Living world destructable environments

Living world destructable environments

in Living World

Posted by: Ronah.2869

Ronah.2869

I think it would be cool if A-net will focus on creating permanent destroyable objenct in the world through these living stories.

If the term confuses you a bit, here is the explanation. They add things to the world like fences, towers, gardens, walls, buildings which will fit the story and will remain after the story is ended, but, they will be destroyable structures.

Don’t think of those weapon racks we have now to destroy, these won’t be “selectable”. They will react to the amount of damaged given to them involuntarily by players fighting in their vicinity. The damage will stuck up no one will be able to see it like a gauge bar. At the time when it reaches maximum the structure will be destroyed.
It can easily happen that most players who actually had damaged the structure won’t be present while one single player will give the final hit and it will collapse.

They can add like 3 re-building faces for it counting the amount of items given for that cause involuntarily: some random NPC merchants will receive accumulated 1000 items from players.

I think would make the world more living going in a place and involuntarily break down some walls, cottages, etc

Living world destructable environments

in Living World

Posted by: Lethalvriend.1723

Lethalvriend.1723

I think it would be quite nice if dodging through a fence during combat would actually break the fence for some time, then respawn eventually ofc. This could be applied to alot of things, but I’m not sure if this game supports physics like that at all. The physics I’ve seen in this game are mostly on an individual basis such as throwing a rock or shooting with your bow.