near enough to replace traditional expansions and I highly doubt I’m in the minority on that point.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t do both.

Has Living Story failed?

in Living World

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

For me and my friend, who are two fanatics for every bit of lore we can get from every game we play (GW1 replay and all the books; Magic which we get every new post about expansions lore and every bit of flavor text; RO plus fanfics; EL; DS speculations; DotA lore), the LS has failed completely to deliver content for the plot. We can only compare it to an “Idiot plot”, and we are almost at the edge of our patience to keep doing these 20 min bad storytelling every two weeks (my friend only did the last episode because I convinced him really hard to do so).

So, well, for the storytelling LS has failed completely, and you will understand why if you go search what “Idiot Plot” means.

For content… well.. “maps” that get boring in two days? No, thanks. A new JP that is more about exploration than a Jump Puzzle? No, thanks very much. Wardobre for pets and a new mail bird skin?!?!?! Now that is something!!

It’s been two years, guys. Two. y.e.a.r.s. The soonTM excuse doesn’t works anymore and people are getting tired of it.

QFT. And very well said. I forgot about the Idiot Plot term. It explains the latest release to a tee.

Gone to Reddit.

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

You can’t do both.

Of course they can considering the size of the LS team. It’s been done in several MMO’s in the past. It makes perfect sense to do both, it would give them the right combination of content and story plus earn decent money from players who are always engaged and want to stay in Tyria.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Has Living Story failed?

in Living World

Posted by: Paciunek.2496

Paciunek.2496

Not everyone dislikes the living story and believes it to be a failure. Of course people are going to want more and it’s split into two week segments compared to an expansion. However, you’re going to still have the same gap without new content whether it be with the LS or an expansion. The only difference being the duration of the gap.

During these times, people will come and go. That’s what happens in all MMO’s. Do you think there there will be as many players actively playing WoW right now compared to a couple months from now once they’ve exhausted the new content? Likely not. Remember how everyone seemed to come back to GW1 once news of GW2 was released and people worked on their HOM?

The living story format is very much part of GW2. If you prefer your content in large chunks, I suggest not playing any of it until it’s reached your desired size. If this still isn’t enough then unfortunately this may no longer be a game that you’ll enjoy.

Yes, people come and go, but not that many, not that quick, and not for so long.
It took me only 2 months to level up, explore the world, finish the story, fully gear two characters and visit all eight dungeons in game, “now what?”. Nothing really, for at least two more years. This living story thing should be nothing more than a background for something bigger, simply because it lacks content and replayability. They had some nice ideas in the past, new dungeon path, world bosses, but they make it so annoying and exhausting, I can’t play more than it’s necessary for achievements. Living story is no real content, just a few time gated achievement grind events which I don’t even remember. Where is the team that designed this game? It feels so different now. I was amazed by GW2 when I first saw it, but it feels like it’s getting worse, because designers have absolutely no idea what to do. They come up with ideas on the spot, how it’s supposed to be interesting? It’s their game and they don’t know how to create an interesting plot or a challenging fight? (no, not knockback, pushback, pull, push, immobilize, instant kill, and dps impossible to reach on a map full of random people).
Speaking about WoW, this game is 10 years old. Big part of it was obsolete, too long, unnecessairly annoying by now, but they learn, they change and improve. And the story wasn’t ever cheesy, not even pandas. People, including me are still playing WotLK on private servers, and it’s 7 years old. I can’t compare it to shredded pieces of content every 2 weeks for a year (and in game almost 3 years old, they had TBC, GW2 had Scarlet).
And yes, I prefer larger pieces of content, only I need to pay for it, if I don’t log in on time. Choice between: make myself play right now, pay to play later, or don’t play at all, ever.

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t do both.

Of course they can considering the size of the LS team. It’s been done in several MMO’s in the past. It makes perfect sense to do both, it would give them the right combination of content and story plus earn decent money from players who are always engaged and want to stay in Tyria.

If they had the staff to do both, don’t you think the Living Story episodes would be larger?

Not everyone dislikes the living story and believes it to be a failure. Of course people are going to want more and it’s split into two week segments compared to an expansion. However, you’re going to still have the same gap without new content whether it be with the LS or an expansion. The only difference being the duration of the gap.

During these times, people will come and go. That’s what happens in all MMO’s. Do you think there there will be as many players actively playing WoW right now compared to a couple months from now once they’ve exhausted the new content? Likely not. Remember how everyone seemed to come back to GW1 once news of GW2 was released and people worked on their HOM?

The living story format is very much part of GW2. If you prefer your content in large chunks, I suggest not playing any of it until it’s reached your desired size. If this still isn’t enough then unfortunately this may no longer be a game that you’ll enjoy.

Yes, people come and go, but not that many, not that quick, and not for so long.
It took me only 2 months to level up, explore the world, finish the story, fully gear two characters and visit all eight dungeons in game, “now what?”. Nothing really, for at least two more years. This living story thing should be nothing more than a background for something bigger, simply because it lacks content and replayability. They had some nice ideas in the past, new dungeon path, world bosses, but they make it so annoying and exhausting, I can’t play more than it’s necessary for achievements. Living story is no real content, just a few time gated achievement grind events which I don’t even remember. Where is the team that designed this game? It feels so different now. I was amazed by GW2 when I first saw it, but it feels like it’s getting worse, because designers have absolutely no idea what to do. They come up with ideas on the spot, how it’s supposed to be interesting? It’s their game and they don’t know how to create an interesting plot or a challenging fight? (no, not knockback, pushback, pull, push, immobilize, instant kill, and dps impossible to reach on a map full of random people).
Speaking about WoW, this game is 10 years old. Big part of it was obsolete, too long, unnecessairly annoying by now, but they learn, they change and improve. And the story wasn’t ever cheesy, not even pandas. People, including me are still playing WotLK on private servers, and it’s 7 years old. I can’t compare it to shredded pieces of content every 2 weeks for a year (and in game almost 3 years old, they had TBC, GW2 had Scarlet).
And yes, I prefer larger pieces of content, only I need to pay for it, if I don’t log in on time. Choice between: make myself play right now, pay to play later, or don’t play at all, ever.

People go once they’ve gone through the content and there’s nothing left that interests them. Many players rush through it so that they’re the first ones done. I remember someone beat Factions the very first day.

If you don’t like the way they’re doing it with the living story then this may not be the game for you. I say this because I doubt they’re going to change and start doing an expansion.

(edited by Ayrilana.1396)

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

If they had the staff to do both, don’t you think the Living Story episodes would be larger?
People go once they’ve gone through the content and there’s nothing left that interests them. Many players rush through it so that they’re the first ones done. I remember someone beat Factions the very first day.

If you don’t like the way they’re doing it with the living story then this may not be the game for you. I say this because I doubt they’re going to change and start doing an expansion.

Two plus years is not rushing through content, granted there are game locusts that’s a fact of life but I don’t see how you can justify there not being a need to expand the world at a much faster pace. As far as staff that argument has been dealt with many times in many threads over the last few months, Anet themselves have confirmed that the LS staff represents a very small margin of it’s total development staff.
So it is entirely possible to develop both LS and expansions and it isn’t out of the realm of feasibility that they have been working towards one over the last few years at whatever rate they could.

I highly doubt Anet realistically believes that they can keep the game growing with the marginal amount of content being released through the LS. It comes no where near the type or volume many different players are expecting this far post launch.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Has Living Story failed?

in Living World

Posted by: ProtoGunner.4953

ProtoGunner.4953

You can’t do both.

Yes, you can. Most MMOs, or at least AAA MMOs, do this actually. That’s why I called it ‘by industry standard’. The living story – once announced with thunderous fanfares – is nothing else what most MMOs do between expansions. Some short story snipplets here and there to please the community. Fact is that other companies managed to cater regular expansions every two years. Expansions with 10-15 maps, new races, campaign, raids, dungeons etc etc.

Besides; that ‘release every two weeks’ is a joke by now. We get 4 releases after months of nothing and then after months of hiatus again some story snipplets.

You really seem biased by the talking of Anet that everything takes sooooo much time. It’s true that Anet has a different approach which takes longer. But the little amount of content we got after more than two years is ridiculous compared to other MMOs in the industry.

Fact is that with no expansion there is no publicity and with no publicity there is no new players (at least not the big masses). Hence the income goes down and down. I know not a single person pesonally who still plays GW2. They are all gone, it’s only the longterm hardcore fans, the guys who can’t afford a monthly fee or newcomers who are in this game now.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

(edited by ProtoGunner.4953)

Has Living Story failed?

in Living World

Posted by: Serromus Jakta.3987

Serromus Jakta.3987

Part of the problem is that Anet is forgetting that this an Mmorpg not a tv series. I have no problem with the living story, in it’s original concept, it’s a very creative concept but it is poorly executed. Anet please remember that this is an mmorpg, story is vital to any game, that is true but an mmorpg is about people, an online community of players trying to have fun and help each other, an mmorpg has goals, things to keep the player base satisfied through content that they can play and have something to look forward to. I appreciate Anet trying to do different things from other mmo’s i think it’s good to be original but don’t stray from what an mmo really is, you need to balance things out and decide what you really want, you must structure your ideas, give them a solid base without losing the concept or vision that you had and not to lose the type of genre this game is, an mmorpg.

Do i think the living story was a failure? can’t answer that yet, there is only one episode left, let’s see how it turns out.

Has Living Story failed?

in Living World

Posted by: Fay.2735

Fay.2735

I think some people that play gw2 suffer from tunnel vision. Sure the free small patches aren’t massive but you get them for free as long as you login. All the while other games releasing similar amounts of content during the same amount of time make you cough up $20 or more for DLC or expansions often worth far less than the total amount of content we’ve received since launch.

Sure more permanent content would be nice but it’s still content, perhaps just not the kind you want. But each time I read something like this I’m reminded of how amazing gw2’s payment plan is. Other games are terrible for how they monetize content, I’m grateful for how gw2 is set up:

http://kotaku.com/destinys-weekly-strike-is-now-locked-behind-dlc-1668709133

•— Fay Everdunes | Fay Erduna | Lilyfay (Fay.2735) — Mesmer/Revenant — [NA]FA — 8k±Hrs Played —•
Have you heard of the city? The ancient uru? Where there was power to write worlds

(edited by Fay.2735)

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

If they had the staff to do both, don’t you think the Living Story episodes would be larger?
People go once they’ve gone through the content and there’s nothing left that interests them. Many players rush through it so that they’re the first ones done. I remember someone beat Factions the very first day.

If you don’t like the way they’re doing it with the living story then this may not be the game for you. I say this because I doubt they’re going to change and start doing an expansion.

Two plus years is not rushing through content, granted there are game locusts that’s a fact of life but I don’t see how you can justify there not being a need to expand the world at a much faster pace. As far as staff that argument has been dealt with many times in many threads over the last few months, Anet themselves have confirmed that the LS staff represents a very small margin of it’s total development staff.
So it is entirely possible to develop both LS and expansions and it isn’t out of the realm of feasibility that they have been working towards one over the last few years at whatever rate they could.

I highly doubt Anet realistically believes that they can keep the game growing with the marginal amount of content being released through the LS. It comes no where near the type or volume many different players are expecting this far post launch.

A large percentage had exhausted the existing content within a year. Also, I was speaking about expansions in the first place.

Has Living Story failed?

in Living World

Posted by: Facepunch.5710

Facepunch.5710

I have really enjoyed the content and features that have been released since launch!

The problem for me is volume, which is why I “have enjoyed” and I am not “currently enjoying.” I still log in because I really want to play the game, but usually I just get my laurel then stand around for awhile looking at my warrior, thinking how amazingly cool he looks and what content I can try to scrape up some motivation to go do for the one thousandth time before settling on logging out.

Please take your tinfoil hats off and be reasonable. ~ReginaB
This forum is a wretched hive of scum and villainy. ~DevilLordLaser

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t do both.

Yes, you can. Most MMOs, or at least AAA MMOs, do this actually. That’s why I called it ‘by industry standard’. The living story – once announced with thunderous fanfares – is nothing else what most MMOs do between expansions. Some short story snipplets here and there to please the community. Fact is that other companies managed to cater regular expansions every two years. Expansions with 10-15 maps, new races, campaign, raids, dungeons etc etc.

Besides; that ‘release every two weeks’ is a joke by now. We get 4 releases after months of nothing and then after months of hiatus again some story snipplets.

You really seem biased by the talking of Anet that everything takes sooooo much time. It’s true that Anet has a different approach which takes longer. But the little amount of content we got after more than two years is ridiculous compared to other MMOs in the industry.

Fact is that with no expansion there is no publicity and with no publicity there is no new players (at least not the big masses). Hence the income goes down and down. I know not a single person pesonally who still plays GW2. They are all gone, it’s only the longterm hardcore fans, the guys who can’t afford a monthly fee or newcomers who are in this game now.

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Almost every MMO in existence today does this, WoW does it, SWoTR does it, heck it goes as far back as Asheron’s Call and Everquest. I’m not sure what your experience with MMO’s is but I’ve been playing them since the onset of their very existence and I can tell you from that experience that this format has been used extensively. It may be monthly or quarterly but the amount will be roughly the same, it is the reason those games continue to exist and many flourish still today.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Almost every MMO in existence today does this, WoW does it, SWoTR does it, heck it goes as far back as Asheron’s Call and Everquest. I’m not sure what your experience with MMO’s is but I’ve been playing them since the onset of their very existence and I can tell you from that experience that this format has been used extensively. It may be monthly or quarterly but the amount will be roughly the same, it is the reason those games continue to exist and many flourish still today.

You know, I could make an argument against this and so on but now I don’t care. I’m finally annoyed at how infrequent content updates have become and how they rely on filler releases (WvW tournaments, holidays, etc) to bridge the gaps.

Having to wait until next year for the next episode is ridiculous.

Has Living Story failed?

in Living World

Posted by: Crovax.7854

Crovax.7854

You can’t do both.

Yes, you can. Most MMOs, or at least AAA MMOs, do this actually. That’s why I called it ‘by industry standard’. The living story – once announced with thunderous fanfares – is nothing else what most MMOs do between expansions. Some short story snipplets here and there to please the community. Fact is that other companies managed to cater regular expansions every two years. Expansions with 10-15 maps, new races, campaign, raids, dungeons etc etc.

Besides; that ‘release every two weeks’ is a joke by now. We get 4 releases after months of nothing and then after months of hiatus again some story snipplets.

You really seem biased by the talking of Anet that everything takes sooooo much time. It’s true that Anet has a different approach which takes longer. But the little amount of content we got after more than two years is ridiculous compared to other MMOs in the industry.

Fact is that with no expansion there is no publicity and with no publicity there is no new players (at least not the big masses). Hence the income goes down and down. I know not a single person pesonally who still plays GW2. They are all gone, it’s only the longterm hardcore fans, the guys who can’t afford a monthly fee or newcomers who are in this game now.

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Having only played three major MMOs regularly and to an extent at which i’m comfortable talking about their pros and cons, i’d say FFXIV does this.

The sheer amount of quality content they put out completely puts ANet and their LS to shame. Just take a look at some of those patchnotes.

They put out very long story segments with each patch that result in an epic bossfight, new classes (!), housing with gardening, pvp modes, pet/mount raising, a gigantic list of new armor sets each time and the list goes on and on. All that while the had an expansion in the works that is -according to Yoshida- comparable in size to the main game.

It’s definitely possible.

PS: mods please remove the link if it’s against the rules

Has Living Story failed?

in Living World

Posted by: GscGunner.2419

GscGunner.2419

I always had the opinion we cant judge untill its done, but now its continues on january 13th? Yea they kittened it up all nice and tidy.

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You can’t do both.

Yes, you can. Most MMOs, or at least AAA MMOs, do this actually. That’s why I called it ‘by industry standard’. The living story – once announced with thunderous fanfares – is nothing else what most MMOs do between expansions. Some short story snipplets here and there to please the community. Fact is that other companies managed to cater regular expansions every two years. Expansions with 10-15 maps, new races, campaign, raids, dungeons etc etc.

Besides; that ‘release every two weeks’ is a joke by now. We get 4 releases after months of nothing and then after months of hiatus again some story snipplets.

You really seem biased by the talking of Anet that everything takes sooooo much time. It’s true that Anet has a different approach which takes longer. But the little amount of content we got after more than two years is ridiculous compared to other MMOs in the industry.

Fact is that with no expansion there is no publicity and with no publicity there is no new players (at least not the big masses). Hence the income goes down and down. I know not a single person pesonally who still plays GW2. They are all gone, it’s only the longterm hardcore fans, the guys who can’t afford a monthly fee or newcomers who are in this game now.

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Having only played three major MMOs regularly and to an extent at which i’m comfortable talking about their pros and cons, i’d say FFXIV does this.

The sheer amount of quality content they put out completely puts ANet and their LS to shame. Just take a look at some of those patchnotes.

They put out very long story segments with each patch that result in an epic bossfight, new classes (!), housing with gardening, pvp modes, pet/mount raising, a gigantic list of new armor sets each time and the list goes on and on. All that while the had an expansion in the works that is -according to Yoshida- comparable in size to the main game.

It’s definitely possible.

PS: mods please remove the link if it’s against the rules

Not really with the size of their team. None of the other games matched continuous content updates like in season one. Had season two followed the every two week schedule, I’d say it would be the same as an expansion. However, with these large gaps, I’m starting to agree that perhaps it may be failing. But not for the lack of content like people are arguing but for the lack of frequency of releases.

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

You know, I could make an argument against this and so on but now I don’t care. I’m finally annoyed at how infrequent content updates have become and how they rely on filler releases (WvW tournaments, holidays, etc) to bridge the gaps.

Having to wait until next year for the next episode is ridiculous.

Welcome to how I’ve been feeling for months now, not very pleasant is it. It seems one disappointment after another and nobody here to explain why, that to me is the worst part.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

Has Living Story failed?

in Living World

Posted by: Daxxter.8920

Daxxter.8920

I went back to playing WoW, does that say enough ?

Has Living Story failed?

in Living World

Posted by: Goose.5196

Goose.5196

I went back to playing WoW, does that say enough ?

Hopefully more people who are frustrated will move on to new games. I feel like there are a lot of people who stay simply because they hope the next patch will be the one that makes the changes they want, and they need to make sure their gear is up to date.

I don’t want more things to get, I want more things to do.

Has Living Story failed?

in Living World

Posted by: enlightened.5396

enlightened.5396

-1 here for Living Story. It just doesn’t satisfy in the same way that Factions or Nightfall did for GW1.

IGN – San Jacinto
Vanishing Legacy (VALE)

Has Living Story failed?

in Living World

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

-1 here for Living Story. It just doesn’t satisfy in the same way that Factions or Nightfall did for GW1.

Must agree. Playing Guild Wars 1 again, between grinding for badges for items, and I’m enjoying it more than the current Living Story.

You wouldn’t believe how happy I was to get a Boot Box out of a lost chest tonight. It meant no more grinding, Breach hopping, and I could return to the other game.

Which, honestly, is pretty sad and telling given Prophecies is almost ten years old. So, yes, it’s back to dailies until the Winterday’s patch next week or so.

Edit: Storyline anyway. The mechanics in Guild Wars 1 is still crap. . . .

Gone to Reddit.

(edited by Ardenwolfe.8590)

Has Living Story failed?

in Living World

Posted by: nexxe.7081

nexxe.7081

It depends what you mean by “fail”.

Did it fail at retaining players? The answer is yes, but it wasn’t solely responsible. There were many other factors also, as to why people didn’t stay with GW2.

Did it fail at storytelling? That depends on the individual person.

There’s also other reasons why it failed, depending if you think it failed at content delivery, or if it used up too many resources, where other areas of the game could have been better focused on with more time and resources.

Has Living Story failed?

in Living World

Posted by: Lothirieth.3408

Lothirieth.3408

So you’re assuming that creating 10-15 new maps will not take much time? You’re expecting new races, classes, traits, utilities, etc to not take much time either? I’m not saying it’ll take the entire length that it took to create GW2 but to expect all of this within a year or two timeframe doesn’t make much sense.

Then tell me why other companies are able to produce expansions in about a year? All with new classes and skills and big new maps, along with dungeons and raids? (and often small updates in between?) And you think I don’t make any sense. Thanks for the laugh.

(edited by Lothirieth.3408)

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

So you’re assuming that creating 10-15 new maps will not take much time? You’re expecting new races, classes, traits, utilities, etc to not take much time either? I’m not saying it’ll take the entire length that it took to create GW2 but to expect all of this within a year or two timeframe doesn’t make much sense.

Then tell me why other companies are able to produce expansions in about a year? All with new classes and skills and big new maps, along with dungeons and raids? (and often small updates in between?) And you think I don’t make any sense. Thanks for the laugh.

Maybe other companies have a bigger budget, more team members dedicated to producing additional content, or so on. Also, a large number of the games have expansions towards every two years and the content inbetween is relatively small. You also forgt that perhaps Anet doesn’t want to add new races and classes. Everyone has a specific list of what encompasses an expansion and it always seems to fall back to WoW.

This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?

Has Living Story failed?

in Living World

Posted by: soistheman.7208

soistheman.7208

I have to say season 2 was disappointment to me. I really liked season 1 because it brought wide variety of contents such as open world events, mega bosses, dungeons, single/multiple player instances. But season 2, the main focus is story instance which is the same thing as personal story which doesn’t strike me as the shining feature of GW2. Despite of better story telling and better boss fights, it doesn’t excite me. The worst of all these story instances are like movies, once you have done it, that is all. The only reason why I repeat these instances is for AP, not because I enjoyed and wanted to play again.

That said, I liked coin collection and map wide jumping puzzle from Nov 2 release though.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Has Living Story failed?

in Living World

Posted by: Spawne.3128

Spawne.3128

I think some people that play gw2 suffer from tunnel vision. Sure the free small patches aren’t massive but you get them for free as long as you login. All the while other games releasing similar amounts of content during the same amount of time make you cough up $20 or more for DLC or expansions often worth far less than the total amount of content we’ve received since launch.

Sure more permanent content would be nice but it’s still content, perhaps just not the kind you want. But each time I read something like this I’m reminded of how amazing gw2’s payment plan is. Other games are terrible for how they monetize content, I’m grateful for how gw2 is set up:

http://kotaku.com/destinys-weekly-strike-is-now-locked-behind-dlc-1668709133

This is exactly the “lowered expectations” comments that Anet loves to read. You wanna talk about tunnel vision, Anet has tunnel vision, since they seem to completely ignore all the other comments worth a kitten . Good luck trying to get a dev in on one of these threads that criticizes their work. lol

Has Living Story failed?

in Living World

Posted by: Spawne.3128

Spawne.3128

I have to say season 2 was disappointment to me. I really liked season 1 because it brought wide variety of contents such as open world events, mega bosses, dungeons, single/multiple player instances. But season 2, the main focus is story instance which is the same thing as personal story which doesn’t strike me as the shining feature of GW2. Despite of better story telling and better boss fights, it doesn’t excite me. The worst of all these story instances are like movies, once you have done it, that is all. The only reason why I repeat these instances is for AP, not because I enjoyed and wanted to play again.

That said, I liked coin collection and map wide jumping puzzle from Nov 2 release though.

Compared to season 2, the end portion of the scarlet story was far better gameplay then this. The problem with the scarlet story came down to two things, the writing sucked, and the rewards….well…what rewards? What was even the point of doing the megabosses. I didn’t even finish the storyline to kill scarlet because the rewards were awful. There was no point in even wasting my time trying to make that work with a pub.

Has Living Story failed?

in Living World

Posted by: Saephaan.7285

Saephaan.7285

Yes it did, but the few people that still play play because of other stuff. like wvw and pvp. very few people complete complete the achievements of the new ls.

before you start crying and telling me where do i got this info:

kitten off i don’t care what you think

Has Living Story failed?

in Living World

Posted by: Goose.5196

Goose.5196

Yes it did, but the few people that still play play because of other stuff. like wvw and pvp. very few people complete complete the achievements of the new ls.

before you start crying and telling me where do i got this info:

kitten off i don’t care what you think

Well you are actually right. I wish people would do their research. It is a fact that there is massive flight from this game.

I don’t want more things to get, I want more things to do.

Has Living Story failed?

in Living World

Posted by: Xillllix.3485

Xillllix.3485

I don’t think it’s failing at all. The living story does what it should be doing pretty well, specially since it brought Dry Top and Silverwaste.

It’s the other game modes not getting any attention that are failing to keep players interested. WvW is in a sort of hibernation mode and guilds are still waiting for Raids/ranked GvG/more Missions.

Has Living Story failed?

in Living World

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

I think Living story isn’t getting as much love right now because of certain changes that are coming to the game. They obviously pulled resources from living story development to attend to bigger things. Or you know they could all be just working 1 hour shifts each day and eating pizza all the time.

Has Living Story failed?

in Living World

Posted by: Goose.5196

Goose.5196

I think Living story isn’t getting as much love right now because of certain changes that are coming to the game. They obviously pulled resources from living story development to attend to bigger things. Or you know they could all be just working 1 hour shifts each day and eating pizza all the time.

Unfortunately, after two years, it is pretty clear that there is nothing “big” behind the scenes that the majority of the staff is working on. They acted like the Twilight Arbor Aetherblade Path was a big to do. No, they are just lazy. Plain and simple.

I don’t want more things to get, I want more things to do.

Has Living Story failed?

in Living World

Posted by: gigamarkus.2109

gigamarkus.2109

I think Living story isn’t getting as much love right now because of certain changes that are coming to the game. They obviously pulled resources from living story development to attend to bigger things. Or you know they could all be just working 1 hour shifts each day and eating pizza all the time.

Unfortunately, after two years, it is pretty clear that there is nothing “big” behind the scenes that the majority of the staff is working on. They acted like the Twilight Arbor Aetherblade Path was a big to do. No, they are just lazy. Plain and simple.

Two years aren’t much in the game industries. many games get “big stuff” like expansions after two years of release.

But since anet has this aweful limitation on speaking to their customers many rumors grew out of nothing. It’s a shame that all the people who make this game successful (the players) are treated like this.

There would be less rumors and disappointment if anet would just tell us their way to go on with gw2 for the next months and year.

Has Living Story failed?

in Living World

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?

That is simply not true at all, in fact living story as a premise didn’t come to be until October prior to the launch of the Halloween event. The game was not marketed as never going to have expansions or solely with the living story concept, in fact I don’t think they specified any direction at all prior to release. This is the earliest information I’ve found on LS; https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

(edited by Vlad Morbius.1759)

Has Living Story failed?

in Living World

Posted by: Goose.5196

Goose.5196

This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?

That is simply not true at all, in fact living story as a premise didn’t come to be until October prior to the launch of the Halloween event. The game was not marketed as never going to have expansions or solely with the living story concept, in fact I don’t think they specified any direction at all at that prior to release. This is the earliest information I’ve found on LS; https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

This is very true. Anyone who was on board at the beginning had good reason to think that we were in for the same expansion model as Guild Wars 1. They sprung this living story crap on us after the fact.

I don’t want more things to get, I want more things to do.

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

This games is built around the living story model and was announced before the game was released. Everyone knew this before they bought the game. If you really have an issue with it, why did you buy the game in the first place?

That is simply not true at all, in fact living story as a premise didn’t come to be until October prior to the launch of the Halloween event. The game was not marketed as never going to have expansions or solely with the living story concept, in fact I don’t think they specified any direction at all prior to release. This is the earliest information I’ve found on LS; https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/

I could’ve swore that I remember them talking about that before the game launched but perhaps I mixed up that article you posted and them describing GW2 as having a living world.

Edit: Found one article although I don’t believe it was the one I had read years ago.

http://news.mmosite.com/content/2011-06-14/guild_wars_2_won_t_have_standalone_expansion.shtml

(edited by Ayrilana.1396)

Has Living Story failed?

in Living World

Posted by: Sirendor.1394

Sirendor.1394

The good news is the new underground jumping puzzel is sick

Did I miss something? Where is this underground jumping puzzle??

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The good news is the new underground jumping puzzel is sick

Did I miss something? Where is this underground jumping puzzle??

By the new WP.

Has Living Story failed?

in Living World

Posted by: Stramatus.5219

Stramatus.5219

Living Story can be a good thing between expension. Small story updates with some stuff in the gem store, it’s make the world living. But LS can’t replace an expension.

If the goal of LS was to replace it then LS has failed.

-1 here for Living Story. It just doesn’t satisfy in the same way that Factions or Nightfall did for GW1.

My feelings exactly.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

(edited by Stramatus.5219)

Has Living Story failed?

in Living World

Posted by: Andred.1087

Andred.1087

Living Story has far from failed. You’ll probably start to notice it if you stop reading all the anti-LS hyperbole on the forums and check out how many people are still actively playing and enjoying this game.

Also, if you aren’t satisfied, don’t feel like you can’t stop playing. There’s no fee; just treat it like any single player game, and don’t spend any more time playing it than you want to. Pick it up again whenever you feel like it.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

(edited by Andred.1087)

Has Living Story failed?

in Living World

Posted by: Vix.6730

Vix.6730

and a few very small explorable areas.

This alone is a hugely important issue. These tiny new zones are more arenas than areas. This may be, in part, due to the slow rationing out of the living story, however, I suspect it has more to do with megaservers.

Without expansive zones, the game loses its epic feel and diminishes the sense of exploration and discovery.

Well said. It’s not like before launch when GW2 shipped when it was good and ready to. You can see the time and effort placed into every zone. They felt much larger than they really were. The new LS zones reflect the time crunch placed on the development teams. If these zones, along with other much needed deliverables like classes, races, skills were churning out I doubt the number of complaints would be as high. But given that’s all we’ve recieved beyond Southsun the arguments hold merit.

Has Living Story failed?

in Living World

Posted by: Shen Slayer.3058

Shen Slayer.3058

What confuse me is the last update with the jumping puzzle, why waste resources on it when Anet know full well that a lot of people don’t like JP. And look at it now, it’s practically empty. I don’t know who makes these final decisions at Anet, but that person needs to be replaced.

Has Living Story failed?

in Living World

Posted by: Elegy.2159

Elegy.2159

I dub this the Lost Effect.

I love the LS. But I also loved Lost, so I don’t mind this comparison at all.

Has Living Story failed?

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

What confuse me is the last update with the jumping puzzle, why waste resources on it when Anet know full well that a lot of people don’t like JP. And look at it now, it’s practically empty. I don’t know who makes these final decisions at Anet, but that person needs to be replaced.

A lot of people love the JP and I have heard very few complaints about it.

Has Living Story failed?

in Living World

Posted by: Shen Slayer.3058

Shen Slayer.3058

What confuse me is the last update with the jumping puzzle, why waste resources on it when Anet know full well that a lot of people don’t like JP. And look at it now, it’s practically empty. I don’t know who makes these final decisions at Anet, but that person needs to be replaced.

A lot of people love the JP and I have heard very few complaints about it.

And have you seen how empty it is now?

Has Living Story failed?

in Living World

Posted by: Doomdesire.9365

Doomdesire.9365

Living story feels like a failed experiment. On paper, it sounded like a great idea(I mean, who doesn’t want content every 2 weeks??), and for the first few episodes it was truly successful. But after awhile it dwindled off and is continuously getting worse. The content is getting shorter and less meaningful. We’ve gone from episodes with awesome dungeons and new endgame to 30 minutes of a story, pasted with some new gem store skins and every now and then small changes to the game’s functionality.

The pace itself is excruciatingly slow. The entirety of season 2 can be summed up with: “Two small zones and a witchhunt for a dragon we have yet to see.” At this rate we will never fight modremoth this season. The most likely scenario is that Anet will spend another season of LS stretching out the Modremoth storyline without actually introducing the dragon, only to end all of it with a single episode in which the player finally meets modremoth, and slays him after 5 minutes of spamming cannon shots and spamming 100B. The best case scenario, of course, is that Anet ends LS season 2 with the death of modremoth and announces an expansion. The chances of that happening though seem minimal. A change of pace would also be welcomed. Two weeks is not enough time to put together real content. A month long break between content would be fantastic.

At the very least, communicate with your playerbase. Let us know where you want to take the future of the game. We used to read those articles published by you on the front page about the future of the game, but I have yet to see one recently. The uncertainty is probably the worst part. The talk of an expansion has been booming lately, yet you’ve all but remained quiet. Toss us a bone already.

(edited by Doomdesire.9365)