Living World Season 1
I don’t think that’s possible. Season one was fairly different and had more events and dungeons and allot of open world and so forth. The season one story was not told in the same way and i fear it won’t come back, srry :/
2 of the story dungeons are in fractals now tough
They’ve stated multiple times that they hope to/intend to reformat Season 1 in Season 2’s style and re-release it. However, this will only begin to happen after Heart of Thorn’s release as they’re putting as much of their resources into that and working on S1 now will just delay the expansion which they do not want.
@Fox: Most of the open world events weren’t tied to the main plot or main characters, despite common belief. With the exception of about 2-3 dozen events, the hundreds of events added in S1 are as important to the story as the events in Dry Top and Silverwastes are; in that they can be brought back into the game as they were with little to no impact to the overall story of the world (just like how mordrem can be found in Iron Marches with S2).
Furthermore, there were 30 story instances – and again despite popular belief, over half of them were combat orientated.
The hardest releases to convert would be The Lost Shores – the only release that was done fully in the open world – Bazaar of the Four Winds/Cutthroat Politics – which had very minimal original content (just about all of Cutthroat Politics was 2 instances and ‘repeat old content with this buff for achievements!’) – and the zone portions of Tower of Nightmares, Escape from Lion’s Arch, and Battle for Lion’s Arch. But even those can be treated as wide open free ranged instances, they’d just need to be rebalanced to be do-able by one person (though this loses a lot of the original feel – converting them to be accessible as raids as well would no doubt keep this feel, however).
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Thanks a lot Koning!
Don’t forget 2 of the dungeons that were fairly important in the story are in fractals, how would you do that then?
“how would you do that then?” in reference to making them permanent content?
Simple. Bring back the original dungeons. Keep the fractals as they are. The fractals even together don’t even equal half of the original dungeons.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
A solution could be using a “memorial server” that cycle every episode, each one week long.
In order to create profits out of that server, Anet could ask players to buy the access to it. (at least I would buy access to the Living World episodes I missed)
EU Servers
(edited by Diaspro.8529)