Laberynth should had been an activity

Laberynth should had been an activity

in Living World

Posted by: Elrey.5472

Elrey.5472

We should be able to join the laberynth from activities, have lot of achievements inside same as sprint sanctum (as example). That way we wouldn’t burn it out so quickly and will be able to be done in 4-5 months from now. Otherwise when nobody defend the fortresses anymore, most of the players will miss out the laberynth because it will rarely appear.

For future updates with similar mechanics, consider this suggestion.

ES Wiki Sysop. Vanquiser of the Marionette, Lover of the Aetherpath.
Aens / Ellantriel / Nao To Mori / Saelyth. Commander
Guias de Raids en español / Spanish raiding guides

Laberynth should had been an activity

in Living World

Posted by: Palador.2170

Palador.2170

That’s actually a pretty good idea.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Laberynth should had been an activity

in Living World

Posted by: Corrada.7304

Corrada.7304

How? Activity = PvP
Keg Brawl (team)
Crab Toss
Sanctum Sprint
Southsun Survival
BTW Labyrinth ;s
Atm lab is only PvE …

(edited by Corrada.7304)

Laberynth should had been an activity

in Living World

Posted by: Daemonicon.3107

Daemonicon.3107

One possibility would be to have Team 1 be the people running around, while the second team is chasing/killing the first team.

Team 1 could gain points by gathering the chests, and team 2 by chasing and killing team 1. One idea anyway.

Laberynth should had been an activity

in Living World

Posted by: Healix.5819

Healix.5819

How? Activity = PvP

Activities don’t necessarily involve PvP. Bell Choir and the Clock Tower for example are temporary activities. Activities are however based on the PvP format to prevent exploits involving PvE items.

If the labyrinth was an activity, the rewards would have to be nerfed to compensate, assuming it was also made permanent and accessible at any time. For example, instead of looting chests, the goal would change to collecting chests for points. At the end of the round, rewards would be given based on how many chests were collected. It would no doubt be way less rewarding.

Laberynth should had been an activity

in Living World

Posted by: Jimmy JimBob.2801

Jimmy JimBob.2801

We should be able to join the laberynth from activities, have lot of achievements inside same as sprint sanctum (as example). That way we wouldn’t burn it out so quickly and will be able to be done in 4-5 months from now. Otherwise when nobody defend the fortresses anymore, most of the players will miss out the laberynth because it will rarely appear.

For future updates with similar mechanics, consider this suggestion.

People still farm Orr more than 2 years after it was bought in. People still farm Dry Top even with the SW in place now. People still run champ trains in FG. Assuming SW get’s more content over the next 2 releases too I don’t think there’s any guarantee at all that people will burn out on it and the zone will be dead in 5 months. Sure there will be less people playing the zone but taking out the labyrinth and making it an activity will actually do more harm for the map than keeping it in as it is imo

Laberynth should had been an activity

in Living World

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

The thing though, people don’t play activities (well that’s not to say that nobody does, but the majority of the playerbase don’t touch them, which is part of the reason Arenanet lets the existing activities sit there with tons of bugs).

Laberynth should had been an activity

in Living World

Posted by: Ohoni.6057

Ohoni.6057

I like how it is now, for now, but I agree that it will likely cool off over time, and that it’d be interesting to see it transitioned into an activity instead.

Here are the changes I’d like to see, aside from the obvious “you could spawn into it from LA on rotation.”

  • The WP would be free, so no cost to dying.
  • When you have the spore, it behaves normally. When you don’t have the spore, you have a “kit” instead. Nobody would have access to any of their class abilties/traits/etc., just like in any other activities.
  • The “base kit” could either just be empty, waiting for you to find a spore, or it could offer at least a few of the handy skills that players are currently using, like a Shadow Refuge, a lunge, etc.
  • If they want to get fancy, make it so that opening small chests gives you these abilities when your spore is down (so by the time you collect 5 chests, even without your spore you’d have a number of handy skills available).
  • The rewards would obviously need to be nerfed hard. I would say that the chest in the center should offer rewards comparable to Sanctum Sprint, and all rewards would be removed from small chests.
  • To compensate for this, you’d only need to collect maybe 5, 10 tops small chests and not need a Bandit Key to make the Nightmare Key, so considerably easier, but they would be wiped after every game.
  • It would be designed so that it would run one or two of the current cycles (there are three per run, if you were not aware), and then kicks everyone out for a minute or so, then repeats. You would get activity participation credit for getting at least one small chest in each cycle.

The thing though, people don’t play activities (well that’s not to say that nobody does, but the majority of the playerbase don’t touch them, which is part of the reason Arenanet lets the existing activities sit there with tons of bugs).

True, but most of the content is already in place, and with this one it doesn’t matter even if you’re the only one running it, it still works.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”