First off, I am very sure that there is a topic highly similar to this hidden deep in these archives so apologies if I am restating things.
When the first appearances of the Living Story came out, I was thrilled. New content, new things to explore and new items at times. I was happy to have new content coming out biweekly as it kept me entertained and excited for the next patch once everything was done for the latest patch. Back then, I was not nearly as busy as I have been in the recent months.
This past summer, I was fortunate enough to spend a few months in Europe with family that I rarely get to see. It was a blast to say the least. While I was there, an active internet connection was hard to come by since half of my family there does not have a subscription to it. I was never able to experience this Dragon Bash, nor these Sky Pirates, and definitely not Queen Jennah’s Jubilee as well as other events that happened in those months. Now they are history to us players and ever since then, I have been completely lost in the storyline. I have no idea how most of today’s content came to be and this is why I now believe a biweekly (temporary) update should be rethought.
Many people that play this game have full-time jobs, go to school, have games and practices for sports, have children to look after, the list can go on. There is so little time between new Living Story content that people will often get left behind and miss a patch or two. This issue also applies to new players coming into the game. New players won’t have a clue as to what is going on and they, along with the players with jobs, school etc, won’t be able to go back and do it. They won’t be able to pick up the back piece skin that was awarded to them for “X” patch. They won’t be in the loop as to where the Living Story is taking them. I for one am one of these people. I was frustrated after coming home from a (wonderful) trip in Europe and not knowing what the heck is going on. Now I know I might get answers like “just read about it online” but I don’t feel that is a proper solution. I wanted to be able to experience everything that I missed. I have two solutions to the issues that many people and myself might be experiencing.
1. Instead of biweekly patches, come out with one mega content patch (expansion?) so that we can enjoy it at our own pace. I realize that some of the content that we’ve received require tons of people to complete such as the Marionette Watchknight fight and the most recent Battle for Lion’s Arch. Content such as those may make it seem impossible to do. I am no content developer but some of these could be change by adding numerous NPC’s that you and your party members could command. Some of you might recall the Dzagonur Bastion mission in Guild Wars 1 where you could command a group of NPC’s where to defend. I see this battle being very similar to these recent GW2 Living Story content patches and adding NPC’s to an instanced version of the map could be a solid solution.
2. Keep the biweekly patches but allow access to previous Living Story events through a similar process of Guild Wars 1 Bonus Mission Pack. For those of you who do not know what this is, I’ll elaborate further. In a nutshell, in GW1, you could talk to these storyteller NPC’s that would take you back into time to relive past events that happened to some of the major characters within GW’s lore. You could replay these missions at any point in time. In GW2, we would have something very similar like this and your character would then be traveling back in time to relive the events that you have missed. Whether the maps be instanced or not, this is completely up to the developers. I feel like this could be another strong viable solution.
I hope this isn’t too confusing of a read. I just hope that this post will come to the attention of ArenaNet with intentions of letting us completely relive and replay the previous content.
Thanks for reading.