Mordrem-slaying potions?

Mordrem-slaying potions?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’m curious to know how long it will be before we get these. They would be really helpful with the living story releases and maps.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Styles.7469

Styles.7469

“Powerful Potion of Slaying Mordremoth’s Minions”
Nourishment (1 h):
+10% damage damage vs. Mordrem
- 10% damage from Mordrem
+15 Experience from kills

Doubtful we’ll get them soon, if ever. Kind of a neat idea since they did something similar for Scarlet’s instances. But I can imagine they’ll release something similar to the Karka Slaying Sigils in the future too.

http://wiki.guildwars2.com/wiki/Superior_Sigil_of_Karka_Slaying

Or at least it would be better than potions, imo.

I have a low tolerance for stupidity.

Mordrem-slaying potions?

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Posted by: FalconBeta.9185

FalconBeta.9185

That would be so nice to have! Either the Potions or Sigils (or both? )
if the rest of the updates and or maps added continue the pattern of difficulty, it would come in handy having them.

Mordrem-slaying potions?

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Posted by: Raap.9065

Raap.9065

Does anyone actually use mob-slayer sigils? They seem like a waste to me unless you can afford swapping out sigils all the time (especially if your build uses expensive ones). I think these things would be a lot more useful of they occupied a unique upgrade slot specifically made to fill a slayer sigil, so then the choice would become what slayer sigil to use, rather than whether to replace proper sigils or not (usually not).

Other than that, there are a few bits that LS2 is missing to connect it better to other existing systems, a slayer potion is one of them, others are Mordrem kills not counting as plants for the plant slayer achievement, LS2 zones (and Southsun) not having any map completion progress or rewards, and a few more little things that result in a lack of consistency.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

(edited by Raap.9065)

Mordrem-slaying potions?

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Posted by: NTDK.4897

NTDK.4897

Does anyone actually use mob-slayer sigils?

Hardcore dungeon players use them.

They either have different weapons with different sigils to swap. Or they bring a lot of those sigils and swap when they want since those sigils are very cheap.

ign: Larxene Rakushinu
Incoming Quaggans [iQ]

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Posted by: Rognik.2579

Rognik.2579

It’d be fun if the Nightmare Court potions worked on them, since the mordrem appear to be related in some fashion. It has yet to be confirmed, though, and I wouldn’t know how to test it or if someone would want to.

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Posted by: Zaklex.6308

Zaklex.6308

~Snip~

LS2 zones (and Southsun) not having any map completion progress or rewards, and a few more little things that result in a lack of consistency.

That you probably will never see as map completion was based on the map at release, and I believe it was stated(not going to look for it, but it has been asked for before) that any new content added would neither include nor count towards map completion.