Idea to stop breach-hopping

Idea to stop breach-hopping

in Living World

Posted by: wwwes.1398

wwwes.1398

Instead of the reward for completing the labyrinth tiers being increased damage against mordrem creatures, it should be that “Mordremoth’s influence is weakened” and the time until the next breach gets cut by a significant amount, even half.

If people know that they can just stay on the same map instance and have it be basically a 50-60% completed map WITH a ridiculously huge magic find boost, I think that breach hopping would stop or at least be much less of an issue for people who want to actually play through the Silverwastes map.

Idea to stop breach-hopping

in Living World

Posted by: Lazaar.9123

Lazaar.9123

The main problem with the magic find boost is that it doesn’t affect the main source of loot at all: The champion bags. The perseverance buff just affects the extra loot you get from the bandit chests, but not the champion bag from the chest.

Though if the cooldown times of the events were significantly reduced, more people may stay, as at the moment there is just too much time standing around doing nothing. And the pact preparations just takes way too long.

(edited by Lazaar.9123)

Idea to stop breach-hopping

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

Breach hopping is one of the main reasons that this meta has still remained worth doing for many people. Take that away and you’ll likely see less people willing to do it.

Idea to stop breach-hopping

in Living World

Posted by: wwwes.1398

wwwes.1398

You’d still see it, this wouldn’t stop it, it would just make it possible for maps to lose 50% of the population instead of 90%

Idea to stop breach-hopping

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

You’ll have another Dry Top.

Idea to stop breach-hopping

in Living World

Posted by: Khisanth.2948

Khisanth.2948

Meh magic find is pretty much worthless in general and even more so in Silverwastes. Most of the loot there comes containers that are unaffected by MF. I am still wondering what drugs the designers were on when they came up with that.

The only people that would be getting any benefit out of it are those escorting the pack bulls.

Idea to stop breach-hopping

in Living World

Posted by: danielrjones.8759

danielrjones.8759

one way that may be possible, when people log in or map into silverwaste they will already have a form of tracking that can only be worked off from doing events. If breach/vines come up and they have not worked it off. They do not get to participate in the events. It will boot them out just like it does with vines and tracking.

Idea to stop breach-hopping

in Living World

Posted by: Lazaar.9123

Lazaar.9123

one way that may be possible, when people log in or map into silverwaste they will already have a form of tracking that can only be worked off from doing events. If breach/vines come up and they have not worked it off. They do not get to participate in the events. It will boot them out just like it does with vines and tracking.

You will see Silverwastes get abandoned pretty quickly with that.

Idea to stop breach-hopping

in Living World

Posted by: Rognik.2579

Rognik.2579

Having the Time-Out reset be less doesn’t make sense from an in-game perspective. Because you defeated Mordremoth, his minions respawn quicker? No, if anything they should respawn slower. (In-game logic, not player rewards.)

What needs to be done here, though, is have a better reward to do while in Time-Out. Currently, the only thing you can do besides stray quests or just wait is the underground labyrinth, and it sounds like this isn’t that rewarding at all. What sort of reward would people want to be able to find during a time out to make it worth sticking around for? Another legendary boss like the sand giant in Dry Top? Some sort of desert-themed minigame? An area unlocked like the Undergrowth, but with not so many luminaries lurking around ready to eat your face off?

Idea to stop breach-hopping

in Living World

Posted by: Khisanth.2948

Khisanth.2948

Another legendary boss like the sand giant in Dry Top? Some sort of desert-themed minigame? An area unlocked like the Undergrowth, but with not so many luminaries lurking around ready to eat your face off?

Why would we need another? People barely touch that one right now.

Idea to stop breach-hopping

in Living World

Posted by: Azrael.4960

Azrael.4960

Another legendary boss like the sand giant in Dry Top? Some sort of desert-themed minigame? An area unlocked like the Undergrowth, but with not so many luminaries lurking around ready to eat your face off?

Why would we need another? People barely touch that one right now.

There are a number of Legendary mini bosses in SW. Everyone goes for them when they appear because they don’t just fear/KD everyone that fights them

Idea to stop breach-hopping

in Living World

Posted by: Khisanth.2948

Khisanth.2948

Another legendary boss like the sand giant in Dry Top? Some sort of desert-themed minigame? An area unlocked like the Undergrowth, but with not so many luminaries lurking around ready to eat your face off?

Why would we need another? People barely touch that one right now.

There are a number of Legendary mini bosses in SW. Everyone goes for them when they appear because they don’t just fear/KD everyone that fights them

Those are not “like the sand giant in Dry Top”.