Mission + Bonus

Mission + Bonus

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

I can’t be the only person who gets that vibe…the new story instances combined with the achievements give that same feeling of the Mission + Bonus system from Guild Wars (http://wiki.guildwars.com/wiki/Bonus#Mission_rewards)

Each story instance has its primary purpose, with a “challenge” attached to it in order to provide a secondary objective and reward (achievement in this case)

This is what came to mind when I originally started thinking about which missions from GW1 had challenging bonus objectives: http://wiki.guildwars.com/wiki/Dzagonur_Bastion

Hopefully this system keep making an appearance, it is a welcome change to story instances, giving you a reason to play them again, and better yet, play them again with friends.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Mission + Bonus

in Living World

Posted by: narwhalsbend.7059

narwhalsbend.7059

I can’t be the only person who gets that vibe…the new story instances combined with the achievements give that same feeling of the Mission + Bonus system from Guild Wars (http://wiki.guildwars.com/wiki/Bonus#Mission_rewards)

Each story instance has its primary purpose, with a “challenge” attached to it in order to provide a secondary objective and reward (achievement in this case)

This is what came to mind when I originally started thinking about which missions from GW1 had challenging bonus objectives: http://wiki.guildwars.com/wiki/Dzagonur_Bastion

Hopefully this system keep making an appearance, it is a welcome change to story instances, giving you a reason to play them again, and better yet, play them again with friends.

I, for one, do NOT want to see this for fear that they fall into Factions-Mission-Bonus syndrome: here’s this mission, now do it in under this amount of time for a bonus! If they can manage to do prophecies-style bonuses which were often just side events, then sure; I’d welcome it.

Mission + Bonus

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

I can’t be the only person who gets that vibe…the new story instances combined with the achievements give that same feeling of the Mission + Bonus system from Guild Wars (http://wiki.guildwars.com/wiki/Bonus#Mission_rewards)

Each story instance has its primary purpose, with a “challenge” attached to it in order to provide a secondary objective and reward (achievement in this case)

This is what came to mind when I originally started thinking about which missions from GW1 had challenging bonus objectives: http://wiki.guildwars.com/wiki/Dzagonur_Bastion

Hopefully this system keep making an appearance, it is a welcome change to story instances, giving you a reason to play them again, and better yet, play them again with friends.

I, for one, do NOT want to see this for fear that they fall into Factions-Mission-Bonus syndrome: here’s this mission, now do it in under this amount of time for a bonus! If they can manage to do prophecies-style bonuses which were often just side events, then sure; I’d welcome it.

I believe alot of people voiced this opinion during the life of Faction pre-Nightfall.

The Nightfall bonuses used the Tier system of Factions, but the objective system of GW1.

I still do prefer the Prophecies version though, it was an actual objective instead of a slight alteration of how you play the mission normally.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]