Well, I honestly didn’t know what to expect when I saw this news post. After reading it, I can safely say that I’m sorely disappointed. Nothing meaningful was said, apart from that there will be plenty more Scarlet next year.
I really feel that the Living Story has killed this game for me. We’ve barely had anything actually added to the game this year – it’s all been washed away after a few weeks of being released. Instead of going forward, the plot has gone diagonally downwards-backwards-to-the-left, in a wiggly line, with occasional breaks in said line. The idea of achievement points has gone from ‘an indication of how much of the game a player has seen and done’ to ’who’s joined the zerg in the latest two-to-four week Scarlet-fest’.
Even the Living Story itself has got worse – going from at least trying to tell a story to one or two lines of plot piled with a bunch of achievements tied to content that’s already in the game.
I know that the many, many loose ends still need to be tied up Anet; but please: scrap the Living Story as it is after we’ve reached a conclusion of any sort. ‘Scarlet did it’ isn’t the answer to every lore-related question. Throwing achievement points, a back piece and the occasional title at people for zerging or redoing old content isn’t interesting – it’s lazy. I’m not asking for the Crystal Desert and Cantha to open up immediately and for all the dragons to wake up from their Living Story-induced comas – but please, give us some actual lasting content which people want to play because it’s actually fun.
‘On behalf of everyone here at ArenaNet, thank you all for an amazing 2013. Without your collaboration, feedback, dedication, and love for the world of Tyria, Guild Wars 2 simply wouldn’t be the success that it is today —nor could we reach the lofty goals we’ve set for the future.’ – This was the bit which got to me and convinced me to make the thread. As much as I love this game, 2013 was not amazing. Our feedback is only selectively considered; although dedication and love have definitely kept people playing – as opposed to the Living Story. And, lastly and sadly, I can say that I’m genuinely worried about these ‘lofty goals’. More grind being added to a game that was supposed to focus on fun over grind? More Living Story since it was such a ‘success’?
Please – step up your game Anet. I’m not sure how you measure how well the game’s doing (although I presume it’s some sort of effort:money ratio) – but 2013 really hasn’t been a success from where I’ve been looking. I’ve seen my friends list and guild lists become more and more inactive; players feeling they have to grind and join zergs; and the game reaching a point where you have to play the new, temporary content (or old content with a new, temporary carrot dangled in front of you) when Anet tells you to – otherwise it and any rewards are gone forever. How fun.
Anywho, semi-rant over. I’m not particularly sure what purpose this thread will really have past this post, so feel free to tell me my opinion is wrong and to quit.

