(edited by Blaeys.3102)
Keeping old stories alive with g missions
I agree with this logic, but it could also be taken a step further.
Some LS events were designed to be performed by an entire map of players – and the scope would need to be scaled for smaller guilds.
Living Story 1 was (IMHO) the best written and executed LS to date – allow newer players to experience it through instanced iterations … much like the instancing that occurs in the Mad King Labyrinth at present. Create portal doors that allow players to enter the instance, and the larger LS1 boss fights could be scheduled much like DS or any of the other world bosses currently are.
Scalable events could be injected into or transformed into Guild Missions.
The player base is becoming fragmented; more so every day with the launch of newer zones (Bloodstone Fen is a prime example of a zone that has very little replay-ability interest to players other than the daily farm run that may occur). Players have moved to Ember Bay as the rewards / returns are perceived as better for the time invested. Will this trend move on though when a new zone is released with future episodes (only time will answer that question).
Please keep players engaged Anet
I agree with this logic, but it could also be taken a step further.
Some LS events were designed to be performed by an entire map of players – and the scope would need to be scaled for smaller guilds.Living Story 1 was (IMHO) the best written and executed LS to date – allow newer players to experience it through instanced iterations … much like the instancing that occurs in the Mad King Labyrinth at present. Create portal doors that allow players to enter the instance, and the larger LS1 boss fights could be scheduled much like DS or any of the other world bosses currently are.
Scalable events could be injected into or transformed into Guild Missions.
The player base is becoming fragmented; more so every day with the launch of newer zones (Bloodstone Fen is a prime example of a zone that has very little replay-ability interest to players other than the daily farm run that may occur). Players have moved to Ember Bay as the rewards / returns are perceived as better for the time invested. Will this trend move on though when a new zone is released with future episodes (only time will answer that question).
Please keep players engaged Anet
Agree 100% with every word of this. I think this would be natural evolution of the mission/guild flag system I outline in the OP.
The biggest barrier to doing some of the more complex events from days past is motivating people to organize groups/events. The guild mission system seems perfect for providing that motivation (the benefits of which are then reaped by the larger game population).
Once that piece of the puzzle is in place, not only can they revisit content like LW season one (which I also LOVED, btw), but they can also look at making some of the more mundane older events a teensy bit more involved/interesting.
I really, really like the basic idea. Guild mission really need more love, and (not current) open world need more people too. Do it, Anet, its a great idea.
+1.
that it makes every other class in the game boring to play.”
Hawks