Living story is like modding a released game

Living story is like modding a released game

in Living World

Posted by: cassius.5809

cassius.5809

Everything in the living story shouts the following:

The Living Story content is the developers trying to twist and manipulate the original game and engine to create something it was never meant to do.

I love the base content of this game – Dungeons, Fractals, Hearts, PVP, WVW. Living story seems to me they’ve taken the core game engine, ran out of things to do with it and just ‘modded’ it to create these giant events the game was never meant for (tequila, jungle wurm etc.).

Can we not go back to having new Dungeons/Fractals/PVP/WVW content? The most successful Living story content from what I’ve heard on forums and in-game as well as my own experience was the molten alliance dungeon. Why? Because it was a dungeon. It was content that the original game engine was meant for. Just because you can create a giant whole map event out of mini hearts doesn’t mean it makes for good content (defending the turrets is just 3 hearts, killing wurms/delivering barrels is just hearts at the end of the day).

I can only imagine somebody went ‘hey look what we did with super adventure box with this game’. Making new content the game was never intended for. Then they decided – why don’t we make all new content things the game was never intended for. And voila ‘the living story’.

I know guild wars 2’s ethos seems to be lets push the boundaries. But admit this didn’t work because it was never meant to. Go back to doing what the game does best. Dungeons/Fractals/PVP/WVW.

Which brings me to the topic title. It’s like Arenanet have taken the base release game and attempted to ‘Mod’ it to create what is now the living story. The living story is essentially a mod. These living story teams are just modders manipulating the game engine to make new content that shouldn’t be there.

Your thoughts?

Living story is like modding a released game

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Posted by: Aguri.2896

Aguri.2896

The thing with MMOs is they get boring if they only make the same kind of content, like dungeons for example. I think it’s good they are introducing new and different modes of gameplay. If they only made dungeons and PvP changes this game would lack a lot of depth… it wouldn’t feel massive. Though, I think they are pushing it with these events that require 50+ people. It’s not a mod, it’s an update (not much difference between the two anyways…)

I’m only here because sometimes I just like to watch things burn.

Living story is like modding a released game

in Living World

Posted by: cassius.5809

cassius.5809

In other MMOs i’ve played they’ve never really introduced a whole new type of gameplay, they’ve always stuck to the basic concept of the game.

Maybe it’s because the likes of EQ2 and EVE have always had massive 50+ player events as part of the core of it – Raids and PVP full scale territory wars, whereas GW2 seems to be trying to create raids with something that wasn’t built for raids?

Living story is like modding a released game

in Living World

Posted by: Mochann.5298

Mochann.5298

Expansion packs are mods too.

Who the hell cares. It’s fine. I rather have other content and fixes done but I don’t see these “mods” as broken in any way.

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