LS: can we get less zerg content

LS: can we get less zerg content

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Posted by: Chrono.6928

Chrono.6928

Can we get less zerg content for living story? Or at least less zerg content that groups constantly fail? I love challenges but watching other players lose and not being able to help is sad and very frustrating.

Would like more dungeons like frost/flame and aetherblade or more solo challenges like those fights in queensdale’s gauntlet… those were epic, achievable, and still challenging.

LS: can we get less zerg content

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Posted by: SunnyPi.7843

SunnyPi.7843

And maybe less Speedrun/Exploit Train and Meta Zerg Zones….?

LS: can we get less zerg content

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Posted by: SigmaOfApeiron.8397

SigmaOfApeiron.8397

I love the feeling of Tyria’s unification, getting everyone together for a common goal, “United we stand”.
I feel the Marionette has some interesting mechanics even for zergs, but the Jungle Wurm and, say, Tequatl, become a mess.
To merge the zerg content with the epic feeling ANet seems to be looking for, would easier to achieve by having an event of say, and army of Tyria vs an army of Risen, in an open world terrain. Then again, no actual mechanics, which to a certain extent, with the appropiate context, might be very interesting(LOTR: The Two Towers).
Also from the moment that we HEAVILY depend not only on other players performances, but also the NUMBERS of players around, that can really ruin an event and that whole feeling.
Challenging content is great, but give us a fighting chance when no one wants to use TS(TeamSpeak), join a certain guild that specializes in that, and when we risk having afk players(Tequatl for example).
Besides this, something that would greatly improve these events, and even ADD motivation would be FAIL CONDITIONS/SCENARIOS, fundamental for a “Living World”, and hopefully ANet will address this.
Make it matter.
I hope I didn’t “break away” from the actual Thread’s topic, as I think they are connected.
Address one of the issues and you might address the other in the process.

LS: can we get less zerg content

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Posted by: MeanCoffeeBean.2073

MeanCoffeeBean.2073

I just came to this forum to say something similar. I can’t stand this anymore. I just keep trying and failing on this stupid marionette. It’s complete crap.

What is the rationale of letting the failure of a small group of people on a single platform ruin everything for 100+ ?

This is Tequatl all over again. The big servers kill the boss, the smaller ones are left to fight for scraps in the overflows because our main group fails time and time again. Why even have events like this?

Who is the intended audience?

It certainly is not the players that did the living story every step of the way to see the Scarlet story. I know because this LS content is locked behind the requirement of getting 100+ people to beat a fight that is won or lost on the backs of tiny groups.

Why?

It’s just a really poor decision on the part of the LS devs. Tequatl was a standalone event. Scarlet is not. You failed us.

Fluttershy – Mesmer
Clarishy – Ranger
Tinkershy – Engineer

LS: can we get less zerg content

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Posted by: Ruin.1927

Ruin.1927

Who is the intended audience?

It certainly is not the players that did the living story every step of the way to see the Scarlet story. I know because this LS content is locked behind the requirement of getting 100+ people to beat a fight that is won or lost on the backs of tiny groups.

You don’t have to win the fight to get access to the LS content. For the most part, you continue on win or lose, or if you want access to Scarlet’s hideout, you gather the the needed materials.

It’s become a community event. If you’re a casual player, faceroll during the enemy rush. To the people who don’t like the zerg aspect, hopefully they do their part during the smaller group champion fights.