More quest!
I would like the orders to come more in play. In LA there could have been some quests for every order, priory study the miasma, wishper scouting or vigil escort/evacuate missions, just to name a few possibilites.
^this, oh god, this!!
I know AN wanted to get rid of questing as a way of leveling and rushing the player from zone to zone, but I miss actually engaging with npcs.
I recently watched the Extra Credits: Questing episode and was amazed how much you had to engage with npc’s to get to the quests. Waving at them, talking to them, using key phrases, having certain items equipped… We don’t need kill and fetch quests for exp, but we do need quests that show us the npc’s on Tyria actually do something. Quests that are worth completing because they tell a great little story, where fun is intrinsic rather than extrinsic.
Yea, those are good ideas, I had to look up what was miasma when I first entered LA, a studying and learning about it quest would have been cool. I think Anet knows this since they have been implementing small instances to progress the story but they haven’t committed to it as a means to tell the story.
Quests have gotten a bad rap cause they are associated with the repetitive fetch and kill quests, but used sparingly and creatively, they could become as engaging as an actual TV show.
I would like the orders to come more in play. In LA there could have been some quests for every order, priory study the miasma, wishper scouting or vigil escort/evacuate missions, just to name a few possibilites.
Dailies based on this would have been an interesting approach and much more in keeping with the game than what we have now.
I think they should use all the different platforms, dynamic events, global search, gather and return AND your typical questing as done in other games.
Your typical quest is to go visit an quest giver whether that be an NPC, creature, talking statue, etc. They give you a bit of a story and a quest to do which is yours alone. You complete it and return to the giver to hear the results of your quest and the continuation of a story, which normally means receiving another quest or to seek out someone else.
What I like about these types of quests is you can make then instanced, personal, not time gated, and more in depth than you can with the larger zerg events.