Just a few thoughts :)

Just a few thoughts :)

in Living World

Posted by: Silent The Gray.3091

Silent The Gray.3091

I would like to throw out the idea for you guys to consider: For this season 2, it would be cool if each of the releases while giving us a temporary storyline, left us with some permanent result, some things could include:

~Dungeons

~Jump Puzzles

~More Skills (I loved the depth of skill complexity in GW1, could you bring that back?)

~A place to hang out (guild halls would be cool), but doesn’t have to be guild halls, the pvp arena has kind of turned into that place for some. I’d really like to utilize my home instance, but we don’t even have a bank there, let alone the trading post guy

~More items in the gem store that are like the Salvage O’ Matic, The permanent mining gear, and the Divinity’s Reach Pass, those have all been life savers and I don’t know anyone who has been unhappy with them, keep those kind of things rolling, I love seeing that kind of stuff on gem store, it makes the game a lot more fun in a way, and I’m not really getting too much of an edge on people.

~More Home Instance stuff (a bank would be very helpful in there)

~Maybe an elite area that is neither a dungeon, nor like fractal of the mists, something unique and new that no one has experienced before, but knocks your socks off every time you try it (but not quite like Dark Souls)

~Replayable content that can scale. (I know this is very general, but this is the gist I think of what everyone wants)

~Permanent Tonics, they can even be through the gem store, but those things were a blast in GW1, I especially loved the candy corn one.

~Hard Mode: This could be in regards to dungeons, or a portion of the map, you could offer different types of rewards, your progress would be tracked on a per event basis, here is what i’m thinking: Say you are in Plains of Ashford and there are 25 hearts (for simplicity purposes) You want to work on your Hard Mode completion for that map, so before that heart, you toggle on Hard Mode, you proceed to complete the heart, when you are done, you then get a reward, and progress towards your Hard Mode completion for that map, it could say Hard Mode completion 1/25 or something along those lines, skill points, vista’s, points of interest, would all work in the same fashion. Also if you made those hard mode aspects replayable that would be amazing. I can’t tell you how many times I’ve wanted to do a heart that I’ve already completed, it would be nice to be able to get that reward again. Maybe even have it to where this is only available after 100% Map completion to give people that sort of “end game” feel.

I hate to admit this honestly, but when fractal of the mists came out at first, I really didn’t care for it. With having done a lot more in game at this point, it’s the only version of an end game that we have. I enjoy it, but I feel like there needs to be more than JUST that. We could do elite areas in GW1, why not bring those back? Running AC P1+P3 in under 30 minutes each day for only 3G, just doesn’t seem very appealing. Doing a dungeon in GW2 doesn’t give you the sense of achievement that completing Underworld did, or doing a run through The Deep. Fractals doesn’t give that feel either really though, to me, they aren’t as challenging as those were, I’m not sure what to suggest, but I think something that offers a great challenge, should also have a great reward, there are plenty of okay challenges with miniscule rewards, I think we are ready for something big.

Just a few thoughts :)

in Living World

Posted by: pdavis.8031

pdavis.8031

Interesting. I like some of the ideas, but the hard mode idea…not so much. Not that it’s a bad idea, but a hard mode PvE just doesn’t make sense. It would just mean more grinding. Doing 100% map completion already feels much like grinding anyway. Especially on a second or third character. The first time wasn’t TOO bad, as you were seeing much of the world for the first time anyway. Hard mode in GW1 worked simply because it wasn’t an MMO. Hard mode in GW2 would mean you’d have to have a additional map shard for upscaled mobs, with better AI, etc. Such a thing wasn’t too difficult to implement in GW1 because all the maps outside of citys were already instances. However, hard mode dungeons and fractals (but hard mode fractals already exist, its the higher levels) would be good. It gets to easy stacking and burning. Throw in harder enemies, with improved AI, different mechanics, and lose all ability to stack…that would be awesome.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

Just a few thoughts :)

in Living World

Posted by: Silent The Gray.3091

Silent The Gray.3091

Interesting. I like some of the ideas, but the hard mode idea…not so much. Not that it’s a bad idea, but a hard mode PvE just doesn’t make sense. It would just mean more grinding. Doing 100% map completion already feels much like grinding anyway. Especially on a second or third character. The first time wasn’t TOO bad, as you were seeing much of the world for the first time anyway. Hard mode in GW1 worked simply because it wasn’t an MMO. Hard mode in GW2 would mean you’d have to have a additional map shard for upscaled mobs, with better AI, etc. Such a thing wasn’t too difficult to implement in GW1 because all the maps outside of citys were already instances. However, hard mode dungeons and fractals (but hard mode fractals already exist, its the higher levels) would be good. It gets to easy stacking and burning. Throw in harder enemies, with improved AI, different mechanics, and lose all ability to stack…that would be awesome.

Yeah things that add replayability to the game usually add depth and difficulty as well. Those are the things I think will help improve the game the most.