LS Prize delivery suggestion

LS Prize delivery suggestion

in Living World

Posted by: g e o.2589

g e o.2589

Currently in game we can only get prizes by either – Grinding out certain achievements, some of the are actually fun though and challenging, RNG and rarest drops. I think it could get improved, simply by keeping rare drops rare, but also adding possibility that when you complete content, for instance maybe Lunatic inquisition, kill a legendary boss in labyrinth and beat the clocktower, you would get tokens. With these tokens, as long as content is on you can purchase new items introduced with this content. like Minis, Weapon skins, armour skins. Also instead of making every new BLC weapon skin RNG, jsut sell tickets on trading post for 400GEMS each ticket. Keep the RNG option and make BLC skins account bound. While we do have ability to buy some items using candy corn right now, it requires gridning out labyrinth ot buying whole supply of candy corn, which is certainly not FUN. Let clocktower chests have special tokens, and all other activities with all new content. Each activity would give 10-25 tokens, and you could get weapon skins from a vendor for same price as dungeon weapons, armour. Set minis a price of around 500. It will not be grind, it will just require you do some activities. Also tie these tokens to achievements, so that some of them give you extra tokens. getting 250 of these is easy, not really needs hours and hours of farming. + you have a chance to get it from drops. What can be better than that.

TL;DR – let there be LS tokens that are aquired from new content, as drops form mobs, chests and activities, as well as achievements. Make BLC skins account bound but sell BLW claim ticket for around 400 gems.