Living story as DL pack.
There is a recap video as well as loads of ways to get in touch with what’s been going on with the story, even if not in-game. Today’s patch has a story instance with all the major character’s we’ve met throughout the LS with summary references to what’s happened so far.
As for the rewards, NO. And I don’t mean it in a harsh way, but no. First, the rewards are mostly cosmetic(if not all of them), and do not give you any advantage. Second, they are themed, and give you a certain status, which automatically makes you a player who LIVED a certain part of the living story.
It’s supposed to be a living world(Nothing to do with the fact that ANet hasn’t quite managed it), if you live something, great, you were there, you can tell the story, if you weren’t then you can see the consequences of those parts and anything that comes beyond. Again, rewards were mostly cosmetic, the rewards that are added in future LS updates will also feature similar achievements+rewards.
As for actual achievments/AP’s, what you get for AP’s is also cosmetic and permanent, you can still get them and you’re not losing out on any significant…. thing, lol.
There is difference between playing and experiencing it and watching a video. And since all rewards were cosmetic so i don’t see whats the issue. Half of the draw in playing online games is acquiring new items.
They could also add those items to gem store. But lets forget rewards… how about just giving players the option to play through all story instances, even that would be more than satisfactory and help players connect more with the world.
GW2 world will still be living and evolving. Replaying the story won’t take anything away from it.
There is difference between playing and experiencing it and watching a video. And since all rewards were cosmetic so i don’t see whats the issue. Half of the draw in playing online games is acquiring new items.
They could also add those items to gem store. But lets forget rewards… how about just giving players the option to play through all story instances, even that would be more than satisfactory and help players connect more with the world.
GW2 world will still be living and evolving. Replaying the story won’t take anything away from it.
Rewards should be an “exclusive”, a sort of “prestige” thing like the Arah Armor USED to be. You see a player with an LS themed reward, and you know he lived that. I have the Fused Gauntlets from F&F, and I’m kitten proud of it, I did however miss alot of other rewards, but love seeing otehr players running around with them, I knew they were there, did that thing, and it must’ve been great.
Having said that, I still do not agree with having those rewards in the gem store.
As for replaying the story content, I see your point, it does in fact not stop the world from “living”, as long as those players do NOT get the LS themed rewards, and play it for the story. But it DOES break the actual characters feeling. Livign and experiencing something is great, when you’re there, but in a Living World Concept, it “breaks” your character from a role-playing game point of view, in my honest opinion.
If ANet could create a sort of time travelling context to it, or even add it into the fractals, WITHOUT rotation(so it would be a linear and coherent form of “living” those times), I think it would be fine.
Come to think of it, it really depends on the context it is introduced. I’ve seen ideas of “Library systems” where one could replay the content, and although they are a great idea for the players who did the content, to relive it and remind it, for new players, it kind of “breaks” their feeling of a character, for example:
A player just started playing, he chose a Sylvari, he awoke just a month ago.. then how can he “remember” that content? He didn’t live it.. He found out about it in The Dream, possibly, but the not through remembering.
A Charr just joined one of the Legions, he didn’t experience that, that was in 1325 A.E – 1326 AE, we’re in 1327 A.E.
That brings to attention the incompatibility of the PS with the LS/LW concept. the PS needs some sort of update every year or so. Or it should just stop when you are introduced to The Pact, but that is a topic for another thread.
If I were a new player, and I had missed content, and before me, the LS at that moment were consequences of past events, I wouldn’t want to experience the past events, I’d want a way to find out what’s been happening in Tyria so far, what’s been going on, and deal with the present, prove myself in the present and future, and also get the themed rewards from there on, because I know that next year, certain players wouldn’t have the rewards I had, and the cycle repeats.
Yes please, like the GW1 bonus missions. I was a GW2 beta and launch player but took a break from GW2 gaming. I missed a lot of the LS events, I thought they were permanent updates, too late to realize they were timed events.
(edited by Steel Fenrir.2791)
I don’t know if this has been suggested before but a lot of players like me who were unable to play through every living story since release due to work, travel etc.. Would it be alright if we get a chance to play through all chapters as a DL pack?
I wouldn’t mind even paying for it. I am trying to get my brother and cousins into playing GW2 and their biggest complaint is all the content and rewards they have missed due to temporary content.
You didn’t miss anything, all the good stuff is in the game permanently. I wouldn’t pay even a dollar for the 2013 living story content it was that bad. The only rewards you missed out on were achievement points and like 3 backpieces that all look bad.
[KICK] You’re out of the Guild
#beastgate
The only rewards you missed out on were achievement points and like 3 backpieces that all look bad.
What’s the big idea of adding temporary achievements? That’s such a lousy thing to do.
They should nullify achievements points when the LS is over, as it’s pretty kittened to deny newer players a chance to catch up.
They can always create a bonus mission pack like in GW1 that will give you the opportunity to relive all the events in the living story.