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Living World, wast of time/money?
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I feel integration between Personal and living story would be a great idea… However the implementation of it would be interesting to say the least. Maybe personalized instances like they had in the tower pods…
On the note of the whole time wasted, its build up. I feel its a story method that a-net is trying… Because like the real world (shudder) A-net wish to bring GW2 alive… I think they could have implemented a season’s system(BUT THAT WOULD TAKE AGES).
It bring server communities together in one place for a time instead of staying in LA. It also makes you miss the good ones like i miss the bazaar of the four winds and was sad it was gone instead of me 1 month later going " No one’s here and there’s nothing to do… F@*K it I’m not staying". So it means you think of it not as “that place was fun” but its over thinking to, “I WANNA GO BACK :’(”…
A lot of the living story content isn’t good repeatable content so it isn’t a loss for it to have limited availability. The Mad King’s Labyrinth only worked because lots of players were there, and players were only there because it was limited duration. The same goes for the Nightmare Tower and Queen’s Pavilion. Keeping balloon towers in every zone isn’t going to add much. We don’t need to press the F key in 12 different places to find clues about dragons every day. And so on.
The better repeatable content generally has stayed into the game or will return annually. It’s not the fault of the living story that players prefer champ trains to Scarlet’s invasions. It’s not the fault of the living story that Tequatl doesn’t suit an open world event. The living story has delivered a variety of mini games, jumping puzzles, fractals, dungeon paths, world bosses, PvP maps, etc that are permanent and it is easy to overlook how much has been added in a year by fixating on what has gone.
I can’t help but thing that the Devs are throwing hard work out the window with the living world. They spend months bringing us content that just disappears. The only real change to the world so far has been to kessex hills. And I love it. I just wonder if this time/money would have been better spent on replayable content than what we’ve had.
Maybe, but nobody says any of this hard work is wasted. Code which works is never wasted, it’s put to use the next time it’s needed. Similarly with basic ideas forming the Living World.
Would it have been a better choice to have some of the living world as part of your personal story?
No.
Lots of people don’t bother with it, and there are pages of people who promise to never continue the Personal Story because of something. Tying the Living World story so it’s part of the Personal Story?
Like a big giant middle finger to the people who opted to leave it alone.
So you could have relived some of it with an alt, instead of it just being something you’d forget about by this time next year? I’m not sure once this living world story is over that the whole thing will be classed as a success. Do you feel that maybe this has been a wasted opportunity?
I think “Guild Wars Beyond” was a better envisioning of it, but at the same time it was clunky or poorly balanced in places. I also think their first year of the Living Story has been better than other major MMO’s attempts at the same (Everquest, I’m looking at you).
And before anyone mentions it, no, Ultima Online didn’t do much better. Events tended to just be for the top percentile of the servers . . . because as soon as it was in a combat-open zone they’d be the ones either eviscerating the content or ganking players who got something sweet they wanted.
I can’t help but thing that the Devs are throwing hard work out the window with the living world. They spend months bringing us content that just disappears. The only real change to the world so far has been to kessex hills. And I love it. I just wonder if this time/money would have been better spent on replayable content than what we’ve had.
Maybe, but nobody says any of this hard work is wasted. Code which works is never wasted, it’s put to use the next time it’s needed. Similarly with basic ideas forming the Living World.
Would it have been a better choice to have some of the living world as part of your personal story?
No.
Lots of people don’t bother with it, and there are pages of people who promise to never continue the Personal Story because of something. Tying the Living World story so it’s part of the Personal Story?
Like a big giant middle finger to the people who opted to leave it alone.
So you could have relived some of it with an alt, instead of it just being something you’d forget about by this time next year? I’m not sure once this living world story is over that the whole thing will be classed as a success. Do you feel that maybe this has been a wasted opportunity?
I think “Guild Wars Beyond” was a better envisioning of it, but at the same time it was clunky or poorly balanced in places. I also think their first year of the Living Story has been better than other major MMO’s attempts at the same (Everquest, I’m looking at you).
And before anyone mentions it, no, Ultima Online didn’t do much better. Events tended to just be for the top percentile of the servers . . . because as soon as it was in a combat-open zone they’d be the ones either eviscerating the content or ganking players who got something sweet they wanted.
I too liked “Guild Wars Beyond”. I’ve still got to finish winds of change, I thought “War in Kryta” was amazing. I really enjoyed playing through the whole thing. I’m currently getting a toon to the end of proh so I can have max skill points before I try it again.
If the living world was done like this I think it would be received much better. I know Guild Wars 2 a different animal and the exact same thing wouldn’t really work well with the way guild wars 2 is ment to be played. But with that said, and I’m no programmer, but with all the resources/map etc still there, how hard would it bet to just instance up the “story” part of the LW? So you could then relive the story eliminates of it, maybe with a cut scene to tie in the big group events, so that people who missed it could then live it a little. I don’t think you should be able to get the rewards that people got from doing it when it was there, but maybe give AP’s for “reliving” the LW.
Do you/Devs/anyone else think this could work/is a good idea.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
I too liked “Guild Wars Beyond”. I’ve still got to finish winds of change, I thought “War in Kryta” was amazing. I really enjoyed playing through the whole thing. I’m currently getting a toon to the end of proh so I can have max skill points before I try it again.
I never finished “Winds of Change” because I ran into . . . shall we say, a skill wall. It was harder than I had time to try and figure out a way to handle. But I enjoyed War in Kryta and Hearts of the North. Why was Kieran Thackeray so much better a ranger than I am now though? I don’t have the option of one-shotting targets . . .
(Obviously for balance purposes but still.)
But with that said, and I’m no programmer, but with all the resources/map etc still there, how hard would it bet to just instance up the “story” part of the LW? So you could then relive the story eliminates of it, maybe with a cut scene to tie in the big group events, so that people who missed it could then live it a little. I don’t think you should be able to get the rewards that people got from doing it when it was there, but maybe give AP’s for “reliving” the LW.
Do you/Devs/anyone else think this could work/is a good idea.
I think it would be a wonderful thing if the old data was relivable through the Mistlock Observatory for a limited time after “Season 1” closes on Scarlet getting horribly murdered by everyone.
I too liked “Guild Wars Beyond”. I’ve still got to finish winds of change, I thought “War in Kryta” was amazing. I really enjoyed playing through the whole thing. I’m currently getting a toon to the end of proh so I can have max skill points before I try it again.
I never finished “Winds of Change” because I ran into . . . shall we say, a skill wall. It was harder than I had time to try and figure out a way to handle. But I enjoyed War in Kryta and Hearts of the North. Why was Kieran Thackeray so much better a ranger than I am now though? I don’t have the option of one-shotting targets . . .
(Obviously for balance purposes but still.)
But with that said, and I’m no programmer, but with all the resources/map etc still there, how hard would it bet to just instance up the “story” part of the LW? So you could then relive the story eliminates of it, maybe with a cut scene to tie in the big group events, so that people who missed it could then live it a little. I don’t think you should be able to get the rewards that people got from doing it when it was there, but maybe give AP’s for “reliving” the LW.
Do you/Devs/anyone else think this could work/is a good idea.
I think it would be a wonderful thing if the old data was relivable through the Mistlock Observatory for a limited time after “Season 1” closes on Scarlet getting horribly murdered by everyone.
Yeah reliveable through the Mistlock would be the best way to handle it in game terms as well as lore wise too I feel. I’d rather see it a perminant feature though, maybe work the way PS works. One shot deal in terms of play, but per character, and maybe have it so you can party up, so you can help friends and people who have never done the content before. As an idea I think it could work.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|