The last season of Living Story has been brutal, with many displaced and dead, and much lost or poisoned territory; we need a win.
Trahearne headed the Pact for a time, but having “cleansed” Orr and downed Zhaitan, he has little purpose as their leader now. Players have long complained that we got more telling than showing about why Trahearne was worth supporting in the first place. He could use a bit more connection to the present and to the persistent, open world.
The source of Orr’s corruption has supposedly been cleansed, Zhaitan downed… but the zones linger on, still fully corrupted. Tequatl even got stronger. We could use some consistency.
The Personal Story and Living Story have been great (not perfect, but great), but they could really use some more relevance to one another. All the big guns of the Personal Story have been sitting around at home – except for Trahearne, who is supposedly in Orr, although we never actually see the guy.
I would like to propose a Living Story release that would help solve these problems, although it would need a fair amount of new resources and some new tech.
THE CLEANSING OF ORR
“Too long have the southern shores suffered the lingering influence of Zhaitan! Trahearne, Firstborn of the sylvari, calls on all able-bodied adventurers to strike back in a massive offensive!”
Trahearne is now a player-aligned “world boss”, who roams around cleansing bits and pieces of Orr. He has a commander tag, joinable squad, and everything. He may or may not provide buffs to players around him, but he DEFINITELY does not need player defense to stay alive; only to accomplish certain goals.
The usual take/lose defend/recapture events for all the old locations go on as usual, but when Trahearne is present, they take on additional significance. After a capture, Trahearne quickly sets up a cleansing ritual which must go on uninterrupted (more or less) to succeed. A defend event then begins. If the defend event succeeds, the location remains under Pact control… and is (partially, temporarily) cleansed of Zhaitan’s corruption.
Some of the grime and oil-slick shine retreats from earth and ruins. Lesser Risen die; greater Risen flee, weakened. And perhaps, slowly, life begins to bloom again.
Maybe the sounds of insects and birds begin to rise around us. Maybe plants grow, or the apparently dead coral towers open their polyp “flowers” once again. Maybe sylvari magic teases new life from the rocks.
I’d love to also see some non-corrupted animals about, although I’m not sure that could be justified lore wise. Also, for maximum impact, it’d be nice if some of the Orrian animals used new skins. Gorillas, for instance, I’ve never seen uncorrupted; and perhaps the chickens and cows Orrians kept were a different breed from those in other parts of Tyria.
If Orrians attack and recapture a location, it goes back to its corrupted state, of course.
If a “cleanse”/defend event succeeds, maybe a new merchant appears at the camp that is otherwise not available. For some currency (I’d suggest karma, which sure has stacked up on my account), they offer time-gated purchases, perhaps of T6 materials, sigils/runes, and whatnot. All “cleanse merchants” have the same items available and their cooldown is shared, so only one successful cleanse event per day is needed to get the max benefits out of the Cleansing of Orr meta event.
However, let’s make cleansing events a bit special… A cleansed location does have some resistance to being re-corrupted. This might come in the form of additional allies, a reduction in enemy forces, or a boon on players and debuff on Risen. In other words, it’s possible to gain some momentum in the fight against Zhaitan’s corruption.
Taking and holding all the locations in a map simultaneously may grant some additional reward, whether it’s a daily chest or a zone-wide buff.