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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

The fights can be fun, but they are essencially frustrating for this one class that relies on low HP, slow hitting AI – Mesmer.

We had the issues with Hidden Arcana where the illusions wouldn’t hit the bosses in Glint lair because they blew up on summoning.
This exact same issue happens with this chapter. The fights are challenging BUT there is no fun in killing the boss with autoattacks.

Issues

  • Mesmer looses potential 60%+ of his damage
  • No other class suffers from this
  • There’s so much AoE that phantasms barely live (Predator fight) or the boss hits so frequently and randomly that their survival is tied to RNG (Trasher).

This is frustrating and unfair. My solutions? Give phantasms possible immunity (not that Duelist trait line crap doing nonthing anyways) to aoe, or even damage reduction? Start to design fights FOR EVERY CLASS WITHOUT LEAVING ONE OUT (its the case for necros on trasher too afaik, DS specs at least).

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Posted by: Marcelinho.3190

Marcelinho.3190

Did not understand what you mean by that I play mesmer and got all the achievements so far and the fact that no class but who is controlling the mesmer class and for me the best class for the achievements , beats melee , long Range , is invisible , has clones to confuse enemies , stability etc , for the low hp you can make a retrait the build , as I already said before the fact and not the class , but who runs the class .

Until now I did not understand people complaining about arcane hiddem and the easiest fight of achiv . between the light beam goes near the boss hit auto attack for what it hard ?

or you can use a build of gs + cond with staff

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

You make 0 sense due to lack of knowledge and bad grammar, but I’ll try to answer :

  • You can’t “confuse” AI with your clones
  • Getting the achievements has nothing to do with the illusion mechanic being severly hit by the latest LS content.
  • Mesmer damage on its own is low, if you argue with that I won’t even bother answering because this is a knowledge issue I can not fix.
  • Skill is irrelevant, the illusion-hate is a fact. It is a total oversight in design of the fights, can’t blame them, but they should be aware of this issue nonetheless.

Thanks for bringing up skill, as you have no idea who I am (you don’t have to, but just follows the lack of information on your side), your argument about "who is controlling the mesmer is laughable and pathetic. I’ve done the achievements myself and they are on youtube already, doesn’t make the oversight any better.

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Posted by: Harlequin.8593

Harlequin.8593

Oh, that … To be honest not being able to reset via stealth bugged me quite a bit more the clones issue, those buggers kept tracking me invisible or no. I run a clone factory set up so I suppose that made things easier for me with regards our clones being Aoe’d into oblivion shortly after they’re spawned. Phantasms are another matter altogether, so yeah it took a little longer than it could have but I figure it’s still manageable.

We weren’t the only class to have drawbacks in that boss battle, I would think Necro MM’s would have similar issues, to a lesser extent Rangers too, what with their pets. What separates us from them however is that so much of playing the Mesmer class revolves around illusions in one way or another with no way to get around it. Necro’s don’t have to go the MM route, they have options they could play around with. Rangers, well they have a pet whether they want one or not but they can still do a fair amount of damage and function fairly well without one up all the time. Mesmers can’t reasonably get around using illusions, I think that was a mistake in the design but since it is what it is all you can do is work around those shortcomings.

I have a bad feeling about this …

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Posted by: Bubi.7942

Bubi.7942

I heard a rumor that is possible to shatter clones using the f1-f4 buttons.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

I’m maining a mesmer and I’m doing everything on my mesmer as it is my “canon” story character. Sadly, since the Dry Top instances I’m thinking more and more of dropping that story stuff on mesmer and switching to guardian and ele. Hordes of hard-hitting trashmobs which kill illusions in seconds and require massive AoE, bosses immune to mesmer mechanics… I’m really getting sick of it. The game is becoming more and more frustrating, not “fun”.

At least we got the purple GS laser beam which is not a projectile and hits instantly. All hail ranged pew-pew!

I heard a rumor that is possible to shatter clones using the f1-f4 buttons.

Shatter mesmer in PvE? Ha-ha, good one!

20 level 80s and counting.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

I heard a rumor that is possible to shatter clones using the f1-f4 buttons.

You’re either not reading, clueless or just trolling. Have you even done this on mesmer? Let’s reply anyways : shatter either misses or clones die before they reach their target.

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Posted by: Bubi.7942

Bubi.7942

I have some experience with mesmer, one can say that, yeah. I have managed to beat these bosses on mesmer, with and without challange mote.

However your post says nothing. It doesn’t specify which boss(es) you are talking about, nor does it say what the problem is. Is it that AoE attacks are hitting things AoE? Is that the problem?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

I have some experience with mesmer, one can say that, yeah. I have managed to beat these bosses on mesmer, with and without challange mote.

However your post says nothing. It doesn’t specify which boss(es) you are talking about, nor does it say what the problem is. Is it that AoE attacks are hitting things AoE? Is that the problem?

Dear heavens. If you see clones as ressource for damage, you need the clones to exist.
Clones have so little hitpoints, that they vanish as soon as a fly farts roughly in their direction.

If the clone is dead, your shatter skills are worth nothing (unless you use IP, and than your damage will still be pathetic). Same counts for phantasms, they are fairly fragile too.

Scenario 1: Boss has an AoE aura, so as soon as a clone gets close to the boss, your ressource will just disappear. So even if the clone is alive and you press a shatter skill, the clone will die on the way to the boss where it is meant to do damage.
The result: No damage from the clone/shatter. Same goes with phantasms which die in a heartbeat within damage auras.

Scenario 2: Boss spams AoE attacks. Try to build up a good shatter? Because you know, those skills have cooldowns? Not with a AoE spamming boss. You waited 20 sec for your phantasm to be off cooldown? Yeah, AoE spam will kill the poor thing in a heartbeat most of the time, without it doing any damage.

This simply sucks. It is like ANet is telling us, that they don’t give a kitten about the class mechanic of the mesmer. That’s why noone runs shatter in PvE anymore, because it fails.
With the two boss mechanics explained up there, even phantasm builds have a hard time. So how is the mesmer supposed to kill stuff? Auto-attacking stuff to death?

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Posted by: zerorogue.9410

zerorogue.9410

Use Triumphant Distortion (XIII of Dueling) It makes Mesmer PvE alot easier. and your illusions are guaranteed to get their first hit in before an aoe blows them up.

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Posted by: Bubi.7942

Bubi.7942

Okay, let’s go into a little detail here.

I will assume that OP is using the build posted in his signiature. Full zerk.

His suggestion is to make illus/clones immune to damage.

Wow. I mean, by god wow. Sure, why not, summon your 3 illusions then go /sleep in the corner.

Did you know that the downside of going full damage is low survivability? Did you also know that phantasms/clones inherit the caster stats? Does that explain why maybe your clones die such a horrible death?

Counter method#1: Don’t go full zerk. Never go full zerk man.
Counter method#2: Use traits that increase the health of clones/illusions (yes, trait change is free, try it)
Counter method #3: Use Signet of the something that increases illusions health

Don’t want to counter casue, by gawd, changing gear/traits for once is too hard? Rather roll with the tide?

Roll tide method#1: Summon phantasm, let phantasm attack, press f1
Roll tide method#2: Think and not spam. gasp Use your phantasms when they can actually do damage, and not while, for instance huge Aoe is up at champ Terragriff
Roll tide method#3: Actually gonna cheat here cause this yet again, needs trait swap. Get Debilating Dissipation so you even benefit, when your clones die, and are not shattered.

So hard.

Secret note: Every mesmer has access to shatter, you don’t need to be a “shatter mesmer”.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Okay, let’s go into a little detail here.

I will assume that OP is using the build posted in his signiature. Full zerk.

His suggestion is to make illus/clones immune to damage.

Wow. I mean, by god wow. Sure, why not, summon your 3 illusions then go /sleep in the corner.

Did you know that the downside of going full damage is low survivability? Did you also know that phantasms/clones inherit the caster stats? Does that explain why maybe your clones die such a horrible death?

Counter method#1: Don’t go full zerk. Never go full zerk man.
Counter method#2: Use traits that increase the health of clones/illusions (yes, trait change is free, try it)
Counter method #3: Use Signet of the something that increases illusions health

Don’t want to counter casue, by gawd, changing gear/traits for once is too hard? Rather roll with the tide?

Roll tide method#1: Summon phantasm, let phantasm attack, press f1
Roll tide method#2: Think and not spam. gasp Use your phantasms when they can actually do damage, and not while, for instance huge Aoe is up at champ Terragriff
Roll tide method#3: Actually gonna cheat here cause this yet again, needs trait swap. Get Debilating Dissipation so you even benefit, when your clones die, and are not shattered.

So hard.

Secret note: Every mesmer has access to shatter, you don1t need to be a “shatter mesmer”.

I am fairly sure now that you have no idea or experience on how shatter, clones, phantasms or even the mesmer profession works in PvE.

Trying to push clones HPs? What is this – comedy?
Blowing up your phantasm if it is literaly the main source of your damage? You know how much damage the shatter of that phantasm will do without being skilled into shatter. Like less than an auto-attack.

Whatever, sure, give us some more of your wisdom so we can at least have a laugh now and then.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Okay, let’s go into a little detail here.

I will assume that OP is using the build posted in his signiature. Full zerk.

His suggestion is to make illus/clones immune to damage.

Wow. I mean, by god wow. Sure, why not, summon your 3 illusions then go /sleep in the corner.

Did you know that the downside of going full damage is low survivability? Did you also know that phantasms/clones inherit the caster stats? Does that explain why maybe your clones die such a horrible death?

Counter method#1: Don’t go full zerk. Never go full zerk man.
Counter method#2: Use traits that increase the health of clones/illusions (yes, trait change is free, try it)
Counter method #3: Use Signet of the something that increases illusions health

Don’t want to counter casue, by gawd, changing gear/traits for once is too hard? Rather roll with the tide?

Roll tide method#1: Summon phantasm, let phantasm attack, press f1
Roll tide method#2: Think and not spam. gasp Use your phantasms when they can actually do damage, and not while, for instance huge Aoe is up at champ Terragriff
Roll tide method#3: Actually gonna cheat here cause this yet again, needs trait swap. Get Debilating Dissipation so you even benefit, when your clones die, and are not shattered.

So hard.

Secret note: Every mesmer has access to shatter, you don’t need to be a “shatter mesmer”.

Sounds a lot like the logic of the class balance department. Everything sounds awesome on paper, but in reality you slowly autoattack from range with the same efficiency as using tons of acrobatics which do not really make a difference. Or just roll another class and start actually playing PvE.

20 level 80s and counting.

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Posted by: dsslive.8473

dsslive.8473

I’ve been doing the entire LS on my mesmer, and i simply can’t say i’ve had any issues at all. Not with these bosses or the ones from the last episode.

I didn’t have an issue doing damage (was able to kill the bosses quicker than on my engi/thief) or keeping clones alive (aside from the light facet which was easily put down using sword).

And this is coming from a pretty average player.

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Posted by: Bubi.7942

Bubi.7942

Sorry, I didn’t know people actually liked standing in the corner, and mashing 1. Oh wait, In this case, it’s not even mashing 1, it’s summoning 3 illusions and standing still to win.

Never mind adjusting to the game/challange, no lord, heaven forbid. Ask for nerf, ask for unkillable phantasms, sure.

You know what, I think Full Nomad Guard should get a damage buff, cause it takes him too long to kill bosses. Seems only reasonable, no?

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Sorry, I didn’t know people actually liked standing in the corner, and mashing 1. Oh wait, In this case, it’s not even mashing 1, it’s summoning 3 illusions and standing still to win.

Never mind adjusting to the game/challange, no lord, heaven forbid. Ask for nerf, ask for unkillable phantasms, sure.

You know what, I think Full Nomad Guard should get a damage buff, cause it takes him too long to kill bosses. Seems only reasonable, no?

What is your point? Seriously

If I use full Nomad gear, my clones and phantasms will still die as fast as if I wear zerker, so they will still do zero damage, while it will take simply longer for me to auto-attack stuff to death.

What does your advise for defensive gear offer? If you are lucky and the phantasm gets a hit in, it will just be lower damage. If you shatter the phantasm, the shatter will do less damage.
Rolling a mesmer in anything but zerker/assassin in PvE (besides crit immun bosses) just artificially lengthens the fight, making it harder to win.

Pointless.

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Posted by: Bubi.7942

Bubi.7942

Dude, you are complaining about your full zerk pets diying easy. You are aware of that right?

Yes, additional defenses will make your pets last longer.

Yes, reducing your damage with not zerk gear, a shocker, will reduce your damage. But your (actually OPs issue) is that his clones/phantasms don’t survive. Well duh.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

The clones and phantasms vitality will not change with your stats, they will still die as fast.

What is this defensive gear good for? The bit of more armor will not safe them.

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Posted by: Bubi.7942

Bubi.7942

Let me have one more go at this.

Returning to the OP, his problem is (am I even getting that right, cause it’s never really explained) that his phantasms die too quick. So quick, that they don’t even attack aka. “blew up on summoning” → “This exact same issue happens with this chapter” (mind you, this is hard for me to believe)
Right?

I have not noticed this issue. Yes, my clones/phantasms die after 1-2 attacks, just like any other solo boss. Thus came my advice of maybe not waiting for popping out 3 phantasms and hoping for them to survive, but instead actively using them aka. shatter.

If OPs phantasm do not even do the first attack, he is either:
1. Exaggarating
2. Running so low defenses that it really makes phantasms useless

For this I suggested getting A – clone boosting traits, B – clone boosting skills, C – not full zerker gear

While this will lead to missing out on some damage that full zerk provides, it seems OP is loosing “potential 60%+ of his damage”.

So what to do? Buff up your clones to a point where they can do a successfull attack, and shatter afterwards for bonus damage, as they will die anyway.

For some strange reason my clones manage to survive with a 50-50% mix of zerker and celestial.

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Posted by: Tanith.5264

Tanith.5264

I always thought the purpose of clones/phantasms was to distract an enemy while the mesmer escapes/moves into position to deal better damage. Like moving far enough away to let the GS deliver its maximum damage, for example.

Anyway, mine seemed to be holding their own well enough last night, and I’m using zerker gear on a dated build. I enjoyed the “first” teragriff fight—-the one where you’re rescuing the Zephyrites. I haven’t completed the episode yet so I can’t comment on what I assume is the “end” bossfight—-the “predator” Caithe and other NPC’s are talking about in the labyrinth.

Will finish it today, when I’m not so tired.

Tanith Fencewalker, Tanni Mindbender, Thyra Wrathbringer, Lovecraft Thrall
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Posted by: ikereid.4637

ikereid.4637

Don’t cry just because you dont know how to PvE on your mesmer. There are encounters that require ‘out of the box’ thinking, which means you need to swap up your play style to over come programmed AI response.

The Bosses in Glints Layer is a perfect example of this. Phantasm/Clone Mesmers fail here due to the Void bugs. To over come this, become a mantra Mesmer and go Direct Damage instead using Traits and such. I did this encounter using Mantras and while it took longer then I would have liked I did not have any survival/killing issues with the bosses here.

You cant stay static in your builds 100% of the time, become more dynamic and get MORE out of your character by changing your play style to match the encounter types. Its not THAT hard to over come.

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Posted by: Coulter.2315

Coulter.2315

Did Challenge Mode and No Little Things Hit achieves together, Mesmer has all the tools to do any encounter and it went down fast enough – are you using DPS gear? Done with Shatter Build btw, Halting kills the mini mobs just like menders.
Time your Mirror Blade/Zerker to hit when the boss finishes his charge. Use Distortion/Chaos Storm to get through the Scream Phase.

(edited by Coulter.2315)

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Posted by: fantasy.8395

fantasy.8395

I am sorry for me it was rough, especially on the first boss, which if it was not 20+ mobs running at me it was vines trying to yank me in while the boss was doing his aoe bomber run, it was hell because even if I tried to stay out of the way the vines would try to pull me in.

They also would so 3-4k damage per hit when they pulled me in and if I was unlucky to be pulled in by a vine where the boss was doing a bomber run I went into a down state…….

While I did finish the living story on my mesmer for this week I was left not happy with the way it played out, and yes I changed my build for last living story to a mantra build which was not idea this week and still even changing things up it was rough at lease for me.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Don’t cry just because you dont know how to PvE on your mesmer. There are encounters that require ‘out of the box’ thinking, which means you need to swap up your play style to over come programmed AI response.

The Bosses in Glints Layer is a perfect example of this. Phantasm/Clone Mesmers fail here due to the Void bugs. To over come this, become a mantra Mesmer and go Direct Damage instead using Traits and such. I did this encounter using Mantras and while it took longer then I would have liked I did not have any survival/killing issues with the bosses here.

You cant stay static in your builds 100% of the time, become more dynamic and get MORE out of your character by changing your play style to match the encounter types. Its not THAT hard to over come.

wow, are you kittening serious? I pretty much have the fastest mesmer kill on that boss if you take the rng part out. Does it cancel out the problem? No.

Pro tip for all the kittens in this thread : doable =/= enjoyable.
Funny enough, I have every latest achievement done in one go on my channel. It was frustrating and unenjoyable and THIS is what I am trying to say since the start.

@ Coulter, thanks that’s off topic so why even bring this up. The fights are doable, they aren’t fun because they cancel out 40% of my abilities. 40%. >>>>40<<<<

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Posted by: Lethe.1640

Lethe.1640

I dunno. I’m not the best Mesmer around, and I wanted to throw my computer against the wall in Glint’s Lair (before realizing there were alternatives, mind you), but for these fights? Nah, it was pretty painless. Once you get the boss patterns down, and you can anticipate the adds, you can use your skills to counter-play them.

Maybe I lucked out. I was running GS/Staff at the time and had traited for the staff, so offensive damage and defensive play were right at my fingertips.

The malformed terragriffs could be spiked down and knocked back with GS if they got too close, or forced to run through a Chaos Storm. The vines, being immobile, were HELPLESS against shatters and Feedback; and Blink and Phase Retreat were essential for escaping their pulls.

Same went for the troll and the thrasher, ’cause you were able to force them into a corner and stay at max range the entire time. Which allowed me to pump out phantasms galore — or shatter them when I knew they were about to die anyway.

EDIT: And it was enjoyable because it was a true test of flexibility of play style, and it felt like an accomplishment coming through it with my armor intact.

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Posted by: Vikkela.7261

Vikkela.7261

Try equipping full berserker gear for more DPS

9 Guardians later…

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Posted by: Dondagora.9645

Dondagora.9645

You don’t have to be a shatter mesmer to shatter. I just let my phants get a good hit in then shattered before they died. Did the same with clone fodder.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Thanks, being in one of the top speedclear/world record guild didn’t teach me how to play my class, good thing there’s people in this thread giving advice.

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Posted by: Bubi.7942

Bubi.7942

Yeah, dungeons really teach you about your class

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Posted by: Sariel V.7024

Sariel V.7024

surmises

Close enough to “I can’t play MY way.”

takes a drink

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Posted by: Tachenon.5270

Tachenon.5270

I had so much trouble with my mesmer in the last chapter that I decided to do this chapter with my NPE ele. Took maybe 30 minutes or so, give or take a few, and it made me wonder why anet doesn’t just make pinball a playable race and be done with it, since that’s usually what it feels like anyway. Ahem. Anyway, today I decided to try it with my mesmer just to see how much worse it would be, and it wasn’t all that bad. Mostly, of course, because I knew what to expect, but still. Came out with all armor still on. Damaged, but wearable. /e cheer.

GS and Sword/Focus. Send in the clones.

The table is a fable.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Yeah, dungeons really teach you about your class

Shouldn’t have post this here, terrible and clueless players giving useless and out of place advises while remaining off topic (reminder of topic : LS is unfriendly for mesmer mechanic known as illusion summoning).

PSA : I have recorded a 3:00 minute Terragriff kill on Challenge mode. The fight isn’t as much of an issue as Predator (Bees are aoe, invulnerable, eat staff autoattacks, kill everything near the boss + follow you so your summoned duelists or staff clones get killed).

Snow Crows [SC]

(edited by Miku Lawrence.6329)

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Posted by: Bubi.7942

Bubi.7942

Please post! Crown this evening!

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Posted by: Marcelinho.3190

Marcelinho.3190

The fights can be fun, but they are essencially frustrating for this one class that relies on low HP, slow hitting AI – Mesmer.

We had the issues with Hidden Arcana where the illusions wouldn’t hit the bosses in Glint lair because they blew up on summoning.
This exact same issue happens with this chapter. The fights are challenging BUT there is no fun in killing the boss with autoattacks.

Issues

  • Mesmer looses potential 60%+ of his damage
  • No other class suffers from this
  • There’s so much AoE that phantasms barely live (Predator fight) or the boss hits so frequently and randomly that their survival is tied to RNG (Trasher).

This is frustrating and unfair. My solutions? Give phantasms possible immunity (not that Duelist trait line crap doing nonthing anyways) to aoe, or even damage reduction? Start to design fights FOR EVERY CLASS WITHOUT LEAVING ONE OUT (its the case for necros on trasher too afaik, DS specs at least).

Already spoken once again and talk the problem and you do not know what a noob is going to play and learn to play then come here complain

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Already spoken once again and talk the problem and you do not know what a noob is going to play and learn to play then come here complain

I don’t understand what you are trying to say. Can you rephrase?

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Posted by: ikereid.4637

ikereid.4637

Don’t cry just because you dont know how to PvE on your mesmer. There are encounters that require ‘out of the box’ thinking, which means you need to swap up your play style to over come programmed AI response.

The Bosses in Glints Layer is a perfect example of this. Phantasm/Clone Mesmers fail here due to the Void bugs. To over come this, become a mantra Mesmer and go Direct Damage instead using Traits and such. I did this encounter using Mantras and while it took longer then I would have liked I did not have any survival/killing issues with the bosses here.

You cant stay static in your builds 100% of the time, become more dynamic and get MORE out of your character by changing your play style to match the encounter types. Its not THAT hard to over come.

wow, are you kittening serious? I pretty much have the fastest mesmer kill on that boss if you take the rng part out. Does it cancel out the problem? No.

Pro tip for all the kittens in this thread : doable =/= enjoyable.
Funny enough, I have every latest achievement done in one go on my channel. It was frustrating and unenjoyable and THIS is what I am trying to say since the start.

@ Coulter, thanks that’s off topic so why even bring this up. The fights are doable, they aren’t fun because they cancel out 40% of my abilities. 40%. >>>>40<<<<

yes I am serious. Just cause you don’t like how an encounter is setup (just happens to break certain builds) you whine and moan about it. Its doable, that’s all that matters. just cause its not clean to YOUR build doesn’t mean its not fine the way it is.

And I dont care if you can/can’t kill XYZ mob in ABC seconds, that is not what makes an encounter enjoyable. Its all about the mechanics, and YOU fail horribly at the mechanics since you can’t over come changes from Boss A to Boss B. Static play is what makes games boring and stagnant. I welcome a change up like this.

Yes the boss was not ‘ez mode’, but it wasn’t hard either. Just takes time.

Not everything has to be a rush from start to finish. Get over yourself.

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Posted by: Lethe.1640

Lethe.1640

Yeah, dungeons really teach you about your class :D

Shouldn’t have post this here, terrible and clueless players giving useless and out of place advises while remaining off topic (reminder of topic : LS is unfriendly for mesmer mechanic known as illusion summoning).

PSA : I have recorded a 3:00 minute Terragriff kill on Challenge mode. The fight isn’t as much of an issue as Predator (Bees are aoe, invulnerable, eat staff autoattacks, kill everything near the boss + follow you so your summoned duelists or staff clones get killed).

First of all, no one is saying you don’t know how to play your class (except for that one guy you can’t understand). Don’t be so sensitive that you can’t accept constructive criticism. One of the great things about this game is that, despite the meta, people play the same character multiple ways, and you can learn something from their advice that maybe you overlooked in your frustration. Maybe, just maybe, one of these tips will make the experience less frustrating and more enjoyable.

Second of all, here’s a tip for the Predator. It may not work for you but it worked for me. Let the NPCs run in and get aggro. Aside from Rox and Kasmeer, the others will dive on in and the bees will concentrate on them. You can then maneuver it into a corner, where it will stay and you can spawn warlocks, mages, etc. at your leisure. Sure, the rocks it summons will take them out randomly but it isn’t like you can’t shatter ’em before that happens.

Or, as a condi/shatter Mesmer, set it up the same way, only send your clones and phantasms in knowing they’ll get eaten up. Turn the bees into an advantage.

It’s called flexibility. If a street you usually take is under construction, you don’t keep trying to drive down it. You find an alternate route, preferably the least painful one.

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Yeh whatever. You guys still make it look like I can not overcome the content or something, why do you even bother giving me advises? I’m just pointing out the content isn’t designed with mesmer in mind which is awful.

Snow Crows [SC]

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

I had enough problems keeping my pets alive as a ranger, I can only imagine how bullkitten it would be with clones or minions.

It’s not the first time, either. Liadri insta-killed your pet without a kitten thing you could do to stop it, and Anet never fixed that.

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Posted by: Lethe.1640

Lethe.1640

You have videos showing you overcoming the content. Obviously you can. It’s this attitude that’s turning people against you, and you only have yourself to blame for that.

You made this forum thread to rant, plain and simple, and you obviously weren’t looking for feedback. Case in point: You pointed out your personal issues with the content without offering any kind of solution and you snarled and flailed at anyone who didn’t completely agree with you. You refuse to admit the validity of our points of view, and you wonder why we aren’t declaring you the all-knowing master of mesmerism?

The content was clearly not designed with a lot of classes in mind. I can’t imagine having to go through the terragriff fight on a Guardian or worse yet, the Predator. You think the bees give you trouble. A MM Necro’s golem has as much chance to sit in the middle of the fight and paint its nails as attack anything. At least your slow hitting, AI driven phantasms/clones can be counted on to swing at their target (and can do so 20% faster with one trait: Phantasmal Haste).

Clearly, the content was designed to challenge the player base and to promote builds other than Might stacking, speed clearing Zerkers. It was clearly designed to make us think and adapt. Naturally, some of the content is better suited to other classes because the alternative is serving up bosses and fights that are too easy — and we’d complain about that too!

So, since you know better than we do, how would you fix these fights? How would you adapt to the situation? Enlighten us, supreme one.

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Posted by: Bellizare.5816

Bellizare.5816

Maybe all these pro players could link up some vids of them speed clearing the content. Help us poor noobies out.

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Posted by: Coulter.2315

Coulter.2315

Yeah, dungeons really teach you about your class

Shouldn’t have post this here, terrible and clueless players giving useless and out of place advises while remaining off topic (reminder of topic : LS is unfriendly for mesmer mechanic known as illusion summoning).

PSA : I have recorded a 3:00 minute Terragriff kill on Challenge mode. The fight isn’t as much of an issue as Predator (Bees are aoe, invulnerable, eat staff autoattacks, kill everything near the boss + follow you so your summoned duelists or staff clones get killed).

The Bees only follow you for a set time, spawn your Phants in a safer location after they stop and move yourself away from that location.
You don’t lose 40% of your abilities you just need to push them at specific times.

You’re being overdramatic and then getting upset that people are posting helpful things.

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Posted by: Vikkela.7261

Vikkela.7261

Maybe all these pro players could link up some vids of them speed clearing the content. Help us poor noobies out.

Fine, here you go, it’s actually pretty easy when you know what to do

9 Guardians later…

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Posted by: Xenon.4537

Xenon.4537

I heard a rumor that is possible to shatter clones using the f1-f4 buttons.

Shatter mesmer in PvE? Ha-ha, good one!

Whats wrong with shatter in pve? That’s what I’ve been running since season 2 started. If you are having trouble keeping phantasms alive, try a build that doesn’t rely on that.

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Posted by: Xenon.4537

Xenon.4537

Try equipping full berserker gear for more DPS

Not sure if troll or not, but that’s what I’ve always run since launch lol. I cleared all the living stories so far with only 1 or 2 deaths.

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Posted by: spoj.9672

spoj.9672

All im seeing in this thread is everyone completely misunderstanding the OP’s point. He does have a valid one. These recent bosses have very anti clone mechanics.

The teragriff was also very anti necro aswell. Scepter and axe are terrible for dealing with the adds because no cleave, shorter range and require targetting (tab target always goes to champ). Dagger only slightly better. Staff the same. The lack of mobility on the necro meant even with a ranged weapon its difficult to keep in range of the boss when its leaping around. And then to top it off in challenge mode even with double energy sigils you dont have enough dodges to avoid all the pulses from the aoe. You are forced to tank in DS. But then because you cant get close to the boss you tend to lack lifeforce some of the time which can make it very close. Also lack of stability etc for the tentacles. It was frustrating, really frustrating.

Ps. I dont need advice on how to do it on a necro. Ive already done it.

(edited by spoj.9672)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Mesmer has always been at a disadvantage in every story instance since launch. Most skills require a target, much of the mesmer’s abilities come from illusions that are destroyed when their target dies, and mesmers are the only class that has to RP walk through the game (ok, that last is an exaggeration, but mesmers are certainly slower than other classes).

But to suggest that something changed with Chapter 5… I’m not seeing it. The new instances are more challenging for everyone, not just mesmers. The new stories are soloable by any prof, including mesmers. And no, I didn’t primarily stick to autoattacks.

I’m sure the community would be able to help the OP if they created a new post that asked, “can you help me out?,” folks would have some positive suggestions, especially if the OP mentioned where they are having trouble and what they have tried to date.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: draxynnic.3719

draxynnic.3719

You make 0 sense due to lack of knowledge and bad grammar, but I’ll try to answer :

  • You can’t “confuse” AI with your clones

You most definitely can get the AI to attack your clones/phantasms instead of you. They’re probably easier to confuse than players that way, and while they usually don’t last long, in many cases they’ll last long enough, especially if if you have a Phantasmal Defender in there and the trait that means phantasms grant regeneration. (See attachment – that’s seriously how I won the stages of that fight without the shield, because it was bugged at the time and vortex crystals weren’t spawning.)

Haven’t done E6 with my mesmer yet – didn’t enjoy it so much that I wanted to go and do it again so soon, but probably will before E7 hits.

I can’t imagine having to go through the terragriff fight on a Guardian or worse yet, the Predator. You think the bees give you trouble.

I went into the Terragriff fight with sword/torch (for light) and staff. That was… painful. The staff was very good for clearing the little ones, as you might expect, but wasn’t great for dealing damage at range (which, considering that the ’now’s the time to get in close’ was a trap, is what you have to do. Sure, you COULD get in safely if you know where to go, but one false move and that’s half your health…).

By the Predator I’d switched to scepter for the ranged option, and I don’t think that proved any harder than it would be for most professions. (Mind you, scepter wouldn’t be great for the terragriff charging portions of the fight due to the low projectile velocity).

To be honest, I think lack of stability (or even lack of reactive stability) is a bigger handicap for many of the E6 fights than any of the problems that mesmers or guardians have.

Attachments:

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: Bubi.7942

Bubi.7942

Fine, here you go, it’s actually pretty easy when you know what to do

It seems like this guy in his video somehow manages to keep his clones and phantasms alive for 3-4 attacks. From the kill time I’m guessing he’s on zerkerish build.

So what was the problem again OP?

@spoj:
The OPs point is the bosses are using a new mechanic called: AoE. I can’t for the life of me think of a Living Story boss that has not done this. He also seems to be ‘pro’ in dungeons where bosses hit like wet noodle. I’m guessig that is where the issue lies.

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

Dear Lord, people are dumb.

PTR PATCH 2.1.2

- Pets

- Several monster attacks that are intended to be avoided by players that weren’t already dealing reduced damage to pets now deal significantly less damage to pets

At least DEVs in other games have realized, that punishing classes with pets by having bad pet AI is not acceptable.

But no, you will always find people that will defend bad game design, no matter what.

The “find another way” bullkitten talk, “think out of the box” bullkitten talk is totally infantile, as long as other classes can succeed by doing the same old same.

(edited by Kaiyanwan.8521)