LS2 Unskippable Cutscenes
Here is what they’ve said in the past.
Source
Jeffrey Vaughn
Content Designer
There’s a bigger technical issue—during “in game” scenes, the NPCs are moving around and things are happening (gadgets might be activating, props may be animating, etc.) and if you just skipped all that, it could lead to some really bizarre behavior. Trying to manually set a “failsafe” to teleport the NPCs, fire off effects, etc. to replicate what the world state is if the cutscene plays is extremely tedious and error prone.
That’s why the old style “dialogue cutscenes” (and the fancy but rare full blown cinematic sequences, like the Order movies and racial intros) are skippable, because we aren’t doing anything to the world while the dialogue plays, so skipping it doesn’t have any effect. We’ve moved away from those, because the in-game scenes are a lot more satisfying, but there’s a trade off.
ANet may give it to you.
Definitely worth trading in the dialogue cut-scenes!
iunno. i kinda miss the face-to-face cutscenes of original PS. Granted, they couldn’t take place while any action was happening – which these ones can – but it’s not much of a story if it includes only action scenes…
Ok that makes sense I was wondering. Its still annoying as hell though. I wish there was a way they could just instance a boss fight which is separate so I can just do the acheivements without going through the cutscenes again. If I didn’t hate caithe before I do now after doing Mystery Cave 6 times in a row. LOL