Living world

Living world

in Living World

Posted by: sanctuary.1068

sanctuary.1068

Hi Anet & the community!

Anet i loved season 1 and i bet many other people did too, but many probably hated it also. Then season 2 came and i hated it, and i bet many loved it as well. Now comes the expansion soonish, and im kinda wondering if we will continue to get a living world thing like season 1 or 2 until another expansion arrives? Because theres a few things ive noticed the past months which happens without having any content releases…

- Playerbase has decreased over the past 3 months.
- Veteran players run out of things to do (notice veteran).

When season 1 was active i was never bored in the game because we got constant new exciting things to do and explore, and achievements to overcome. Season 1 was positive in many ways because the community had to plan the events together to make an event successful which lead to a stronger community bond. Season 2 didnt have quite the same effect on the community since it was more individual based which lead to community being more spread out.

I really hope that you continue to give us some sort of season living world after expansion hits because new becomes old after a while and people will run out of things to do. I would love if you continue with the tradition! The risk is that once again when new gets old the playerbase will decline.

I just wanted to put my thoughts out there.
Regards /Me

Living world

in Living World

Posted by: CureForLiving.5360

CureForLiving.5360

If memory serves I did hear something about the living story content after the xpac being only accessible to those that have purchased the xpac, which seems to imply that yes we will be getting Living Story like content.

Living world

in Living World

Posted by: Gerrand.3085

Gerrand.3085

I resent the continued use of the term “living story”.

We “had” a living story, unfortunately it has degraded into a slower, less robust version of the regular content updates that all other mmos receive.

The original concept (and importantly, implementation) was that A-net could churn out meaningful content at two week intervals. The idea was pretty insane – but they delivered. We had engaging, meaningful stories happening across Tyria which reshaped it’s landscape. Did this content delivery system total up to the amount an expansion would bring per average time span? No, but it was close enough. While the second living story was less impressive “impact-wise”, it was repeatable (and thus sellable) which Anet can be forgiven for.

Even when the feature packs came out, with their 3-4 week content droughts on EITHER SIDE of the feature pack, it was okay – because A-net was working on upgrades which were traditionally only possible with expansion sized releases.

That was then. Now we have a dead concept. If you have to stop creating the “living world” for 6-8 months for expansion work, it is not a “living world”. It is then the exact same release model as every other mmo. Except much slower then other mmos when comparing volume delivered and much less when noting that other mmos do not halt their content releases when expansions are coming out – heck, other mmos usually have build up events.

And I trying to complain about the direction Guild wars is going? Not really. Unfortunate yes, but still within acceptable boundries.

What does irk me is when they continue to use terms like “living world”. The term has changed so much since it was first headlined but more importantly it has become so much less.

The world is no longer living. I’m still playing your game regardless. Please call your occasional content releases “content releases” like everyone else because that is all they are anymore. Stop trying to milk a dead dream – because it was a glorious dream indeed and one I have fond memories of.