Low Replay Value

Low Replay Value

in Living World

Posted by: KaosNinja.4967

KaosNinja.4967

the combination of unskippable cutscenes, a lack of redo motes (similar to what was in Echoes of the Past), and contradictory achievements which require at least 3 play throughs, if not more (mainly in Meeting the Asura,) make replaying this week’s Living Story instances incredibly tedious and annoying, whether its for completion on other characters or for the achievements.
while the achievements are more or less set in stone, the other two issues could be easily resolved and would make the Seeds of Truth a far more enjoyable experience for all involved.

(edited by KaosNinja.4967)

Low Replay Value

in Living World

Posted by: Aedelric.1287

Aedelric.1287

We wouldn’t want to make the living story less tedious now would we? It is what Arena Net has been striving for this whole season.

“I am Evon Gnashblade and this message is acceptable to me.”

Low Replay Value

in Living World

Posted by: Windsagio.1340

Windsagio.1340

All we want is skippability!

Low Replay Value

in Living World

Posted by: psy.5437

psy.5437

Actually even with the reset motes the content has little to no replay value. Once done with the achievements there is zero reason to redo it unless progressing story. The only content introduced this latter half of the season is silvewastes and that is wearing thin too.