Mote Master (and other 2) Achievement Guide

Mote Master (and other 2) Achievement Guide

in Living World

Posted by: Hayashi.3416

Hayashi.3416

First and foremost, you should be aware that unlike the original fight, in the Mote Master fight the dragon regenerates health. Berserker’s gear is recommended, but if you don’t have that, Soldier’s isn’t far behind. Condition builds are very unsuitable for the fight as the dragon goes entirely invulnerable within less than 10 seconds – you’ll never have enough time to build up to your max dps point. Bomb/grenade engis are easymode for this particular fight.

Reason for this is that while you cannot crit the dragonhead, you can crit the roots, and you’ll need to clear roots as fast as possible in order to get the dragon attackable before it reaches the next HP phase.

Make sure you have a ranged weapon. Also, as far as possible make sure you have access to Blind. This becomes critical if a vine gets so close you must melee it.


It has 4 HP phases – 100%, 75%, 50% and 25%. You must dps it down to the phase boundary (the multiples of 25) to clear a phase, otherwise the phase repeats until you get to the boundary. Also, you’re only allowed one grace boundary.

In other words:

Phase 1: 100-HP-75: Can DPS to 75.
Phase 2: 100-HP-50: Can DPS to 50.
Phase 3: 75-HP-25: Can DPS to 25.
Phase 4: 50-HP-0: Can DPS to 0.

If the upper boundary is crossed a phase is reset – for instance if in phase 3 you take so long to hit the dragon that it recovers back to 76% HP, you’re reset to phase 2.

At the beginning of phase 3 (first time only) a wolf is spawned. At the beginning of phase 4 (first time only) a thrasher is spawned. This may be somewhat different in parties – I cleared it solo, so someone else will have to fill you in on the spawn characteristics in a party. If soloing, save any summoning elites (hounds of balthazar, thieves’ guild, warband etc) for phase 4 as the thrasher can hit ridiculously hard with its vines-from-ground attack, and there is no AoE circle on the ground to warn you of this.


To make things easier stand at a spot not easily accessible to vine ranged attacks, unlikely to allow a vine to melee range and which is outside the dragon’s AoE patterns. The attached screenshot depicts the spot I used.


A Immobilise debuff will appear on you 3 seconds before you’re stuck in a trap. Dodge to get rid of this debuff. This is pretty much the only thing that can kill you in the fight if you’re not sleeping on the job.


Finally, when the entire ground glows pink then white, a stomp is underway. For the achievement, jump over all of these stomps. On my ping, it requires waiting for 3-3.5 seconds from when the colour first appears before jumping. If you’re located closer to the US server, chances are you may need to wait for 4 seconds. You only need to do this 3-4 times if the other parts are handled well.

Note that you’ll want to range the vines at long range to give yourself max time to react to its attacks – and to stay out of range of the dragon’s AoEs. If you have to fight in melee range, drop a blind field on the vine and burst it down before the blind can wear off. I also had to range the dragonhead since melee didn’t work reliably, but if you can get a melee spot reliably every time, that will be better.

Range the tallest vine first. That’s the only one capable of using ranged attacks. The other two are pushovers if they’re not in melee range.

It is entirely possible to get all three achievements solo in one run. If not prioritise Mote Master, and get the other 2 in a later non-challenge run to make things easier on yourself, if you didn’t unlock them together.

This should make it easier for you to get the achievements, if you’re still stuck.


If the thread helps you bump it so it doesn’t get lost somewhere in page 9.

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(edited by Hayashi.3416)

Mote Master (and other 2) Achievement Guide

in Living World

Posted by: TFMurphy.5136

TFMurphy.5136

You don’t mention the Mordren Pods at all, which is the entire reason the dragon regenerates, and also the reason behind the immobilize/trap mechanic.

The Pods are immune to damage unless you have the Pheremone buff, and it seems that this is applied to anyone who gets trapped by the pods… providing they don’t also get downed by any subsequent attacks. So anyone who does get this buff after being trapped should kill any Mordren Pods that have spawned to reduce the dragon’s regeneration. Left unchecked, multiple pods will spawn which will make the battle far harder than it needs to be.

Dragon stomps can be dodgerolled, which may be safer than jumping due to the larger invulnerability window. It’s certainly a better idea when going after the related achievement, but if you can get the jump timing down consistently, then that can certainly save your stamina for other dangers in the challenge fight.

Mote Master (and other 2) Achievement Guide

in Living World

Posted by: Hayashi.3416

Hayashi.3416

Maybe that’s a mechanic more relevant to party level fights. When doing this alone getting trapped is death, so there’s no need to ever care about it as you should never ever get trapped by the pods – which means you can never be able to damage it anyway.

But thanks for mentioning that bit though. Might be useful to someone who isn’t doing this fight alone.

Mote Master (and other 2) Achievement Guide

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Posted by: Katreyn.4218

Katreyn.4218

The pods are pretty interesting. And if you stay out of the middle you can usually safely get the buff to kill them. I couldn’t kill the boss without wiping out all the pods.

But once you get through every stage it becomes easier. That thresher is dangerous though.

I had fun doing this achieve though. ..talk about being on the move. xD

Mote Master (and other 2) Achievement Guide

in Living World

Posted by: Hayashi.3416

Hayashi.3416

It’s one of the first good fights I’ve had in the story, I’m happy with it.

Liadri in comparison was somewhat gimmicky. This though is legit, even if it could still be made slightly harder. XD

Mote Master (and other 2) Achievement Guide

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Posted by: Fury.6408

Fury.6408

I was unable to solo the dragon without killing the pods. The way I killed them was when I saw the reticle on my character showing that was about to be caged, I would run to the side of the map & use my heal if needed. If I was at close to full life and out of the main aoe area, then I would let myself be caged, break out and kill the pods. There is some mechanic that causes the pods to stop spawning after killing all 4, but I cant figure out how to consistently get them to stop spawning. Just keep killing them all and dropping the dragons health & they stop respawning, or least take a very long time to spawn.