I have a solution!

I have a solution!

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Posted by: RustyRhino.9854

RustyRhino.9854

I’ve spent a lot of time thinking about this, and have finally come up with a solution!

The Problem:
Currently in the Living Story, we have had one new area added (Southsun Cove). As Anet has stated multiple times, they are wary about adding any new areas/zones to the game because it leads to the splitting/thinning of the player base, and ultimately the demise of the game.

The Solution:
What if Anet buffs events to make old zones worthwhile to visit? What if for every 1 minute an event stays active, the reward goes up by 1% (for karma and experience) and 1 silver (hardcapped at 30 or 60 minutes). Of course the 1 silver would need to be down-scaled if the player is below level 80. Then if an event stays up for 20 minutes or more they add a “loot bag” (not champion box) if the event is successfully finished (rare quality if the player is level 60+, masterwork quality if the player is level 30+, and fine quality for under level 30). Also there would need to be an indicator if an event has been up for over 20 minutes (UI related something like “Additional reward active/available”) “But wait?” You say, “What about event chains? Doesn’t this mean that people will purposefully fail events again?” Well fear not! What if every successful event after the first event (aka only for event chains) rewarded the player double the rewards of the FIRST event in the chain (Only if the FIRST event succeeded) with the exception of the “loot bag” (Only one loot bag).

This would give new activities to smaller guilds and zergs and open up new farming spots in every area of the game! So what do you all think? Is this a good idea? Will this compensate the Living Story adding new areas?

Edit: Spelling

(edited by RustyRhino.9854)

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Posted by: Asmodeus.5782

Asmodeus.5782

Bump, the events gaining value over time are really a nifty idea, would be a shame if it went to hell without any discussion at all. :P

Language is a virus from outer space.

William S. Burroughs

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Posted by: zwierz.9012

zwierz.9012

I am Faleg Oglafsson and this is my favourite post on the forums! (Needed to be longer than 15 – short version: AYE!)

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Posted by: RustyRhino.9854

RustyRhino.9854

Thanks for the support! If there is any discussion that needs to be had on the subject of adding new areas, add that in too!

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Posted by: Donari.5237

Donari.5237

How do you handle people deliberately not starting events, or hanging back doing nothing but staring at them until time’s gone by? I might have missed something, but this sounds like it rewards you more for avoiding events for a while and gets you angry at someone that goes in to do an event before it’s “ripe.”

Disclosure: I’m on Tarnished Coast where most any event I can find gets people doing it very quickly. They don’t seem to last long enough to need what you are suggesting.

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Posted by: Sir Morgan Malory.2069

Sir Morgan Malory.2069

Your solution to lack of exciting new content. Is to make the tired old content slightly more rewarding….

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Posted by: RustyRhino.9854

RustyRhino.9854

How do you handle people deliberately not starting events, or hanging back doing nothing but staring at them until time’s gone by? I might have missed something, but this sounds like it rewards you more for avoiding events for a while and gets you angry at someone that goes in to do an event before it’s “ripe.”

Disclosure: I’m on Tarnished Coast where most any event I can find gets people doing it very quickly. They don’t seem to last long enough to need what you are suggesting.

Well considering the reward caps at 30 or 60 mins (30 mins probably), It’s really not that bad. Do you think people will wait 30 minutes for one single event? I am also on Tarnished Coast, so I know exactly what you mean. But think about a GW2 that has 10 new areas in addition to the existing areas. This solution gives Anet more reason to add new areas, and gives players more reason to visit old areas. Win, win!

(edited by RustyRhino.9854)

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Posted by: RustyRhino.9854

RustyRhino.9854

Your solution to lack of exciting new content. Is to make the tired old content slightly more rewarding….

This solution helps to give players a reason to visit old areas, and gets rid of the problem of thinning out the population on a server. If that is fixed, then Anet has no reason not to add new areas, right? So basically the idea is that there shouldn’t be any reason for Anet not to add more areas.

(edited by RustyRhino.9854)

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Posted by: zwierz.9012

zwierz.9012

Plus it gives people the incentive to actively go and look for events in rarely visited zones. And yes I’m also on Tarnished Coast, and it’s very easy here to find an event not done for hours and hours on and, in some location away from main routes.

The proposed solution could possibly motivate people to hunt rarely done events, like the White Mantle ghosts event line in Maguuma for example, thus showing a bigger part of the game to players who would normally never have seen it!

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Posted by: samanosuke.4508

samanosuke.4508

There was a discussion on ‘how to get people back into the open world’ and I suggested reward-scaling DEs. The difference is that I believe these should scale very slowly, to reward adventurers/explorers who stumble across them and not to cater to trains/campers.

https://forum-en.gw2archive.eu/forum/game/suggestions/A-way-to-get-people-back-into-the-open-world/first

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Posted by: Vick.6805

Vick.6805

I’ve seen this suggested many times and repeated it myself once or twice. I think it’s an excellent idea.

I think it might need to be based on how long it’s been since a given event was successfully completed, rather than how long the event has been active (since some have short timers), but it’s the same concept.

The game already has the workings behind exp scaling based on mob existence, so events could do the same thing.

Off Topic: Honestly, I think “The Problem” is a cop-out, because the only zones I see heavily populated as the game stands right now are LA and WvW, and maybe the Living Story zone-of-the-moment. PvE players who like exploring the world as it is will eventually start aching for something new, and the Living Story is just not a substitute for new zones that use the original DE, heart, and exploration system that the rest of the open world was designed around. Frankly, I think ANet is intimidated by the problems that they’ve encountered with Southsun Cove. I just hope they learn from it and try again.