LS: Dying through the Caudecus mansion

LS: Dying through the Caudecus mansion

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Posted by: Johnsen.6253

Johnsen.6253

Seriously a few more of my chars like my Revenant or Thief died like 30 times. Is it supposed to be fun? Yeah my Power necro with maxed vitality didnt die once, but the whole story dungeon is way to hard and its more frustrating then challenging. Those Veteran Jade Armors and Caudecus himself hit like trucks and its almost impossible to avoid them.

(edited by Johnsen.6253)

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Posted by: Theonord.6359

Theonord.6359

For me I had no problems. PLayed through it on Engi, ele, rev, necro, guard. For the veteran jade armor/bow. It’s all about knowing what to dodge, and cc them when needed. And just avoid caudecus, aoe and teleport attack.

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Posted by: Sarpan.9074

Sarpan.9074

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Posted by: Johnsen.6253

Johnsen.6253

I expected more elitist braggers calling me a noob and telling everyone how easy it was and that they never died. Seriously its impossible to even dodge Caudecus or the Jade Armor in his small circle room. You have to eat it and the squishy classes just cant do that. Thx for the links, I will take a look at it.

(edited by Johnsen.6253)

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Posted by: Randulf.7614

Randulf.7614

I expected more elitist braggers calling me a noob and telling everyone how easy it was and that they never died. Seriously its impossible to even dodge Caudecus or the Jade Armor in his small circle room. You have to eat it and the squishy classes just cant do that. Thx for the links, I will take a look at it.

It is a common complaint, altjough trust me, it was much worse prior to the nerf. One of the issues is that the room was designed prior to gw2 launching and it seems they have been so desp to use that room, they didnt quite factor in size vs mechanics.

It is possible I believe to ensure the jade doesnt spawn and that makes a world of difference, since you can use the mastery to counter Caudecus. So far ive only used heavies, with my ele next to go in. Could be interesting…

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Posted by: Ashen.2907

Ashen.2907

Ive only done this on my (melee) ranger so far. The close quarters do add a bit to the challenge. I am curious to try with one of my light armor characters.

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Posted by: Healix.5819

Healix.5819

Seriously its impossible to even dodge Caudecus or the Jade Armor in his small circle room. You have to eat it and the squishy classes just cant do that.

Caudecus will focus Canach a majority of the time. When counter magic pops up, use it, then dodge after he teleports to you, just in case he immediately opens with an attack. You have like 1.5 seconds to use counter magic, so use that time to bait Caudecus into going where you want him to be. Since he’ll focus the NPCs, you always want to be looking at them and not standing with them. Whenever it’s the shield phase, don’t fully break his shield, wait for the adds to spawn (the walls stop spinning).

The jade armor in the circle room means you’re taking too long.

(edited by Healix.5819)

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Posted by: Sarpan.9074

Sarpan.9074

I expected more elitist braggers calling me a noob and telling everyone how easy it was and that they never died. Seriously its impossible to even dodge Caudecus or the Jade Armor in his small circle room. You have to eat it and the squishy classes just cant do that. Thx for the links, I will take a look at it.

You will definitely find that, but a lot of people have problems with the fight. It is possible to get through, though, or so I’ve been told.

It is a common complaint, altjough trust me, it was much worse prior to the nerf. One of the issues is that the room was designed prior to gw2 launching and it seems they have been so desp to use that room, they didnt quite factor in size vs mechanics…

That’s interesting information.

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Posted by: SirCork.1069

SirCork.1069

I’m a complete idiot in combat, and this took me a LOT of tries on my ranger druid. I don’t have nice gear, just typical stuff from around the lands, and I usually don’t have a clue what I’m doing, but once I figured out how to damage him by googling it, well, I finally beat the kittener. Was it frustrating to have to try so many times? Sure. Did I play pacman and space invaders in the 80s for thousands of hours and quarters without beating them? Yep. Was it fun? Yep. Get up, dust yourself off, try again and be glad it’s not a quarter a shot anymore LOL – and as for actual advice? As noted above, use the counter magic and the bloodstones….

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Posted by: Mara.6782

Mara.6782

Dont melee jade armors use ranged attacks. Throw bloodstones at caudecus as fast as you can and use ranged attacks. Stay moving you die fast if you stay still.

If you have daredevil use dash trait it help getting to bloodstones fast and you have enough dodges to survive.

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

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Posted by: Mahou.3924

Mahou.3924

I just finished the fight on my (Power LB/GS for Caladbolg) Ranger and would consider myself as average to somewhere below-average skilled: I got downed A LOT over the course of the whole mission and as with Mordremoth mashed my heal button at every opportunity, but fortunately got only finished off once. I didn’t want to experience it pre-nerf as I’m a old-habits-never-die clicker and keyboard turner lol. I actually feel that, excecpt of bloodshard throwing and hitting counter magic, I hardly contributed to the fight and kept running in circles.

Overall: The small room didn’t help with the AoE circles, but to my own surprise the spinning “feature” wasn’t as horrible as I’ve read and thus feared (unless that was changed too). Without the more capable NPCs and on other characters who may require a better active defense usage? <shudders> Don’t want to think about it.
As reference: Except of Caladbolg and an Amulet, all of my gear was a mix of exotic and rare zerker Maybe a few green accessories in-between. No runes and sigils for that reason.

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Posted by: Amaimon.7823

Amaimon.7823

Did you try to force your personal build through the map, or did you try to adjust your build to the location. Remember, no one build is perfect for everything. Sometimes you have to change weapons or utilities

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Posted by: Djinn.9245

Djinn.9245

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

I’m not against difficult content for those who want it. I just really like the GW2 stories and would like to experience them for myself. And by “for myself”, I mean solo as they were meant to be experienced.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: SRoode.7318

SRoode.7318

I’m basically a PvE player and not super skilled. I was able to do it for the first time just now with a Condition Chronomancer. I did have full Trailblazer armor, but I did not have to use a repair canister. I was not looking forward to this encounter because of everything I read, but it really wasn’t that bad. I did notice that the NPCs were very good at rezzing me when I was downed, which they typically never do very well.

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Posted by: Amaimon.7823

Amaimon.7823

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.
As others said before, the idea is that if you play the story in order, the difficulty slowly climbs up, at a pace anyone is able to adjust to it. If you’re still not dodging by the time you’re fighting the maw of mordremoth.. well.. it’s all you, sorry to say. Every game has a difficulty curve, and practice makes perfect. Maybe you should do events in the zones related to the story you find difficult, so you can get used to the maps. And remember, utulity skills are important, you can’t just auto-attack through the game

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Posted by: Fay.2357

Fay.2357

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.
As others said before, the idea is that if you play the story in order, the difficulty slowly climbs up, at a pace anyone is able to adjust to it. If you’re still not dodging by the time you’re fighting the maw of mordremoth.. well.. it’s all you, sorry to say. Every game has a difficulty curve, and practice makes perfect. Maybe you should do events in the zones related to the story you find difficult, so you can get used to the maps. And remember, utulity skills are important, you can’t just auto-attack through the game

Plus, it’s not like this content is actually that hard. The person a couple posts prior to this managed to complete it with only one death while keyboard turning, mouse clicking, in a mix of exotic, rare, and green gear, and also having no runes or sigils. If that person can do it while literally playing a setup that by all rights shouldn’t be capable of doing any difficult content, it boggles the mind how bad someone would have to be to die 30+ times on the fight.

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Posted by: Mahou.3924

Mahou.3924

A small correction after checking my character: I used the runes that were already in the exotics and/or weapon. I don’t like painting a false picture in that regard!
I hope it works as it should: https://gw2efficiency.com/account/character/Marina%20Blatthauch/share. As the Vatlaaw parts indicate, I’ve switched to the budget Condi Druid since HoT but used whatever I already have had (and found afterwards) to use in a power setup with Caladbolg.

(edited by Mahou.3924)

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Posted by: Fay.2357

Fay.2357

A small correction after checking my character: I used the runes that were already in the exotics and/or weapon. I don’t like painting a false picture in that regard!
I hope it works as it should: https://gw2efficiency.com/account/character/Marina%20Blatthauch/share. As the Vatlaaw parts indicate, I’ve switched to the budget Condi Druid since HoT but used whatever I already have had (and found afterwards) to use in a power setup with Caladbolg.

Not gonna lie, your gear is astonishingly bad. Why don’t you get easy ascended trinkets from the new living world stuff and buy cheap exotic gear + sigils and runes on the trading post?

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Posted by: Moonyeti.3296

Moonyeti.3296

A small correction after checking my character: I used the runes that were already in the exotics and/or weapon. I don’t like painting a false picture in that regard!
I hope it works as it should: https://gw2efficiency.com/account/character/Marina%20Blatthauch/share. As the Vatlaaw parts indicate, I’ve switched to the budget Condi Druid since HoT but used whatever I already have had (and found afterwards) to use in a power setup with Caladbolg.

Not gonna lie, your gear is astonishingly bad. Why don’t you get easy ascended trinkets from the new living world stuff and buy cheap exotic gear + sigils and runes on the trading post?

?
Are we looking at the same thing? Other than the rings, everything is Exotic or ascended.

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Posted by: Fay.2357

Fay.2357

A small correction after checking my character: I used the runes that were already in the exotics and/or weapon. I don’t like painting a false picture in that regard!
I hope it works as it should: https://gw2efficiency.com/account/character/Marina%20Blatthauch/share. As the Vatlaaw parts indicate, I’ve switched to the budget Condi Druid since HoT but used whatever I already have had (and found afterwards) to use in a power setup with Caladbolg.

Not gonna lie, your gear is astonishingly bad. Why don’t you get easy ascended trinkets from the new living world stuff and buy cheap exotic gear + sigils and runes on the trading post?

?
Are we looking at the same thing? Other than the rings, everything is Exotic or ascended.

Look closer? 4 exotic armors, 2 rare. None of the pieces have anything resembling a coherent rune in them. Half is zerker, half is rabid. One of the weapons is rare with a single garbage sigil, the other is ascended without any sigils. The amulet is ascended, the accessories are exotic, the backpiece is rare, and the rings are masterwork(!).

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Posted by: Moonyeti.3296

Moonyeti.3296

Huh, yeah I guess I see the problem. The rare colors all display as exotic for some reason on my monitor, I had to look closer at the actual item to see you are correct.

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Posted by: Mahou.3924

Mahou.3924

Mhm, I feel bad for derailing the thread like that: So yes, I agree that my gear is a mess. It’s partially so because I switch between my various characters a lot, thus being unable to really focus on a spec or character (and with my lousy ~100 gold I’m subconsciously too unwilling to really spend it in that regard). I’ll probably switch back to my Rabid Condi set and slap some cost-efficient runes on it as I’m purely into Open World PvE/LS. But thanks, I will sooner or later do some LS grinding.

Anyway: Yes, I managed to outlive Caudecus with that gear lol. In the worst case, do as I do and just run around and throw shards + use special action key. Things got more hectic once a Jade Armor appeared but if you are not a pathologic mouse clicker as I am, you’ll have it automatically a bit easer ;-)

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Posted by: Djinn.9245

Djinn.9245

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.

“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.

GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

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Posted by: Amaimon.7823

Amaimon.7823

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.

“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.

GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.

Which you don’t complete. Please don’t speak for the player base in general unless you have done an assay.
And believe me. Manor d’Caudecus is far from the truly “truly challenging content” . I think some people need to take more time to look at their characters and think “is this enough to get me through the boss instance, or do I need more stability, more conditions. Our maybe more dodges”

I didn’t hear you complain when that boss in zelda prevented you from continuing the game. Or when you
couldn’t kill Crack in the fire temple in Rayman.

(edited by Amaimon.7823)

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Posted by: CptAurellian.9537

CptAurellian.9537

Played it on my guard before update, just did it again on my thief, what exactly is the issue? Yes, the room is just bad design, but not bad enough to kill people over and over again.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Djinn.9245

Djinn.9245

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.

“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.

GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.

Which you don’t complete. Please don’t speak for the player base in general unless you have done an assay.

I said “lots of people”. I have seen many threads with many different people (unlike those ALWAYS defending) about the difficulty of the story endings.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Djinn.9245

Djinn.9245

Played it on my guard before update, just did it again on my thief, what exactly is the issue? Yes, the room is just bad design, but not bad enough to kill people over and over again.

I believe that every single skill in the world has some people that find it easy and some people that find it difficult with a range in between. Perhaps you believe that everyone should find everything equally easy, but unfortunately that is not the way it is.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: mauried.5608

mauried.5608

The real problem with this story is that it requires an ability to mash keyboard buttons really quickly, and / or the ability to move your mouse around really quickly.
If you cant do this, it doesnt matter what in game skills you have, as you wont win.
Not everyone has mega fantastic hand dexterity to keep up with the speed of the fight, especially older gamers like me who dont have full use of my fingers.

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Posted by: Fay.2357

Fay.2357

The real problem with this story is that it requires an ability to mash keyboard buttons really quickly, and / or the ability to move your mouse around really quickly.
If you cant do this, it doesnt matter what in game skills you have, as you wont win.
Not everyone has mega fantastic hand dexterity to keep up with the speed of the fight, especially older gamers like me who dont have full use of my fingers.

As blatantly cruel as it sounds, Anet doesn’t and won’t ever develop this game for people incapable of using normal input techniques such as keyboard bindings. That’s simply the reality, and complaining about it won’t ever change anything. The burden is on you, the person with a disability, to figure out how to interact with the game in a way that works. But I mean…a quadriplegic with literally no functional limbs manages to play the fast ARPG Path of Exile (NoHandsKen: https://www.twitch.tv/nohandsken), so I’m confident you could figure out a way to make it work in GW2 if you cared enough.

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Posted by: Djinn.9245

Djinn.9245

The real problem with this story is that it requires an ability to mash keyboard buttons really quickly, and / or the ability to move your mouse around really quickly.
If you cant do this, it doesnt matter what in game skills you have, as you wont win.
Not everyone has mega fantastic hand dexterity to keep up with the speed of the fight, especially older gamers like me who dont have full use of my fingers.

I’m not going to respond to the INCREDIBLY insensitive person above. But I will say that it isn’t even necessary to be disabled to be unable to mash buttons as quickly as the best player. What it comes down to is that there is no skill where everyone inherently has the same capacity or we would all be Olympic athletes.

Anet apparently only wants those with inherently very high skill (i.e. I don’t play a lot but it was easy for me), or those with enough time to dedicate to a lot of practice (i.e. get gud) to be able to complete their story lines. I am neither so I am SOL.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

(edited by Djinn.9245)

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Posted by: Moonyeti.3296

Moonyeti.3296

The real problem with this story is that it requires an ability to mash keyboard buttons really quickly, and / or the ability to move your mouse around really quickly.
If you cant do this, it doesnt matter what in game skills you have, as you wont win.
Not everyone has mega fantastic hand dexterity to keep up with the speed of the fight, especially older gamers like me who dont have full use of my fingers.

I’m not going to respond to the INCREDIBLY insensitive person above. But I will say that it isn’t even necessary to be disabled to be unable to mash buttons as quickly as the best player. What it comes down to is that there is no skill where everyone inherently has the same capacity or we would all be Olympic athletes.

Anet apparently only wants those with inherently very high skill (I don’t play a lot but it was easy for me), or those with enough time to dedicate to a lot of practice (get gud) to be able to complete their story lines. I am neither so I am SOL.

I am not high skilled, but I have been through these stories a few times now. Sometimes by sheer brute force, but I am confident I can at least get them done. I understand the pain. If you happen to be on NA servers I will gladly offer my help if you can find me online. Sometimes just having another person to share the load makes it more fun. I agree that for story mode stuff, the barrier to completion should be pretty minimal, save the more challenging stuff for the optional content, raids, dungeons, challenge motes, etc.

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Posted by: Drakz.7051

Drakz.7051

Apparently it is a little easier with Guardian but not something I have tested myself.

I did not hit a single counter magic thing as it happened too quickly, I had a friend to do this was so it wasn’t as bad as it could have been but I seriously hope they didn’t do more stuff like this.

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Posted by: Typicalsloan.8603

Typicalsloan.8603

After not playing for 6 months I decided to log in a play catch up before path of fire. Needless to say this is the worst experience I’ve had since this games beta.

(edited by Typicalsloan.8603)

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Posted by: Vayne.8563

Vayne.8563

Living stories are made for veteran players in mind and are harder than core game. You need to master dodging and your skills and have updated armor and weapons.

This is what I don’t understand – why doesn’t Anet want all players to be able to experience the Stories?

Because if you design your story for the most casual of players in mind, you will lose 90% of your playerbase as they all die of boredom.

“The story” is not the same as “the game”. Most MMOs tell their stories through normal PvE content and separate the truly challenging content into Dungeons or Raids which are ABOUT the story but don’t wall off important parts of it behind the challenge.

GW2 walls off ALL the most important parts of the story (all of the episode ends) behind huge boss fights which lots of people find very difficult and don’t complete.

Most MMOs I’ve seen have story that ends in dungeons and raids. I know if you followed the only elite quest chain in Rift, it lead through every dungeon and the last chapter was the first raid.