Haven't Touched The LS Since September
ANet has come up with some ways to break away from zerg content actually. Marionette required understanding of mechanics and strategy much more than numbers. Lion’s Arch is actually fantastic in that it requires that many people work toward the same goal, but don’t have to run around in a zerg to accomplish it. You can rescue and defend citizen completely solo and make a significant contribution to the goal.
From my perspective, it seems ANet is well aware of the fact the zerg fest is not fun, and they’re learning pretty quickly how to get away from it.
This forum is a wretched hive of scum and villainy. ~DevilLordLaser
I tried Marionette, twice, bad players failed everything.
I tried Invasion once, it’s a huge cluster*, kudos to Arena Net if that’s what they wanted to achieve. But Why should I play it? I don’t care about anything that’s happening over there, I most certainly dont need those achievements and rewards.
Individual skill doesn’t matter.
Queen’s Jubilee was done great, there was content for zerging, and challenge arenas for those who wanted it.
Basically, last half year, I’ve been only WvWing and running old dungeons over and over and over again, and to be honest I’m quite bored.
The LS will continue. It’ll change and adapt to feedback, but it’s the path they wish to follow. I personally am not a fan of it, mostly because it isn’t a true living story – it’s still an unnaturally structured linear group/personal story which doesn’t really seem to affect the the World as much as it could. That said, it is certainly improving – Marionette was an exceptional piece of content and LA has been a blast so far, so I’m happy to stick by it and see where it goes. There is more than enough content in the game for me outside of the LS to dip in and out of.
We have no idea what is in store for us though – and that is probably my biggest complaint about the game. A regular update of what is to come builds excitement and much of the flatness ppl feel towards the game could be swept away with a monthly or quartely update of what they are working on. This veil of secrecy seems baffling to me.
WvW has gotten updates through LS like EOTM, loot, etc..& I hope more to come as it’s one of my favorite things to do ingame.
Please elaborate.
You mean the Supply addition to spawn? I fail to see it being a great game changing and refreshing addition to the WvW.
You also got Bloodlust, and EoTM is WvW for more solo/small group oriented players who want to learn about it or are just bored of main maps. Also WvW doesn’t really benefit the PvE world so much that it’s that much important to win so weather you contribute to match-up or not for some people is not really a reason to choose EoTm/Mains over each other.
Queen’s Jubilee was done great, there was content for zerging, and challenge arenas for those who wanted it.
Dear Nick,
I understand your feelings and feel exactly the same. WvW is about the only current content I care for and things like the Queens Gauntlet is about the only update where I actually felt excited and challenged HOWEVER.
There is a difference and that is what Ive come to realise and accept. GW2 has defined itself as a mainstream game and as such dont expect more challenging content like the Queens Gauntlet.
The epitome of this was when ANet let Robert Hrouda go, who was the architect behind the Queens Gauntlet.
Feel free to visit the Dungeon section to see his last comments. You cant find them directly because they were deleted but many of those entertaining people in the dungeon thread saved it.
In any event it pretty much stated that ANet were focused on more mainstream content that could be accessed by the majority.
Even people with a lack of ability pay for gems too.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
Queen’s Jubilee was done great, there was content for zerging, and challenge arenas for those who wanted it.
Dear Nick,
I understand your feelings and feel exactly the same. WvW is about the only current content I care for and things like the Queens Gauntlet is about the only update where I actually felt excited and challenged HOWEVER.
There is a difference and that is what Ive come to realise and accept. GW2 has defined itself as a mainstream game and as such dont expect more challenging content like the Queens Gauntlet.
The epitome of this was when ANet let Robert Hrouda go, who was the architect behind the Queens Gauntlet.
Feel free to visit the Dungeon section to see his last comments. You cant find them directly because they were deleted but many of those entertaining people in the dungeon thread saved it.
In any event it pretty much stated that ANet were focused on more mainstream content that could be accessed by the majority.
Even people with a lack of ability pay for gems too.
This isn’t entirely true. Hrouda was part of a whole team that worked on Queen’s Jubilee content. Based on his comments before leaving it seems like he spent a lot of time working on the story instance where you fought Scarlet, however, none of his comments seem to show how much of a role he played in the Gauntlet.
I liked him a lot mainly because he was pretty much the only Dev to talk (including to this day) on the dungeon forums, but the content he worked on was hardly challenging content; AC revamp, Swamp and Aquatic fractal, Karka Queen, Scarlet story instance.
I find that over time Anet has tended to increased the difficulty of their content; dungeons and world bosses in particular. However, in terms of content designed for solo play there really has only been Queen’s Gauntlet.
Anyway, next patch should be a dungeon so maybe that will be fun.
Tyr Sylvison – Warrior
Illyiah – Revenant
(edited by GoldenTruth.2853)
I find that over time Anet has tended to increased the difficulty of their content;
Specifically the OP mentioned a move towards zergs and group events rather than individual challenge which is the context of his argument. Individually you don’t matter in world boss events, the challenge is organising a mindless zerg which again, isn’t what he’s talking about but what you seem to be. WvW which he also mentions can come down to individual performance but really depends on what your doing there.
Dungeons are challenging but not Hrouda’s? Atherblades is maybe what your referring to but even then.
EDIT: And my information points specifically to Hrouda’s involvement in the Gauntlet, but w/e feel free to link your source.
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”
I find that over time Anet has tended to increased the difficulty of their content;
Specifically the OP mentioned a move towards zergs and group events rather than individual challenge which is the context of his argument. Individually you don’t matter in world boss events, the challenge is organising a mindless zerg which again, isn’t what he’s talking about but what you seem to be. WvW which he also mentions can come down to individual performance but really depends on what your doing there.
Dungeons are challenging but not Hrouda’s? Atherblades is maybe what your referring to but even then.
EDIT: And my information points specifically to Hrouda’s involvement in the Gauntlet, but w/e feel free to link your source.
As I said he was part of the team that worked on Queen’s Jubilee. However, it isn’t like every single person on the team works on every single part of the patch (people building the environment working on the boss mechanics). On his facebook comment he mentioned he was sad the last thing he made was a instance rather than an epic dungeon. If I had to guess then yes, he probably did work on some of the bosses, but that doesn’t mean he was the only one or was the driving force behind something like Liadri.
The AC revamp was good, but it definitely wasn’t hard. Past dungeons are all pretty bare bones mechanic-wise (especially HotW and CM). There is a reason why a many previous players criticize GW2 for having bad dungeons. The best on release dungeon in my opinion is CoE while the best boss is Lupicus (but we don’t know how much of a role Hrouda played in these bosses).
Molten facility was fairly easy, but that’s mainly because the damage wasn’t tuned right. The Molten Champs easily rival Lupicus in terms of mechanics when tuned at high level fractals.
Aetherblade Retreat is kind of the opposite. Was fairly hard when it was released. Now Frizz is pretty easy since the laser only really does agony damage. If they increased the damage on the laser it would another very well designed fight. Mai Trin is pretty meh, but still better designed than a ton of on release bosses.
TA Aether is simply well made (except for all the dialogue you can’t skip). It requires fairly high coordination and all bosses are pretty good.
Thaumanova is easy. The final boss is well made, but the scaling makes it seem just as easy at level 10 as level 50 (the one hiccup in difficulty).
A lot of the on release dungeons were only deemed “hard” because of high hp, high damage attacks. Over time this difficulty has seemingly changed to more mechanics-driven dungeons.
Tyr Sylvison – Warrior
Illyiah – Revenant