Maybe one day you can do this instead?

Maybe one day you can do this instead?

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Posted by: Khalid Zeyad.5620

Khalid Zeyad.5620

Hello,

Since Anet takes pride in the way their “Dynamic Events” run, which is (lets face it) its just a loop which you can interrupt. So with the living world going how is this for a change:

I would love to play a map/update/event where you can do actual progress and not do the same mission over and over like they did with the toxic tower where you just do the exact same thing over and over to fill the bar.

Declare war ! .. give us a rectangular-ish map that is divided into 12 parts each “unlocks” within 6 hours gap from each other. The way it unlocks is that the NPC’s will push a bit of the map and then hold it (to rest or whatever) then go in again for the next part ..etc.. make it REALLY hard in terms of challenge and not 1-hit kill .. trap the players in a valley and make it rain arrows from up top forcing us to use shield bubbles to get through. make us go through a pitch black dark area and force us to use torches that we can’t drop.

And by the end of the week we do our final push on a base or a dragon castle .. push the limit a little bit and stop making repetitive events. instead give us something that makes the player feel like they did some progress and not just rinse and repeat. Announce a time for the final battle and add lots of mobs ! I want to see 50 risen warriors moving toward us with 20 risen abomination behind them and a dragon in the back.

Force the community to come together for once.

(edited by Khalid Zeyad.5620)

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Posted by: Swish.2463

Swish.2463

http://wiki.guildwars2.com/wiki/The_Lost_Shores

people were mad

cool idea tho bro, next time do some research tho kay?

~Elyssion~
“Gw2, It’s still on the Table!” – Anet

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Posted by: Erukk.1408

Erukk.1408

Ya, Lost Shores was a total nightmare. Latency was off the charts causing constant disconnects, and you couldn’t see the enemies half the time. Which was super fun when the karka would do their roll attacks.

And, at the end of the day, all that content just wasn’t worth it. A lot of people got a precursor from it, but the entire event was a huge one shot. You were busy that day? You missed it. Computer couldn’t handle all that strain? You miss it. Dynamic events are put on a loop for a reason, so people can take their time and do it whenever they want.

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Posted by: Redenaz.8631

Redenaz.8631

“One time only” events are much cooler in concept than they tend to be in practice. Lots of players have to miss out due to scheduling, latency can ruin it even for people who do attend (Lost Shores,) and if there are any other bugs/performance issues, there’s no option to patch it in and let people go again. (When I saw King Thorn burst out of the Lion Statue, his model didn’t render in the cinematic, so the statue exploded for no reason.)

There are finite resources to go around, so instead of investing heavily into something that’s very likely to go wrong (a one-time encounter,) it makes more sense for them to do repeatable instances (season 2 episodes,) or events on a repeatable cycle. (Silverwastes, Battle of Lion’s Arch, etc.)

I know people don’t always feel like they’re making a real impact on the world when they know events are on a loop, but it’s never really bothered me. As long as you keep moving, instead of staying in one area and actually doing the events over and over, I think it’s a good way to flesh out the world and allow you to have an impact as you’re exploring it.

I might never drive the bandits out of Queensdale, but I at least I can protect a farm from them while I’m passing by. From my character’s perspective, I’ve made a difference, even if I haven’t from the all-knowing, all-seeing perspective of a player who can tell when and where everything happens or will happen.

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Danikat.8537

Danikat.8537

I agree with the others.

I was one of the lucky ones who got to “play” through Lost Shores. Most of it consisted of hanging around the computer waiting for the next bit to start, playing for a few minutes then going back to waiting. The finale was a complete mess: run from the waypoint to wherever the giant karka was, get as close as you could before the game froze, mash your skills, wait to see if you died, the event moved on and you were left behind or you got completely disconnected and then start the process over. And that was with a pretty good computer that could normally run the game with little/no lag.

It’s not something I’d ever want to repeat.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Khalid Zeyad.5620

Khalid Zeyad.5620

I see your point and I totally agree since I play on a mid range PC and struggle with GW2 sometimes even in Teq fight..
However you can work around it with lowering the number of people who can get into the map and increasing the number of maps for example.
It was just an idea out of frustration .. if we’re not getting an expansion at least let us do something rewarding .. anyhow thank you for your replies.

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Posted by: Redenaz.8631

Redenaz.8631

I think it’s interesting to look at this thread and another one posted today (“Will Season 1 Re-release?”) alongside each other, since at their heart they’re asking for two completely different, but valid things. One wants big, permanent changes, while the other wants events that can be relived for those who missed them.

In a way, you can see the two perspectives paralleled by Season 1 and Season 2 of the Living Story. (Thus far, anyway.)

~The Storyteller – Elementalist – Jade Quarry~

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Posted by: Facepunch.5710

Facepunch.5710

Yeah, I’ll just echo the comments about Lost Shores. The thing is, the hype leading up to the event was fantastic and the “feels” circulating during the start of it were probably unmatched by any release since. All of that went downhill very, very fast though.

Great idea, does not implement well.

Please take your tinfoil hats off and be reasonable. ~ReginaB
This forum is a wretched hive of scum and villainy. ~DevilLordLaser

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Posted by: Gobble D Goop.4081

Gobble D Goop.4081

im not sure why, but your initial post makes me think of that escort event in Straits of Devastation that scales up so that 3 champion abominations spawn when there is a zerg there. Before the megaserver update, the world boss zerg would sometimes go there for laughs. The first time i went there were so many defeated players it was crazy. Regardless, fighting tons of enemeis/champs is not as fun as can be expected (i missed the lost shores unfortunately)

EDIT: found the event in straits of devastation (i think this is it)

http://wiki.guildwars2.com/wiki/Escort_Warmaster_Leddron_and_his_team_to_Zho%27qafa_Catacombs

Habitual Warrior-Ranger
Gates Of Madness
Jewelcrafting to 500!

(edited by Gobble D Goop.4081)