JP and Megaserver - Beware.
Try being at the next to the last jump after 3 hours of work and having the map toss you out.
All check points lost, no possibility of credit, do the whole thing over, you’re welcome. Very discouraging.
Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.
As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.
Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.
As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.
Wow, this is cow doodoo.
I don’t understand the need of creating a checkpoint system. Just make it so that using a portal within the puzzle zone automatically kills you and sends you to the start of the puzzle. This would also force Mesmers to do the puzzle as intended instead of constantly using portals to correct mistakes that other players cannot correct.
Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.
As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.
Wow, this is cow doodoo.
No prizes for well reasoned counter argument for you them.
Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.
As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.
Wow, this is cow doodoo.
No prizes for well reasoned counter argument for you them.
I don’t understand your response – did you think I was criticizing you? I was saying that the situation was bad.
Not valuing players time seems to be a major issue Anet needs to address. Aside from losing progress after disconnecting or being ‘forced’ to change maps (I also had a 3hour+ SAB trib mode that bugged out right near the end), the story instances need to be designed so that all ‘chat’ can be skipped upon replay.
As for megaservers – both AB multi loot and all of the problems with DS (in fact HOT as a whole) can be attributed to the way megaservers are set up.
Wow, this is cow doodoo.
No prizes for well reasoned counter argument for you them.
I don’t understand your response – did you think I was criticizing you? I was saying that the situation was bad.
My mistake, I obviously misunderstood what you were referring to.
The idea to not allow mesmers using their portals is the most dumb one I’ve heard on this forum.