I’m curious to know really about the direction of the game after the few speedbumps arenanet has gone through with Colin leaving and cancellations of legendary weapons. It feels like Arenanet has lost faith in the core design of the game, and correct me if I’m wrong, it feels like raids have had a big impact. I don’t mean a big impact on the players, but on the direction the game is taking. Let’s be clear hear, I dont want the game to die— I want to love it, but I believe most people can agree that the relationship between living world and raids is not cooperating. Unless there is some giant content secret underway via expansion or living worlds releases it really feels like the game is sinking toward too many objectives. Living world season 2 gave some nice dips to new maps and content, but really is it necessary to take 9 months or more for one season? If raids are going to take this much development out of the open world then I am definitely not feeling too confident with the direction of this game.
Sure the core game before HoT was very limited in its abilities, but the world was vast and there was plenty to do. If we received a Cantha or an Elona map in the same respect I think the game would have been plenty fine. It is no wonder the core of the game feels…. lacking in some respect. The most important part of an MMO isn’t just the quality of the content— people seem to forget that the most important of an MMO is the vastness of the world itself! 4 years and the game feels the same size, looks the same size, and is the same size— just with a few less blurred areas. The world never grew, or as least it did not feel like it did. I don’t know if this was intentional because maybe they felt the player base wouldn’t match the world size? If so then make less servers? It really is becoming quite clear that the core experiences players bought is not running parallel to the core experience being produced. Every game needs to have all experiences run parallel, but when you have each piece pulling at each other it isn’t surprising to see them drain one or more pieces dry.
Raids will not save this game, PVP will not save this game, esports will not save this game. Sure Pvp could survive as its own game and take little to no budget to run, but the reason any aspect of the game has any soul is because of the core game, and when you lose that— the branches that have grown from it will die off too. I really want to invest myself and my money in this game, but with the cash shop and huge content drought(I was a big raider in WoW, but I didn’t come here to raid so no raids don’t count for me) it is feeling more like we are being milked. There have been too many stories lately with large developers creating a project only to be cancelled suddenly from lack of success. Can a developer please for once be honest and say where this is going? If things are just developing slow, that is fine! But if there is a delay in the inevitable to get some money before calling it quits, then as a supporter of Arenanet for 11 years I’d like to know.
As a side note, you can’t have a living world if the world doesn’t grow. You can decorate the world as much as you like, but still isn’t growth. Someone has to say it, but it pains me to do so.