(edited by Nafets.1238)
I'm not happy with this Living Story episode
I agree with you. And why did they feel like it was a good idea to tarnish the name of a deity that has been established since the beginning of the entire series back to the first game to be good, a pillar of hope, someone people worship and turn to for strength?
Another serious gripe I had with this episode- in basically the final circle of hell, down in an inferno that we are only surviving in via divine intervention, when not only our life is on the line but that of all of the world’s creation too, our character’s immediate thought is whether or not Braham would still want to be our friend. After the way he treated everyone before, who cares about whether he wants to speak to us, especially with all that is on the line right now? Why do they always have our characters be so eager to please people who treat us like either an afterthought or like they outright can’t stand us?
I don’t expect to get the full story of the Gods’ betrayal any time soon. I imagine that will be the primary plot of the next expansion. We’ll probably at least get some clues in the season finale though. I think it’s a bit silly to expect the full reveal here, this is the penultimate episode. Think back to episodic television. What typically happens in the penultimate episode? The big bad (for that season, at least) is revealed, usually in the last few minutes and without much context, just the menace that they’re there, and they’re trouble. Cut. Then the next episode is the one that attempts some degree of explanation and resolution.
Now, if the next episode does not at least partially resolve Balthazar (probably not dead, but at least better explored), then I might be upset, depending on how they handle it, but for now, I think we got plenty for one episode.
I will also say that the final instance stretched itself out a little much, in that they broke the rule of three (while sort of keeping it), in that they had the three “falling” events, and then the boss fight. I’d have maybe cut one of the shield breaking sequences, just to keep it punchier, but overall the mechanic was sound. The only frustration I’d had was a personal one, in that I’d somehow set ground targeting to auto-lock on targets, which made it very frustrating to target the chains. I had to land and turn that off to complete the last phase.
you spend complaining about it on the forums, you’d be
done by now.”
(edited by Ohoni.6057)