Molten Weapon Facilities - temporary?

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Posted by: Zlociutki.9165

Zlociutki.9165

The new dungeon Molten Weapon Facilities will be temporary avilable only in May or it will be permanent in the game?

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Posted by: lordkrall.7241

lordkrall.7241

It is temporary, we do not know for how long it will stay, but it will get removed when Flame and Frost is over.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: digiowl.9620

digiowl.9620

Between that and being a group instance, i wonder how many will never experience the effort that ANet’s people have put into it.

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Posted by: Olorin.6930

Olorin.6930

I hope they decide to keep the dungeon permanent. I understand it’s part of the living story and so they want to get rid of it when the story is wrapped up….but look at all the other dungeons. They are all part of story that we are able to run over and over again. Why treat the new dungeon any differently?

I mean the dungeon’s are instanced…so why not leave it? I understand having things come and go in the overworld. That’s the persistent part of the world, and I like the idea of things changing over time. But for an instanced dungeon, why not leave it? The more dungeons to run, the better IMO.

Also, from what I read, it sounded like Anet wants to make the rewards for running the dungeon very special, and thus, temporary. I think that’s a cool idea, but why not just make the cool rewards temporary, but leave the dungeon permanently?

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Posted by: Regina Buenaobra

Regina Buenaobra

Content Marketing Lead

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

Content Marketing Lead
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra

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Posted by: Rannulf.9417

Rannulf.9417

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

Tell them to keep it permanent!

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I guess this is Anets take on keeping people logging in each month. Temporary stuff. I don’t like this in a certain aspect… I like the storytelling idea but why can’t this dungeon be revisited in the fractals or from a storyteller like in GW1?

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Henge.3907

Henge.3907

I am disheartened by the temporary content. I mean, I do love that it’s supposed to feel like a living world where stuff is ever evolving, but I for one missed the Karka event completely because I had to work. I have no idea what it’s really about other than an island appeated that’s full of mean crab bugs and the consortium are greed driven. I think there should be a way to revisit past living world content in the future with a very low chance at the rewards that were unique to it. Say like a fractal-ish facility that becomes active for a couple weeks out of the year to go back through the mists and do a history lesson.

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Posted by: Einlanzer.1627

Einlanzer.1627

Frankly, it comes across as a bit of a thinly-veiled attempt at cash grabbing. By labeling the content as ‘temporary’ they hope to entice more people to log in imminently to experience it, which will swell gem shop sales as they add novel overpriced RNG-dependent items like the Flame and Frost Dyes.

Mind you, this in itself isn’t really a problem. What is a problem is that they appear to be doing this instead of persistent world-building rather than in addition to it. If this is the case, it will do the game more harm than good in the long run. I hope they realize that and that they are in fact working on good, solid permanent content simultaneously.

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Posted by: IceBlink.4317

IceBlink.4317

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

Back in the days of City of Heroes, there was a zone called Ouroboros where players could replay old content and stuff which had been removed from the game, such as an entire zone which was removed for story reasons. Have Arenanet thought about doing anything similar so players could replay old content?

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Posted by: ZidZabre.7256

ZidZabre.7256

Anet, i think you will find keeping this dungeon around to re-visit later on, will be a good idea.

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Posted by: Capt Harlock.5483

Capt Harlock.5483

Does anyone have a clue to why we were given given a taste of this content for months and months only to get this event till May 12th? 0,o

I for one love it, and I am a bit happy you can run it and get the chest more then once a day. (Why only 13 days?)

Then there is this info that is listed info page.
https://www.guildwars2.com/en/news/a-guide-to-flame-frost-retribution/

  • The Flame and Frost epilogue will be active from Sunday, May 12 at 12:00pm Pacific until Thursday May 16 at 12:00am Pacific. The epilogue will mostly consist of conversations and story elements; there are no exclusive rewards to be given at this time.

This makes me fell like screaming like Capt Kirk, “ArenaNet!!!!”

Attachments:

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Posted by: Kajiri.8215

Kajiri.8215

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

This makes me sad… I had more fun running this dungeon than pretty much all the others so far.

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Posted by: Vulpis.8063

Vulpis.8063

Does anyone have a clue to why we were given given a taste of this content for months and months only to get this event till May 12th? 0,o

I for one love it, and I am a bit happy you can run it and get the chest more then once a day. (Why only 13 days?)

Then there is this info that is listed info page.
https://www.guildwars2.com/en/news/a-guide-to-flame-frost-retribution/

  • The Flame and Frost epilogue will be active from Sunday, May 12 at 12:00pm Pacific until Thursday May 16 at 12:00am Pacific. The epilogue will mostly consist of conversations and story elements; there are no exclusive rewards to be given at this time.

This makes me fell like screaming like Capt Kirk, “ArenaNet!!!!”

Because someone is lazy, maybe? The content is going to be in place for less than half the time the ‘joke’ Super Adventure Box content has been been up. Plus, it’s a dungeon capping what has otherwise been rather good soloable content.
Between this, and what they’ve done with the Personal Story, the mental image I keep getting is Arenanet making a wonderful full-course banquet…with the last course being steaming piles of dog excrement. It may be made by the finest bovine testicles being passed through the Top In Show purebreed for multiple years running, as well as being exquisitely sculpted into an exact likeness of Marge Simpson’s head (iconic coiffure and all), but it’s still dog excrement as a finisher.

Frankly, if this is the stunt they’re going to be pulling over and over again, I’d just as soon they quit wasting our time and effort as well as their time, effort, manpower, and budget, and work on making permamant content instead—if there’d going to be no way to finish it without being stuck in WoW-raiding garbage, why bother?

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Posted by: Ekemeister.8905

Ekemeister.8905

[…]

Mind you, this in itself isn’t really a problem. What is a problem is that they appear to be doing this instead of persistent world-building rather than in addition to it. If this is the case, it will do the game more harm than good in the long run. I hope they realize that and that they are in fact working on good, solid permanent content simultaneously.

We still have the crystal dragon, jungle dragon, jormag, destroyer dragon, elona, crystal desert, conclusion/continuation of centaur wars, the struggle against the inquest, cantha, and the extending of the dynamic events to affect the world in persistent ways that dev blogs talked about prelaunch. So much more concrete content exists to be added.

The possibile implementation of player driven content also exists. if players generate thier own fun, devs don’t have to constantly work to make temp content such as this. Anet talked about players stumbling upon and accidentally starting world events. Case in point, thief steals pearl from ocean bottom. Then kraken ravages seaways, so other fighters must come kill it. with more dynamic content, Anet would be able to further balance the game instead of holding Roman holidays to make denizens forget about problems.

Living Story seems like it was concieved as dynamicly changing player driven content. in fact it is a developer driven single track experience. I want to play guild wars 2. Please don’t turn it into rift, Anet.

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Posted by: Olvendred.3027

Olvendred.3027

Someone suggested that they might modify it so it’s a little bit shorter, but then put it in as a new fractal. Idk if it’ll happen, but it’s a good idea.

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Posted by: MLinni.6109

MLinni.6109

I really had fun in this new dungeon, it’s so frantic and wild and you’re always kept on your toes. Also it included new mechanics like jumping over shockwaves. It showed a lot inspiration and was very exciting.
If you HAVE to remove it, please reintroduce it as a kind of “Flashback Mode” in a later update. Kudos to the developers.

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Posted by: Svarty.8019

Svarty.8019

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

Tell them to keep it permanent!


It makes logical sense that the content is temporary because we destroy the facility at the end of the dungeon run.

I feel, though, that by making it temporary and unrepeatable we are seeing a waste of resources.

Edit: Having said all of this, I remembered that Arenanet talked about Fractals being moments in time (e.g. the moments before the event described in the spoiler above happened).

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

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Posted by: Aeolus.3615

Aeolus.3615

the 2 bosses at then end so far is the only thing i liked in pve….

1st April joke, when gw2 receives a “balance” update.

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Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I cannot understand why they would make it available for such a limited time. What possible reason could there be not to make it available for a month?

Overall I did enjoy the dungeon (the NPC dialog is very entertaining and funny) but it is a non-trivial challenge. I was able to complete it with my guild but a group of friends had a much harder time at it and could not complete it.

This type of content should stick around longer to give more people time to get through it. Particularly if ArenaNet is going to continue the poor practice of tying storyline conclusions to dungeons.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

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Posted by: lordkrall.7241

lordkrall.7241

Most likely because they are going to start chapter 2 of the Living story quite soon (we will apparently have at least two updates in May) and the finale of this chapter starts on the 12th.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

There are so many complaints about temporary content, it makes my head spin.

How can a world be alive if it doesn’t change people? Change implies that events will come and go, just like in the real world. An event happens, we react to it / experience it, then it’s over. It leaves a lasting effect just by happening, which may or may not be something subtle. This opens the doors to further story arcs, which may or may not reuse some of the originally designed content. Who’s to say having beaten the bosses at the end of this arc, their successors aren’t now going to come hunting for our heads or something. At this point, it looks like the next arc may deal with getting all the refugees settled in their new home…Southsun Cove. The story progresses guys, you really don’t know what is around the next corner.

Anet is trying something new here, and working out the kinks as they go. Yes, this requires a lot of work, but if you (or others) enjoy the content (and other things are still being fixed by other teams and such) then how is it a waste? Sure, they could add something static….look at Southsun Cove. Its static, now that the event is over. (Perfect example of last effect here, we got a whole new island) But everyone hates it….there’s nothing to do but kill crabs. For now.

With the next update we’ll be moving refugee’s there and playing crab toss. One event, which left a static useless island now ties into the new story we’ve been experiencing… Changing the world around us as we play.

“But I missed out because of ‘x’ reason” That’s how the world works. Your friend has a party, but you have to work….you either a)miss the party or b)skip work. You don’t go to your friend’s the next day and demand he have another party because you missed the first one. The game is trying to mimic something similar, and I think that’s an amazing idea.

Does that mean that we’re bound to miss out on things at times? Yeah.
Does that mean we may never have a chance to experience them again? Not necessarily.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Ice of Dragons.1637

Ice of Dragons.1637

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

what about to change it a bit and make it a fractal ? is it after all the place of all the past present and possible future.

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Posted by: Orion.9075

Orion.9075

Between that and being a group instance, i wonder how many will never experience the effort that ANet’s people have put into it.

It’s easy and accessible enough that anybody that wants to do it, can do it. Or they can cry on the forums that they aren’t going to do it, because it isn’t solo.

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Posted by: Smokesacks.1084

Smokesacks.1084

I’m in love with the fact that those of us that are playing now will have something to tell others about. “Dude you should have been playing during the Flame and Frost saga!” Moments like these are what stand out in people’s minds.

I have played enough MMOs to understand the work that goes into content updates. Once the next update is released, it is very rare that anyone does any of the old content for the actual content. In most cases you are forced to go through the content, not because you want to or because its something you have yet to experience, but because its part of the leveling process. Everyone can say they played through that content but most the meaning of the content is lost to anyone that played through it just to level up. The experiences you take from doing the content as its released are much different than playing through content that is not longer relevant.

It is sad to see the dungeon go away after the 12th but I feel very lucky to have been able to play through content that will have a lasting impression on the game and community.

Keep up the amazing job ArenaNet!

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Posted by: Paraka.9724

Paraka.9724

The new Molten Weapon Facilities dungeon will be available for a limited amount of time only.

Well why is that? You wanted to improve on the game and have a story that progesses and feels as if it’s tandem with the original Personal Story. Why should one vanish completely then? You did say you wanted to change Tyria forever, but how does this happen when the game “resets” every time a new arc appears?

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Posted by: Smokesacks.1084

Smokesacks.1084

I played WoW for years. I played from launch until the end of Cataclysm. Every time they did a content update it was in the form of permanent content. As the world story continued to evolve and new enemies and threats would emerge, all the old permanent content that had been done was now creating a paradox within the game. The only time the overall world story made sense was while you were playing current content. You would step backward in time if you created a new character because the world didn’t change along with the overall story. A new player coming into WoW after an expansion was playing through content that had no relevance to anything the actual expansion was about. Picking the game up in Wrath, why did you have to go through the Dark Portal into Outland if the Burning Legion was already defeated?

ArenaNet is creating a world that lives and changes as new threats and enemies emerge. What purpose does leaving the Molten Facility in game permanently provide if we, the players, have already defeated the Molten Alliance and destroyed their factories? If the Molten Alliance has been defeated, why should we continue to see them popping out of portals attacking people? There is permanent content being created as a result of the events of The Flame and Frost story arc. We have the newly opened town of Cragstead, the Heroes Rox and Braham, and the ever greedy Consortium forcing the poor refugees into slavery to build their beloved Southsun Cove Resort.

In my opinion at least, less permanent content within the Living Story will allow ArenaNet to continue to evolve Tyria without creating the paradox that Blizzard has created with their version of content updates to WoW.

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Posted by: Mastruq.2463

Mastruq.2463

Smokesacks, the same applies to GW2 anyway, I’ve defeated Zhaitan and cleansed Orr, and still his eyes roam the island, corrupted priests hail his name, etc. But that is really secondary. The important part is this:

They could have made the Molten weapons facility follow the same design as all other dungeons with one story mode (the one we currently do) and several different aftermath scenarios. It would be lets say 3 different dungeons each using parts of the Molten facility zone and presenting the consequences of the MA assaults. Have one with a splinter group of the MA trying to rebuild a power base, one where you deal with the consequences by beating back destroyers that are pouring out of the caves opened by the massive explosion, and one where you lead a Priory team in search of the secrets of the MA and defend them from various underground challenges (oozes * cough cough*).

Voila, story-intact explorable modes for the MA (leave the original story mode in, its a bit paradox but so is me doing AC or TA story after completing other dungeons, or take it out along with all other story modes to preserve the time line), easy as pie and a good permanent addition to the game that came as a result of all our actions. Thats what makes it a living story just as much as a monthly new tale.

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Posted by: Vulpis.8063

Vulpis.8063

I’m in love with the fact that those of us that are playing now will have something to tell others about. “Dude you should have been playing during the Flame and Frost saga!” Moments like these are what stand out in people’s minds.

This can work against you as much as it does for you, though. “I missed it? Oh, nevermind, then, I’ll go play something else instead.”
Weirdly, this sort of thing seems like it would work a lot better in a subscription-based game to get them to keep spending that $15/mo, rather than the GW model that relies on getting new players in.

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Posted by: Paradox.5498

Paradox.5498

I don’t mind that the Molten Facility is only temporary.
What I don’t like, though, is how we’ve been teased for 4 months with tiny bits of content offering 1 or 2 hours of play time after each patch, without any replay value, and those tiny tidbits stayed for a full month.

Now we’ve finally gotten something that lasts longer, keeps a lot of people busy every day, and it’s gonna be removed after only13 days.

I totally wish it was the other way around (previous installments lasting 2 weeks, this one a month). It feels like it gotta be rushed to an end now, to get it out of the way. I can’t blame the players who start feeling the same about that: Move along, nothing to see here.

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Posted by: Kisare of Cantha.2085

Kisare of Cantha.2085

I agree that its kinda annoying that we were slowly teased for months this only lasts a couple weeks but I dont understand when ppl whine about a whole story being temporary; it’s a LIVING world. And besides that point is the LIVING STORY is permanent. There will be somethin next time! Its alright if u missed one or two things!
So dont worry! Cherish the singularity of the experience!

And hey this is better than the Lost Shores which was ONE day.

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Posted by: Bad Nursie.2876

Bad Nursie.2876

Didn’t want to make a new thread just to ask, but does anyone know the precise time that the dungeon will become unavailable? Midnight Pacific on the 12’th, or maybe sometime later on the 12’th? Thanks!

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Posted by: skullmount.1758

skullmount.1758

I agree that its kinda annoying that we were slowly teased for months this only lasts a couple weeks but I dont understand when ppl whine about a whole story being temporary; it’s a LIVING world. And besides that point is the LIVING STORY is permanent. There will be somethin next time! Its alright if u missed one or two things!
So dont worry! Cherish the singularity of the experience!

And hey this is better than the Lost Shores which was ONE day.

Except that there is no lasting impression on the world from these/this story, so how the hell is that living? There should have been some kind of permanent mark on the world by this, and the dungeon could easily have been that mark.

Darkhaven server
Please give us a keyring…

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Posted by: lordkrall.7241

lordkrall.7241

Except that there is no lasting impression on the world from these/this story, so how the hell is that living? There should have been some kind of permanent mark on the world by this, and the dungeon could easily have been that mark.

We have two new areas and several new (permanent) buildings in Southsun that seems to be quite permanent, and these were all added due to the Flame and Frost story.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: skullmount.1758

skullmount.1758

Except that there is no lasting impression on the world from these/this story, so how the hell is that living? There should have been some kind of permanent mark on the world by this, and the dungeon could easily have been that mark.

We have two new areas and several new (permanent) buildings in Southsun that seems to be quite permanent, and these were all added due to the Flame and Frost story.

Will have to check out Southsun tonight, both to see whatever you’re talking about and try to remember what it looks like before tomorrows patch. I haven’t been back there since probably December, so I wouldn’t have seen anything added there.

Darkhaven server
Please give us a keyring…

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Posted by: Destai.9603

Destai.9603

It’s a shame they’re investing so much time into temporary content. It’d be nice to have solid new content that won’t be gone in a week’s time. I understand the story progresses, but it’s really unfair for players who can’t log in every week to miss this content. That dungeon was fantastic, the best yet I’d add. I don’t get why they think this is acceptable.