(edited by Gray Fox.9178)
How about Living Dialogue?
I was sure this was going to be a post calling for our characters to actually speak during the Living Story, or at the very least ask the developers to give us more Living Story exposition through dialogue rather than messages or website short stories, and I was ready to throw my support behind it.
I was sure this was going to be a post calling for our characters to actually speak during the Living Story, or at the very least ask the developers to give us more Living Story exposition through dialogue rather than messages or website short stories, and I was ready to throw my support behind it.
Came to be what I expected.
I throw my support to both.
I hadn’t done story mode dungeons on my charr in ages and the PC rarely talks in explorable dungeons, and the personal story’s been done for almost a year now. I heard him talk for the first time and actually realized I forgot what my own most-used character sounded like in cinematics.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I’d love for there to be more voice acting in cinematic moments, but I also question how realistic that is. No idea how much it’d cost to drag those voice actors in every time for a few quips. The NPC’s seem to get new voice clips every event, so I imagine that’s an easier thing to push.
I’d love for there to be more voice acting in cinematic moments, but I also question how realistic that is. No idea how much it’d cost to drag those voice actors in every time for a few quips. The NPC’s seem to get new voice clips every event, so I imagine that’s an easier thing to push.
It would be very costly, and a waste of resources considering little to none of their work would actually remain in the game. Personally, and somewhat off-topic (sorry for that, by the way…didn’t mean to steer your thread in this direction) I’d rather the Living Story updates be fewer so that polish like voiced dialogue can actually become a cost-effective endeavor for the developers.
Back on topic, I’m actually okay with the nameless NPCs remaining frozen in time. I’d rather my story advance before some random Lion’s Arch NPC’s story advanced.
After Scarlet’s reveal I went to talk to the blacksmith he was mentored by in Hoelbrak. Guess what? Not a single word about her. As if the blacksmith never heard about her.