Kill x bosses at the same time mechanic

Kill x bosses at the same time mechanic

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Posted by: Stone Throwin Devil.5892

Stone Throwin Devil.5892

The jungle wurm fight … kill different bosses at the same time.
Scarlett’s watch knights & holograms … kill different bosses at the same time.
Queens Pavilion … kill different bosses at the same time.

Can we get a different boss mechanic please? This is getting old.

Kill x bosses at the same time mechanic

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I don’t think Anet is able to create boss mechanics that require player skill, so they go the easy way: boss mechanics that require organizational skill. All of the mentioned fights are basically just a matter of herding people into the right place. Perhaps GW2 should be renamed Sheep Herder Wars.

Kill x bosses at the same time mechanic

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Also, I hate timers! I want an actual challenge, and not to have an invisible referee count out the fight because we are taking too long. That sucks.

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Kill x bosses at the same time mechanic

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Posted by: Tim.6450

Tim.6450

I think the splitting up is a good idea since it increase the importance of the individual player. In some old boss fight I could manage my inventory while doing damage. Also it increases the condition stack that can be placed , 5 bosses is 125 stacks of bleeding.

EverythingOP

Kill x bosses at the same time mechanic

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Posted by: VodCom.6924

VodCom.6924

Also, I hate timers! I want an actual challenge, and not to have an invisible referee count out the fight because we are taking too long. That sucks.

So, I suppose you are saying that killing a boss within a certain amount of time is not a challenge? Problem is : everyone can use a waypoint for an open world boss. If you don’t have a timer, the boss just transforms into a giant battle of attrition (like dungeons bosses a while ago), which is not fun.

Also, I one wants a boss that requires individual skill, the queen’s gauntlet is for you (and I wish they implement this “arena fight” concept further in open world PvE and mini-dungeon).

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Kill x bosses at the same time mechanic

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Posted by: A Massive Headache.1879

A Massive Headache.1879

I think it’s a very important mechanic to try to get people to understand. they don’t want people zerging

Kill x bosses at the same time mechanic

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I don’t think Anet is able to create boss mechanics that require player skill, so they go the easy way: boss mechanics that require organizational skill. All of the mentioned fights are basically just a matter of herding people into the right place. Perhaps GW2 should be renamed Sheep Herder Wars.

I think they can create boss mechanics which require player skill, they just shy away from it for open-world content or anywhere a group is required. I mean, they did have some decently challenging bosses in GW1, but there it was a lot more controlled since they knew they’d only have X players attacking at a given time.

Open-world, they could have anywhere from 1 player to 100 players hitting the same event. And with 100 players who actually know what they’re doing and are paying attention, just about any mechanic becomes overwhelmed.

. . . unless there’s mass OHKOs dished out when something scales up that high, which is a cheapening mechanic in itself . . .

Anyway, there’s not that many games I recall playing where boss mechanics didn’t fall into “recognize pattern/tell and then execute response” or “must do X in Y pattern to win”, or both in the same fight.

Oh, well, sorry there is the “random chance” bosses like the Demi-Fiend. Where you pray desperately the RNG doesn’t decide to just end the battle at any given time.

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