Today I saw this comment on a thread about the Living World.
“Living World I thought would be adding content, changing the world, changing the landscape, cities, new monsters, etc. etc.”
I have to say, I like the idea of a Living World and a Living Story. Personally, I think it’s a great way to progress into new zones and introduce new villains and dangers, but I also think that the way that ANet goes about it right now, it reeks of cheap, poor and rushed content.
- Don’t get me wrong, though: I’m all for new features and updates to the mechanics and gameplay of GW2 every two weeks, but the story aspect of it just suffers from it not being executed properly.
Now, to give some feedback to the devs, I’ll tell you some of the things that I have enjoyed.
- First off: The artwork cinematics. Much like those we get, when we make our character, when we join an order and when we end the Personal Story.
Though I’m no fan of Scarlet, I enjoyed the first part of Clockwork Chaos (I found it a bit rushed. Using two weeks studying up on Scarlet by backtracking where she’d been would’ve been a better way to prepare us for the proper introduction when she went “on stage”) I enjoyed the cutscenes, I’d like to see more of those.
The Lost Shores: Though short, so very much happened. It felt like something special to me. We got attacked and there was a sense of impact as this horde of players defended Lion’s Arch and moved into uncharted territory to face these foes, which required teamwork and a bit of skill. Reading the opponent was crucial here.
- Though the last fight was hard and took a couple of hours the rewards were well worth it (got two precursors. Top that!)
The Razing: I loved the instanced story parts of it, which I went through with a couple of friends. Not quite enough of us for a dungeon, but the fact that both story missions could be solo’ed or played with any number of friends available made it more accessible and fun. Rox and Braham were actually properly introduced, though the reason my character were there to see their audience with Rytlock eludes me (were we on our way to see Rytlock? Were we just checking out the architecture?)
- Retribution on the other hand? I would’ve loved to try the dungeon, but unfortunately didn’t have the man-power or time available to do it. A pity, because I heard good things about it.
Bazaar of the Four Winds: I’m not quite sure what made this so very interesting to me. Maybe the fact that some GW1 lore being tied into it, maybe that it was a new zone or some such. Whatever it was, I found it a nice change of pace in things.
Honorable mentions: Halloween and Wintersday events. We don’t celebrate Halloween in Denmark, so usually I’m not really participating much in these, when I’ve played MMO’s (even the wintersday in other MMO’s have only had me glancing in its direction for a moment, finding it amusing then I would’ve left) in GW2, I’ve had the most fun with these holiday events than in any other MMO I’ve played (hey, fair’s fair. And ANet deserves that credit).
- Dragon Bash? Wasn’t around to participate much in it, so I’ll leave the judging of it to you guys.
These were some of the “Very excited about” and positive things about GW2 and their Living Story/World.
- I’ll continue with some of my “not amused” mentions in the section below.
Feel free to share some feedback about the Living World content, but keep it constructive. If the devs’ can’t take something with them from your comment, don’t even bother (and that goes for other players as well. I’d much prefer, if each of you will describe your opinion on what works and what doesn’t than starting flame wars – thank you).