I have recently left this game, but maintain a high level of trust among several gaming communities out there. I recently discussed the pitfalls of this game and the greatest I have come across is the way “The Living Stories” are implemented.
Its not that the content itself is horrible, bad, idiotic, stupid etc…
Far from it, as there are new schemes and mechanisms tried out with the different patches.
What makes it fail is the following:
The living story is something many players look forward to try out. Players want to run the stories together either with their home server, their friends, or their main guild. Unfortunately to the majority of players that will not happen.
The last eight living stories I was always thrown into an overflow after the Living Story was patched. I was a guild leader and wanted the guild to experience the story together but the different overflows and many of them filled to map cap prevented us from playing together.
Nevermind guilds, not even those in my friendlist could play with ease in the same overflow unless we made arrangements.
The sacrifice we all make is that if we arent those first 100 lucky people who park their butts in day one to the main server, chances are on high population servers you wont enjoy the LS with your server, your friends, or your guild.
Your options become fighting in an overflow and waiting until all the large guilds and most proficient players in the server, willing to wait to get in and plant their butts there. finish the living story achievements to give other players a turn, in which the proficiency of the server will be slightly higher than a standard overflow, yet still limited to 100 players or so…or whatever the map cap is…
This system is not friendly to guilds, nor friends. I remember having five friends, all on different overflows, all those overflows full for the event….unable to play with them..
The other part of this system that is unfriendly is that if you miss a living story you might not see it again.
I remember the first time I missed a living story event…..coming back and people accusing me of being lazy….telling me thats what i get, those who dont play, get nothing..
Know what I was doing?
I was burying my real life brother who had died the last week of June. I was out there dealing with my real life. The second time I took a break or reduced playtime, I was dealing with graduate studies and the coursework was intensifying.
I couldnt just park myself 8 hours on a queue waiting for the server to accept me. So I started playing other games while parked in a queue and I was happy I could run with my friends, my guild (the one i am in the other games) and my own home server without ever arguing or thinking about it. It became natural.
Its like I am member to my server when nothing important is going on, but when all the good stuff happens, i dont have a home server, instead i have an overflow..
…and that is not fair.
Other MMOs have channels. Why cant this game have channels?
For a game that claims to be friendly to its playerbase, this is one of the unfriendliest systems out there….along with the fact that so much content is created that can only be enjoyed for 2 weeks.
In fact if we factor out the living story and talk about permament additions to the core games, every other mmorpg that has released an expansion in the last year and a half has had more content additions than GW2.
2014 is the year of a lot of games everyone is after are coming out. Be prepared to really fight to maintain your playerbase. I was taken by another game because playing gw2 made me appreciate the stability in other games to at least have my home server and play with a group of people through everything and sadly, guild wars 2 does not offer this.
I do not think I am asking for much in simply wanting stability on a server and the response (oh transfer out to a lesser populated server does not solve the problem) as my characters have lived through nine servers already. ^^