Living World Not Enough
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Tyr Sylvison – Warrior
Illyiah – Revenant
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Bazaar of the Four Winds: Go press F 7 times on 7 different kites spread out through the world. Now go press F on 60 different baskets that fell out of the sky. Now go collect 500 crystals in Sanctum Sprint. Speak to the Sun Adept, the Wind Adept, and the Lightning Adept. Meet the 5 different traders throughout Labyrinthine Cliffs.
Southsun: Visit all important locations. Meet each VIP in Southsun. Gossip with lord Faren and Lady Kasmeer. Now go press F on 11 different samples spread out through Southsun.
Sky Pirates: Kill 250 Aetherblades. Go get all 12 hidden caches spread throughout Tyria. Talk to 6 different important people. Go press F on all hidden items throughout the new dungeon.
Credit for this information goes to Dulfy.net with my thanks.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
Welcome to the world of video games. Some look almost like real rpgs at first glance, but involve doing a lot of repetitive kitten over and over with a different coat of paint.
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Bazaar of the Four Winds: Go press F 7 times on 7 different kites spread out through the world. Now go press F on 60 different baskets that fell out of the sky. Now go collect 500 crystals in Sanctum Sprint. Speak to the Sun Adept, the Wind Adept, and the Lightning Adept. Meet the 5 different traders throughout Labyrinthine Cliffs.
Southsun: Visit all important locations. Meet each VIP in Southsun. Gossip with lord Faren and Lady Kasmeer. Now go press F on 11 different samples spread out through Southsun.
Sky Pirates: Kill 250 Aetherblades. Go get all 12 hidden caches spread throughout Tyria. Talk to 6 different important people. Go press F on all hidden items throughout the new dungeon.
Credit for this information goes to Dulfy.net with my thanks.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
I would not consider finding the kites simply a “Press ‘F’” event considering you actually had to go out and do something (jumping puzzle, part of the fractal, etc). You are however correct about the basket one as well as the npc one (though the npc one is so simple it completely escaped me). Collect 500 crystals in Sanctum Sprint is a simple play a minigame achievement, not really even close to what you complain about.
Southsun is irrelevant to my post, I said since Dragon Bash (which you did correct me on).
During Sky Pirates “Killing Aetherblades” doesn’t really fit under the specifics you complained about, but I suppose you could broaden your argument to any kind of pointless grind (which Aetherblades would fall under). Finding the caches, like the kites, aren’t simple “Press ‘F’” things. The people you talked to had storyline significance (though more as a means of seeing the influence the Aetherblades have throughout Tyria, and increasing player speculation into who was the culprit).
Edit: You are making it seem like all these patches are fundamentally the same, yet, many of them are quite different:
Southsun focused on events in the world.
Dragon Bash brought the focus to holdiday-esque content and story.
Sky Pirates introduced a new dungeon (something that hadn’t been added since April) and jumping puzzle (something that also hadn’t been added in a while).
Bazaar then built a medium-sized zone, focusing on platforming elements along with a platforming mini-game.
Cutthroat focused on several mini-games as well as sparking a ton of debate/controversy on the forums over fract…I mean candidate choice.
Now we have Queen’s Jubilee, which, somewhat like Southsun is focused on events, but, with new elements such as challenging solo fights.
Simply because some of them share negligible achievements like “kill X aetherblades” as opposed to “kill X enemies in Crown Pavillion” doesn’t mean that the core of the patches are the same.
But, yeah, you were right on some points. I was just trying to remember the achievements off the top of my head and glossed over some.
Tyr Sylvison – Warrior
Illyiah – Revenant
(edited by GoldenTruth.2853)
Each new patch tells you to go collect 200 items. Go press F 200 times in these places. Now go talk to 10 of these unimportant people. Oh, now you have to visit this place. It stays the same with every patch.
We haven’t had a patch that tells us to press F a bunch of times (except for the bad voting interface during Cutthroat Politics), Collect/Use a bunch of items, or talk to an unimportant person X since Dragon Bash O_o. The only thing thing that might fit with this complaint would be visiting past jumping puzzles which we did for Bazaar and Cutthroat.
Anyway, if you haven’t logged in for the past 3 patches I’m not sure you can realistically argue about them being bad.
Bazaar of the Four Winds: Go press F 7 times on 7 different kites spread out through the world. Now go press F on 60 different baskets that fell out of the sky. Now go collect 500 crystals in Sanctum Sprint. Speak to the Sun Adept, the Wind Adept, and the Lightning Adept. Meet the 5 different traders throughout Labyrinthine Cliffs.
Southsun: Visit all important locations. Meet each VIP in Southsun. Gossip with lord Faren and Lady Kasmeer. Now go press F on 11 different samples spread out through Southsun.
Sky Pirates: Kill 250 Aetherblades. Go get all 12 hidden caches spread throughout Tyria. Talk to 6 different important people. Go press F on all hidden items throughout the new dungeon.
Credit for this information goes to Dulfy.net with my thanks.
I could’ve gone on and on, but I think you get my point. All of the patches are nearly identical with minimal changes throughout all of the patches, yet you tell me you didn’t visit a single unimportant person or press F 200 times for rewards. Right.
I would not consider finding the kites simply a “Press ‘F’” event considering you actually had to go out and do something (jumping puzzle, part of the fractal, etc). You are however correct about the basket one as well as the npc one (though the npc one is so simple it completely escaped me). Collect 500 crystals in Sanctum Sprint is a simple play a minigame achievement, not really even close to what you complain about.
Southsun is irrelevant to my post, I said since Dragon Bash (which you did correct me on).
During Sky Pirates “Killing Aetherblades” doesn’t really fit under the specifics you complained about, but I suppose you could broaden your argument to any kind of pointless grind (which Aetherblades would fall under). Finding the caches, like the kites, aren’t simple “Press ‘F’” things. The people you talked to had storyline significance (though more as a means of seeing the influence the Aetherblades have throughout Tyria, and increasing player speculation into who was the culprit).
Edit: You are making it seem like all these patches are fundamentally the same, yet, many of them are quite different:
Southsun focused on events in the world.
Dragon Bash brought the focus to holdiday-esque content and story.
Sky Pirates introduced a new dungeon (something that hadn’t been added since April) and jumping puzzle (something that also hadn’t been added in a while).
Bazaar then built a medium-sized zone, focusing on platforming elements along with a platforming mini-game.
Cutthroat focused on several mini-games as well as sparking a ton of debate/controversy on the forums over fract…I mean candidate choice.
Now we have Queen’s Jubilee, which, somewhat like Southsun is focused on events, but, with new elements such as challenging solo fights.
Simply because some of them share negligible achievements like “kill X aetherblades” as opposed to “kill X enemies in Crown Pavillion” doesn’t mean that the core of the patches are the same.
I wouldn’t complain if the patches weren’t 85% the same. Those ARE the cores of these patches, and the stuff you’re talking about is the other meaningless 15%. Sure, that 15% is the percentage that changes, but it’s 15%. Who cares when it is that minimal?
I wouldn’t complain if the patches weren’t 85% the same. Those ARE the cores of these patches, and the stuff you’re talking about is the other meaningless 15%. Sure, that 15% is the percentage that changes, but it’s 15%. Who cares when it is that minimal?
No….they really aren’t….
I’m not sure how a Dungeon/Jumping Puzzle patch like Sky Pirates feels like it has the same focus as one with a bunch of minigames like Cutthroat simply because both have moments where you kill Aetherblades.
Maybe they seem the same because you are looking at the achievements rather than actually experiencing it? If you looked at it like that, talking to the 6 npcs in Bazaar would seem to have the same relevance in setting the mood of the patch as the crystal scavenger hunt (which they most certainly do not).
Tyr Sylvison – Warrior
Illyiah – Revenant
(edited by GoldenTruth.2853)
I wouldn’t complain if the patches weren’t 85% the same. Those ARE the cores of these patches, and the stuff you’re talking about is the other meaningless 15%. Sure, that 15% is the percentage that changes, but it’s 15%. Who cares when it is that minimal?
No….they really aren’t….
I’m not sure how a Dungeon/Jumping Puzzle patch like Sky Pirates feels like it has the same focus as one with a bunch of minigames like Cutthroat simply because both have moments where you kill Aetherblades.
Maybe they seem the same because you are looking at the achievements rather than actually experiencing it? If you looked at it like that, talking to the 6 npcs in Bazaar would seem to have the same relevance in setting the mood of the patch as the crystal scavenger hunt (which they most certainly do not).
For a ton of people, I’d say the majority, the achievements are the core of these patches. Sure, there’s the story that’s different each patch, but the achievements are always the same. And with the new achievement reward system, players will be guaranteed to start looking at the achievements more often.
The story that these patches bring is just a side part for me. It’s a nice bonus, but I don’t really give a flying crap about anything that happens unless a dragon lands in LA. The achievements are what people go for and try to complete. They’re the things that are so repetitive and meaningless.