Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Have never cared much for JP’s as I’ve always been rather mediocre as well as having little patience for failure.
This newest JP in Siren’s Landing however, I very much enjoyed. So much so I’ve redone it a second time and am thinking about pursuing all the other JP’s through out Tyria.
Although it wasn’t as intuitive as some of the other JP’s I’ve attempted, it was still very enjoyable and a real test of skill and patience. I believe I spent a good 30 minutes climbing it speaking with people along the way and having some laughs.
So I just wanted to say thanks, ANet. Although I’m really not much of a PvE player, that was probably the first time I’ve genuinely enjoyed myself outside of WvW/PvP.
Those who hate it should definitely give it a chance. It actually gets easier for the second half as all you’re really doing is jumping from one platform do another similar to a lot of the Orr vistas.
The 3 checkpoints were relatively easy to find along the way.
There was only 1 spot where I got lost, but I wasn’t alone at the time and 1 of the other 2 people there found the correct path, plus the previous checkpoint made it not such a big deal exploring to find the correct path.
Minimal gliding involved compared to the DM JP and no Lava death compared to the EB JP.
The treacherous jumps towards the top reminded me of JPs of the past which was cool.
About the only complaint I have is the diving googles, which seemed to be invisible. I had to scale where I figured they’d be before I saw the prompt to put them on, but never saw the “diving goggles” text while looking around.
Does it require any masteries to complete?
Hmmm, I want to say there was 1 jumping mushroom, but I’d need a second poster to verify. It does require gliding, but I’m not sure about the extent of gliding mastery involved, the part I got lost on may require lean techniques but not sure. Other than that, no masteries involved from what I can remember.
Does it require any masteries to complete?
There are a few places that require lean technique for gliding. I don’t recall anything that needed unlimited but there may have been one location. None of the other masteries are ever used.
(edited by Ayrilana.1396)
Mechanically, I loved it. My only complaint is that at same places the textures would quite a bit muddy, but that might have just been my options.
If you love JP’s, Super Mario is for you! GW2 seems to bear a lot of similarity these days, how long until SM franchise sue GW2 for copyright infringement?
Was never a fan of platform games (I don’t get any fun out of jumping from place to place- well not since I was around 2 years old) or gimmicks as a crutch to hide inadequate game design behind.
I’m glad you kids enjoy them (that’s adults and children alike).
I agree! I’m usually not the biggest fan of jumping puzzles but i absolutely loved this one!
I liked it. Though I utterly loathe the immediate section after checkpoint 2.
If there’s one thing that infuriates me about some jumping puzzles, it’s the sometimes finicky terrain that makes things much more frustrating than they really need to be.
Loved it, the only thing that would make it even better is having more beautiful environments to admire while and after jumping. Otherwise it’s pretty much everything I’d want from a jumping puzzle — the checkpoints that work for instead of against you are a particularly welcome feature. All in all this is the anti-Chalice: fun, fair and relaxing.
+1 for this JP. It was a mini adventure to itself. Clear enough to be visible, absolutely fantastic checkpoint system, and a moody thing looming in the distance, daring to be climbed.
I liked it. Though I utterly loathe the immediate section after checkpoint 2.
If there’s one thing that infuriates me about some jumping puzzles, it’s the sometimes finicky terrain that makes things much more frustrating than they really need to be.
And yet, in spite of the praise, I have to agree to this. I’ll admit to getting mesmer’d through a chunk or two because the terrain is, as usual, bizarre one which pixels it considers go or no-go.
It’s a great one because it’s a classic. It’s something we’ve not had in some time. There’s little wondering where to go, little by way of dodgy jumps. Whilst I’m happy that the likes of the Chalice of Tears are in the game I don’t find it pleasurable to do and will likely never do it without a reason to. Jumping puzzles like Chalice of Tears give that extra level of frustration for people who are wanting it, but I got a tremendous sense of satisfaction from Abaddon’s Arm once I’d completed it. It’s a much better feeling than a “thank kitten that’s over!”.
10/10. Would jump again.
I was a bit disappointed with it, but then I’m one of those weird people who really enjoys jumping puzzles and in particular the puzzle aspect – trying to figure out where to go and how to get there.
With this one there were 3, maybe 4 places where the path wasn’t clear or it looked at first like there might be 2 different ways you could go, other than that it was always fairly obvious which way you were heading (especially since it was always upwards, the only variant was up and left or up and right and for long sections it simply spiraled around the tower).
It’s nice that there were no timed sections or bits where you were under attack, but it’s definitely not one of the more interesting puzzles for me.
I liked the JP in Siren’s Landing. For me what made it a good experience was that I didn’t need an external guide (like Dulfy) to figure out where to go. With some exploration and some minimal trial and error, I figured it out on my own. Personally that’s more rewarding than following someone’s posted guide. As a point of comparison, I followed guides for the JPs in Ember Bay and Draconic Mons. With some of the long blind jumps in those two, I really don’t think I would have figured those out on my own without the guides.
+1 for this JP. It was a mini adventure to itself. Clear enough to be visible, absolutely fantastic checkpoint system, and a moody thing looming in the distance, daring to be climbed.
And yet, in spite of the praise, I have to agree to this. I’ll admit to getting mesmer’d through a chunk or two because the terrain is, as usual, bizarre one which pixels it considers go or no-go.
Well despite my initial frustrations, I’ve fully scaled it about 5 or 6 times now for some reason.
I guess I just wanted to get better at it (which I have). Though I still hate the 2nd checkpoint boat mast. So seemingly simple, yet sometimes…
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