Let's appreciate time-limited content.
Maybe you missed the announcement from A-Net.
The point is not to improve player behaviors in mass raids,
the point was to get rid of mass raids.
It really doesn’t matter a raid is permanent or limited time,
it is point and incredible useless for the majority of the player.
A-Net was really listening and went back to the personal story where everyone
can be a hero and experiences an epic story and and great landscapes.
And i have to completely agree.
We are role players and no bunch of lawless plunderers.
I highly appreciate that mass raids are a thing of the past
and that descent people DOESN’T have to listen anymore to stuff like
organization of a raid or how to act in a huge mass of murdering zombies.
Thank you A-Net……….
thousands of players will come back
…Let’s not and say we did.
I’d rather have content permanently available to me to re-play whenever I’d like, instead of having the nonsense that was in Season 1.
I mean, would you have preferred it that, after you beat one of the expansions in Guild Wars 1, your account was permanently locked from ever doing those missions ever again? No, of course not, and anyone with half a brain wouldn’t either. And yet that is exactly what Season 1 in GW2 was all about.
I, along with so many others, are glad they’re getting rid of the ridiculous over use of limited-time content in the LS, and returning to their tried and true methodology of campaigns like we saw in GW2. This change actually kept me from uninstalling GW2, and have gone from having no interest in Season 2, to looking forward to having an entire campaign’s worth of content at my finger tips, and that can be replayed as often as I’d like.
They’ve painted a rainbow of content, memories of which I’ll hold near my heart. Wish there were more underwater goodies, but I can wait.
Now imagine this content is permanent. At this point, devs will have to step in and do something. The time spent on this cleaning up they could have done creating new interesting ideas for us.
Make raid events instanced and controlled by guild leaders who spawned them – and the problem of non-helpful people disappears by itself, leaving good and useful players happy and devs with plenty of time to create “new interesting ideas”.
Temporary content is basically throwing their money out the window.
They have to pay the devs to create this content. And then 2-4 weeks later it’s destroyed? I’m not economist but this looks like a crap load of wasted money.
Now, making permanent content that even new players 2 years from now can play, that’s good investment. Just seems more logic to me.
I’m not saying we shouldn’t have temporary content, though. Like seasonal events.
Make raid events instanced and controlled by guild leaders who spawned them – and the problem of non-helpful people disappears by itself, leaving good and useful players happy and devs with plenty of time to create “new interesting ideas”.
Thank goodness they stopped to listen to people like you…..
A-Net finally got rid of other people dictating how this game is played and thousands of players appreciate that.
Did you fanboys actually even think a single second that GW2 is a video game and people really wanna have fun playing it ????
This is no E-Sports or a similar ridiculous event.
People want epic storys, great heros and awesome landscape to live in.
A-Net was absolutely right to deconnect PvE from PvP.
If you guys wanna be competitive play you PvP stuff and leave other people alone.
WvW gives you guys your chance to organize, raid, plunder, murder or whatever you guys desire.
GW2 is the sequal of GW1 and they finally go back to the good old times where you played YOU character in a wonderful and detailed fantasy world on your own pace and your own desires.
You guys better get used to it.
(edited by Kurrilino.2706)
Temporary content is basically throwing their money out the window.
They have to pay the devs to create this content. And then 2-4 weeks later it’s destroyed? I’m not economist but this looks like a crap load of wasted money.Now, making permanent content that even new players 2 years from now can play, that’s good investment. Just seems more logic to me.
I’m not saying we shouldn’t have temporary content, though. Like seasonal events.
Depends on your return on investment. Does temporary content get people to buy more gem store items or not?
But yeah it’s probably a bit disheartening for a designer to spend weeks on something only to see it enjoyed for a while and then vanish.
Seasonal events are more semi-permanent, as they are temporarily available but do reappear (although not always exactly the same).
Make raid events instanced and controlled by guild leaders who spawned them – and the problem of non-helpful people disappears by itself, leaving good and useful players happy and devs with plenty of time to create “new interesting ideas”.
Thank goodness they stopped to listen to people like you…..
A-Net finally got rid of other people dictating how this game is played and thousands of players appreciate that.
Did you fanboys actually even think a single second that GW2 is a video game and people really wanna have fun playing it ????
This is no E-Sports or a similar ridiculous event.
People want epic storys, great heros and awesome landscape to live in.
A-Net was absolutely right to deconnect PvE from PvP.
If you guys wanna be competitive play you PvP stuff and leave other people alone.
WvW gives you guys your chance to organize, raid, plunder, murder or whatever you guys desire.GW2 is the sequal of GW1 and they finally go back to the good old times where you played YOU character in a wonderful and detailed fantasy world on your own pace and your own desires.
You guys better get used to it.
Kurrilino.2706, I already know what you gonna write when I see your nickname, feel free not to reply to my posts in the future. Thank you.
Food for thought: http://www.sirlin.net/ptw, especially this part.
No positive threads allowed.
I myselfe am a big fan of temporary content it motivates people to play and its a experience that mimics real life. You missed a show ? No matter what u do u cant make everyone happy. The perfect think would be to make s2 a bit of an instance for the story purpose and a lot of open world conetent. No final/ big boss should be an instance. Remember zhaitan ? It was so anty climactis. Bum he fell the end. It was just so fast and not really heroic. Regular vilians and persons can be fought in 5man dungeons but there is no way a marionet or dragon can be defeded solo or in 5man.
The open world makes things so much epic, shure its harder for developers but i have faith in arena net.
As i said many times…temporary monthly or bi-weekly content is a very strong point of GW2 and should never go away AS LONG AS it’s treated as an intermediate/buffer content between major permanent expansions.
If ANet only offers us temporary/semi-temporary content as a norm and don’t throw in a real expansion….all the hard work put in these events will be almost for nothing. U can finish these events in less then a few hours playing medium-casual. It’s just not enough to satisfy ppl specially considering the time u have to wait till the next thing.
So..Living Story should be the “fluff content” that leads to a major expansion. They are doing it partially right.
Living breathing world and its lore aside, creating content that has a time limit brings us and the health of the game huge amount benefits.
Take crown pavilion for example. At the start of this content patch, only organised guilds are able to take it on. In no time, pick-up-groups are showing that they are capable too and we see surprising amount of success here. Gradually, we see more and more people participating and organising – which is all looking great at this point. Except we are seeing more botters and afkers dragging the entire team. We have a team of people organising vs a team of “non-helpful” people, and its a struggle downhill. With time-limited content, we experience this rise and fall as with all cycles and we move on.
Now imagine this content is permanent. At this point, devs will have to step in and do something. The time spent on this cleaning up they could have done creating new interesting ideas for us.
All in all, having fresh ideas throughout the seasons dont come without consequences and although imposing time limit isnt the most graceful, it brings us a healthy flow of content. And for this, let us take a moment to say we appreciate!
I’m going to first take a moment to say that I hate public service announcement threads.
Now I’ll say that while some temporary content is good, its also bad for the only content people still notice from past released is gemstore armor/weapons.
It is also bad when the new content released is bugged for the first week or two and Anet has just as much time to fix the bugs as they do to push this non-functioning content out the door for newer (and also bugged) content. While Anet has been getting much, much better about releasing content without a thousand bugs, it still happens and I would rather that they take their time on worthwhile, bug free content whether its temporary or permanent, and not bind themselves to a two week schedule again.
((Seriously, the last time I played a 100% bug free game/dlc when it was released was a console game in 2008. Take your kitten time instead of looking at dollar signs.))
Lets compare GW2 with an amusement park.
Every 4 weeks we get a new ride. But that ride is only available for 4 weeks.
Now that means every time you will want to try it out and experience it.
You’ll have to come back every so often.
But, for someone who goes to the amusement park a year later… there’s just one special ride. And he might think it’s not worth trying out.
The old rides that are permanent are nice and all, but you get used to them after a while. I’d rather them expand the park, widen up the choises of rides. And on top of that, the person who couldn’t play for 3 months now has 3 new rides available!
The biggest fear Anet has is that their park will become too big to fill up the rides nicely… but as long as they are special/fun enough people will continue to do them.
And that is the biggest fear I have. Looking at the quality of the past LS, a lot of it felt subpar. It was nice and fun, because every 2-4 weeks new stuff is thrown at you. But it didn’t leave me longing back to many of the occurances.
The biggest fear Anet has is that their park will become too big to fill up the rides nicely… but as long as they are special/fun enough people will continue to do them.
And that is the biggest fear I have. Looking at the quality of the past LS, a lot of it felt subpar. It was nice and fun, because every 2-4 weeks new stuff is thrown at you. But it didn’t leave me longing back to many of the occurances.
I think this is primarily why they focused on the Feature Pack after the end of Living Story Season 1.
Megaservers will serve to ensure that all areas stay relatively populated at all times. Even if a region isn’t popular, then hopefully there’s still enough to moderately populate the map.
Around September of last year, I gave up on the Living Story.
I was tired of the sub-par bi-weekly updates that force me to rush through content in the hopes of accomplishing everything.
I didn’t come back until January. The final four LS updates were much better story-wise but I was disappointed by the lack of permanent content.
Why couldn’t a permanent dungeon have been added to Lion’s Arch?
We can do the final story dungeon and kill Zhaitan as many times as we want (but, honestly, it’s too long and dull)… Why can’t we do the same with Scarlet?
They could have taken the opportunity to make the massive zerg-fest into a dungeon instance of Lion’s Arch and give us new armor and dungeon tokens to grind for.
They should have focused on developing technology to have it be like Vizunah Square in GW1, with 3 different “teams” that enter the instance at one time.
Scarlet’s armor could have been a nice skin to grind for. (Granted, they sold it on the Gem Store… but I think they should be more focused on retaining players.)
TL;DR:
Battle for Lion’s Arch should have been a dungeon instance added permanently to Lion’s Arch.
Well here’s the rub. I pay the same box price as you do to access all the content of the game. But if I have to take a break from the game for whatever reason, I miss out on all the time limited content. Which means you get more of the game than I do. Even though both of us paid the same price with the understanding that we’d get all the content.
If I pay the same price as you do, I should have access to all the same content, regardless of when I want to play it. But I don’t. I get less content than you do because all the new content that I was supposed to get for free with the game, is gone.