Invisible walls the game.

Invisible walls the game.

in Living World

Posted by: GrizzlyTank.3145

GrizzlyTank.3145

Just why does it always have to be the god kitten invisible walls. Heck the walls used now cant be detected by an ground target attack as the earlier ones does.

This new zone practically begs EXPLORE ME due to the platforming mechanics but in turn we are instead put on rails and toured through some very specific areas.

“Your not meant to see that” , “that isn’t ready yet”
We don’t care…
What we want to do is explore the place, even the parts that are only meant as foundation. Why? because of curiosity, entertainment and the fun of setting your own challenges.

“You could exploit that”
Ok i get why it gets patched up when there is an obvious exploit going on, but then at least ad a rock or a tree blocking the place not a bloody invisible wall that will murder the unsuspecting player.

Invisible walls are never the answer and only reeks laziness and ends up leaving a bitter taste.

Invisible walls the game.

in Living World

Posted by: Xenon.4537

Xenon.4537

I haven’t really gone nuts trying to explore the new map. Can you show us screen shots of where the invis walls are and how you got to them?

Invisible walls the game.

in Living World

Posted by: GrizzlyTank.3145

GrizzlyTank.3145

Close to the entrance above the portal
And above the veins blocking of the next area

Invisible walls the game.

in Living World

Posted by: Vajra.3914

Vajra.3914

Also near the pipe above the inquest mine.

Invisible walls the game.

in Living World

Posted by: Vol.7601

Vol.7601

““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "

And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy

When it was never supposed to be revealed in the first place…

If you’re going to complain about something, it shouldn’t be about this.

Invisible walls the game.

in Living World

Posted by: Mantis.6102

Mantis.6102

““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "

And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy

When it was never supposed to be revealed in the first place…

If you’re going to complain about something, it shouldn’t be about this.

I don’t think op is asking that we have more opportunities to glitch the map; anytime an invisible wall is used to limit the player rather than a visible barrier, it breaks the immersion a bit.

[HoD]Accomplished Killer

Invisible walls the game.

in Living World

Posted by: Xenon.4537

Xenon.4537

““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "

And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy

When it was never supposed to be revealed in the first place…

If you’re going to complain about something, it shouldn’t be about this.

No, they have a good point. It’s the designers job to keep the player from accessing unintended areas. The designer is supposed to do it in such a way that minimizes exposure to invisible walls. Actual rocks and things should be placed to prevent this occurrence. It would help Anet if they actually had screen shots to show the method of reaching these spots.

Invisible walls the game.

in Living World

Posted by: GrizzlyTank.3145

GrizzlyTank.3145

““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "

And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy

When it was never supposed to be revealed in the first place…

If you’re going to complain about something, it shouldn’t be about this.

I don’t think op is asking that we have more opportunities to glitch the map; anytime an invisible wall is used to limit the player rather than a visible barrier, it breaks the immersion a bit.

Glitching the map is a bonus, but ye it is incredibly immersion breaking and down right frustrating when you can see a clear area to move through yet you are knocked down by nothing

Invisible walls the game.

in Living World

Posted by: Vol.7601

Vol.7601

““Your not meant to see that” , “that isn’t ready yet”
We don’t care… "

And then you come across an area with junk assets and terrible terrain and complain that the game is unfinished and choppy

When it was never supposed to be revealed in the first place…

If you’re going to complain about something, it shouldn’t be about this.

No, they have a good point. It’s the designers job to keep the player from accessing unintended areas. The designer is supposed to do it in such a way that minimizes exposure to invisible walls. Actual rocks and things should be placed to prevent this occurrence. It would help Anet if they actually had screen shots to show the method of reaching these spots.

But Anet did exactly. What OP probably did was get past these same barriers that Anet put in place.

How many times are they going to put barriers? Should we put another set of rocks behind the set of rocks that are behind another set of rocks? At what point do we stop?

I also did some exploring too and ended up at the very top of the eastern portion of the map, next to a huge pipe. The top continues to slope upwards, and I tried very hard with the portal guns to get past it. But due to the angle of the slope, it wasn’t going to happen.

Anet’s expectation is that this would be a sufficient barrier to the average player. Of course though, someone is going to get past this first one. But is it worth investing the time adding rocks and another barrier, when the expectation is that the average player will 1.) not care and 2.) not even attempt it?

Invisible walls the game.

in Living World

Posted by: Kjeldoran.3849

Kjeldoran.3849

Just why does it always have to be the god kitten invisible walls. Heck the walls used now cant be detected by an ground target attack as the earlier ones does.

This new zone practically begs EXPLORE ME due to the platforming mechanics but in turn we are instead put on rails and toured through some very specific areas.

“Your not meant to see that” , “that isn’t ready yet”
We don’t care…
What we want to do is explore the place, even the parts that are only meant as foundation. Why? because of curiosity, entertainment and the fun of setting your own challenges.

“You could exploit that”
Ok i get why it gets patched up when there is an obvious exploit going on, but then at least ad a rock or a tree blocking the place not a bloody invisible wall that will murder the unsuspecting player.

Invisible walls are never the answer and only reeks laziness and ends up leaving a bitter taste.

It is not that hard to understand: if you can’t jump over a rock it is because that particular position may be used to see what you can’t see and i’m not talking about “hidden lore” behind a wall… i don’t think anet developers like to waste their time putting stuff behind a wall that is not supposed to be trespassed but it is more easily a problem due to missing texture and/or not defined landscape (for example: if you create a giant face and players are supposed to watch that standing in front of … developers will not work on the head back and so if a jump over rock allows player to see the “not-scripted” back… that would be a sign of a poor work behind and this is not in arenanet style).

Invisible walls the game.

in Living World

Posted by: Rauderi.8706

Rauderi.8706

There’s quite a bit of this in the rest of the game as well, not just the new areas. Perhaps even more grating is the use of mountains and slopes (common to every MMO I’ve played so far, actually).

There are some steep slopes are that intended to slide players off and act as borders. Great, I get that. Some of those same inclines are actual paths, and there’s no way to tell which until you end up standing on them for a jumping puzzle or some other nonsense.

But yeah, I’ve run into invisible walls in quite a few spots, especially around Maelstrom.

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