In-Game Cinematics (LS2)
they didn’t want to pay for more voice acting. that’s as much as we know.
Out of curiosity, has Anet ever divulged on the current style of the in-game cinematics? Specifically when it comes to any form of chat. Is it a choice for a more thematic experience (just music (sometimes sound effects) and animations)? Perhaps the limitations that prevent them from implementing lip movement for dialog, where it comes of jaded and unnatural and best left without.
they didn’t want to pay for more voice acting. that’s as much as we know.
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