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Posted by: Anomaly.7612

Anomaly.7612

Hi!

I played in the beta of this game, and when it first came out for a while, but stopped. The feature pack brought me back, which I love (except for transmute charges and having to use irl money for them….), and it seems I completely missed out on the living story’s season 1.

Is there a way to replay the events of Season 1, or at least, watch a conclusion video that tells me about what happened? I feel so out of the loop and it’d immerse me in this game if I knew the story.

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Posted by: Bob F It.5701

Bob F It.5701

All the story content from Living Story has been removed. The idea has been that when one step of the story has had its time, it’s removed and people then move onto the next one. As such you can only experience Living Story though reading it, or watching a video of someone else playing it.

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Posted by: Anomaly.7612

Anomaly.7612

All the story content from Living Story has been removed. The idea has been that when one step of the story has had its time, it’s removed and people then move onto the next one. As such you can only experience Living Story though reading it, or watching a video of someone else playing it.

I like that in theory, but I really feel that there should be somewhat of a “Never Ending Story” mechanic to it. In some Asuran library, you can pick up a mechanical book that ports you into a VR room where you can relive the story, get some loot, etc, all for the purpose of replay value. It wouldn’t effect ANet’s ability to tell a progressing story, and it would definitely help people have a better understanding of what’s going on if they weren’t present for it.

I feel I shouldn’t have to watch a video of someone else playing, or simply read a wiki about it. Phasing can allow us to revisit the events through the premise of it being all virtual reality thanks to the Asura.

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Posted by: Bob F It.5701

Bob F It.5701

All the story content from Living Story has been removed. The idea has been that when one step of the story has had its time, it’s removed and people then move onto the next one. As such you can only experience Living Story though reading it, or watching a video of someone else playing it.

I like that in theory, but I really feel that there should be somewhat of a “Never Ending Story” mechanic to it. In some Asuran library, you can pick up a mechanical book that ports you into a VR room where you can relive the story, get some loot, etc, all for the purpose of replay value. It wouldn’t effect ANet’s ability to tell a progressing story, and it would definitely help people have a better understanding of what’s going on if they weren’t present for it.

I feel I shouldn’t have to watch a video of someone else playing, or simply read a wiki about it. Phasing can allow us to revisit the events through the premise of it being all virtual reality thanks to the Asura.

You’re not the only one that feels that way. There has been a lot of debate as to whether major contiguous content being temporary is a good or bad thing (to the point where I’m surprised that there isn’t a sticky on the subject already). It’s been pointed out that it disadvantages returning and new players; the chinese players have already voiced their concern.

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Posted by: Einlanzer.1627

Einlanzer.1627

It’s objectively terrible for the game, regardless of anyone’s personal opinion of it. The vast majority of players are casual- they want to feel at ease with being able to play the game when they want to play the game without missing major things. And the more at ease players are, the more likely they are to be content with the game and to spend money in the gemstore.

Relative to permanent content, temporary content offers only nebulous advantages while having significant negative impacts, like:

-The world never feels like it’s actually growing, which makes the game feel more and more stale the further from launch it gets. The longer it goes on, the bigger the vacuum gets and the harder time they’ll have playing catch-up.

-It actually discourages intermittent players, which are the majority, from returning to the game because they start getting behind in the story and can never actually experience it – at that point why would you bother? You just stop playing and move on.

-The content never needs to be of particularly high quality because it’s always removed a couple of weeks later, providing a cop-out for the design and development teams and leading to an overall lack of polish and failure to iterate.

It’s really quite simple – if Anet doesn’t feel like they’re making enough money and wants to ‘force’ the players to play (and shop) by controlling the game experience schedule, they’re going to lose. They already have, but it isn’t too late yet. It will be soon if they don’t take major corrective action.

(edited by Einlanzer.1627)

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Posted by: MauricioCezar.2673

MauricioCezar.2673

Replay you can’t, all contents have been temporary only.

But you can check it out all the chapters of it (Including videos) at https://www.guildwars2.com/en/the-game/releases/ .

o/

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Posted by: VIVorcha.7853

VIVorcha.7853

Don’t worry, you didn’t miss much.

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Posted by: Anomaly.7612

Anomaly.7612

It’s objectively terrible for the game, regardless of anyone’s personal opinion of it. The vast majority of players are casual- they want to feel at ease with being able to play the game when they want to play the game without missing major things. And the more at ease players are, the more likely they are to be content with the game and to spend money in the gemstore.

Relative to permanent content, temporary content offers only nebulous advantages while having significant negative impacts, like:

-The world never feels like it’s actually growing, which makes the game feel more and more stale the further from launch it gets. The longer it goes on, the bigger the vacuum gets and the harder time they’ll have playing catch-up.

-It actually discourages intermittent players, which are the majority, from returning to the game because they start getting behind in the story and can never actually experience it – at that point why would you bother? You just stop playing and move on.

-The content never needs to be of particularly high quality because it’s always removed a couple of weeks later, providing a cop-out for the design and development teams and leading to an overall lack of polish and failure to iterate.

It’s really quite simple – if Anet doesn’t feel like they’re making enough money and wants to ‘force’ the players to play (and shop) by controlling the game experience schedule, they’re going to lose. They already have, but it isn’t too late yet. It will be soon if they don’t take major corrective action.

I definitely feel this. I’m gonna hold into my virtual reality Asuran library dream because I think that could help them a lot. If people found out they could replay content they liked, or missed(could even have varying levels of difficulty which reward better loot), I think we’d see players sticking around longer, and gaining new players.

Plus, they’re just now releasing this game in China. How must those players feel to pay a comparable fee for a game with even less content than we’ve seen? That won’t make ANet any money. People will play the game, hear about the story, then realize they can’t take part in it, and just leave. Cool! A copy of the game was sold, but said player isn’t spending money in the cash shop, or engaging the community in the game. It’s hard for me to feel connected to a story I haven’t taken part in.

I’m tellin’ ya. Asuran virtual reality library would be the coolest answer to this issue.

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Posted by: Stormcrow.7513

Stormcrow.7513

The Asuran Library would only be accessible via gems, as in alot of gems.

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Posted by: Randulf.7614

Randulf.7614

The whole content would have to be reworked so much I doubt they would be able to commit resources to the library idea. Most of it was designed for large groups of players – including Tower of Nightmares, Battle for LA, MArionette, Twisted Invasions. None of those could be re-interpreted without months of work from the team, by which point it would probably be moot.

Even if they made them exact to how they were, then the same issue that plagued the content towards the end of each release would happen again – lack of players as interest waned.

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Posted by: Stormcrow.7513

Stormcrow.7513

Why rework anything, just make an Asuran Zerg skinning machine and you can fight the same fights anywhere!

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Posted by: Andred.1087

Andred.1087

The whole content would have to be reworked so much I doubt they would be able to commit resources to the library idea. Most of it was designed for large groups of players – including Tower of Nightmares, Battle for LA, MArionette, Twisted Invasions. None of those could be re-interpreted without months of work from the team, by which point it would probably be moot.

Even if they made them exact to how they were, then the same issue that plagued the content towards the end of each release would happen again – lack of players as interest waned.

I remember when I logged in to go gather mats in Kessex and found half the map decimated with giant debris in the lake. Still haven’t bothered looking up what happened, so I guess I don’t care enough to know, but it’s a bit annoying when all of the content updates that are taking up all the dev team’s time (time they could put into, say, another campaign) disappear after a couple of weeks.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs