I think it would be cool if A-net will focus on creating permanent destroyable objenct in the world through these living stories.
If the term confuses you a bit, here is the explanation. They add things to the world like fences, towers, gardens, walls, buildings which will fit the story and will remain after the story is ended, but, they will be destroyable structures.
Don’t think of those weapon racks we have now to destroy, these won’t be “selectable”. They will react to the amount of damaged given to them involuntarily by players fighting in their vicinity. The damage will stuck up no one will be able to see it like a gauge bar. At the time when it reaches maximum the structure will be destroyed.
It can easily happen that most players who actually had damaged the structure won’t be present while one single player will give the final hit and it will collapse.
They can add like 3 re-building faces for it counting the amount of items given for that cause involuntarily: some random NPC merchants will receive accumulated 1000 items from players.
I think would make the world more living going in a place and involuntarily break down some walls, cottages, etc