My issue with the living world is that it’s all over the place. Instead of multiple updates that chain to each other we have very disconnected updates.
It doesn’t matter how wonderful internal roadmap you have when for players they all feel separate instances that seem to have no connection whatsoever. There’s no continuity. It doesn’t feel like the living story is building towards… well… anything really.
- Holiday Events -
Please do not even try to marry these to real living story and I’ve to say this year’s Halloween is a big disappointment. They should be distractions that buy time for you to further develop living story.
As far as I can tell Halloween, Wintersday, Dragon Bash and Queen’s Jubilee all fall to this category.
- Lost Shores -
Lost shores was actually the first major living story content. It earned you guys a lot flack and for a good reason:
a) it was buggy and laggy
b) poorly informed (never knew what would happen on a specific date and time)
c) the content didn’t come in sufficient quantities
d) the new zone had no purpose after the event and even now very little
I don’t believe at all that majority of people complained because some content was staggered. People complained because it happened only on specific time and you missed rewards. Great potential. Badly executed. Instead of building on the zone you forgot it until the secret of southsun.
- Flame and Frost -
Flame and Frost introduced a fun new dungeon. The problem is that the dungeon was temporary. Of all the F&F content it would have made most sense to leave that dungeon behind.
Flame and Frost also initially lacked stuff to do which was a major complaint as well but it had the continuity thing going – until it flopped in the end and was forgotten.
- Secret of Southsun & Last Stand of Southsun -
You actually dedicated two updates for the content so I got my hopes up. I liked the story in fact. Maybe this was getting somewhere? Maybe this would be a path to the dragon that drove away Karka? Ok. So it wasn’t.
This should have been direct continuation of the Lost Shores. Not something that happens almost a year later. It should have also carried the story to some significant end. Instead of a great dungeon like in flame & frost we had a very small instance and even that is gone now. Again the end flopped.
At least it left the Karka Queen event behind but you missed an opportunity to create a new dungeon location and to actually anchor the story to some existing zone.
- Sky Pirates of Tyria, Bazaar of the Four Winds & Cutthroat Politics -
Ok. You switched gears again. Instead of carrying on with the lost shores you suddenly introduced a new enemy group, a new villain, pulled out a political campaign which has not produced anything concrete, and introduced a new temporary zone.
I could have gotten behind introducing merely Bazaar. The zone was beautiful and jumping there was fun. Still even if you had left it behind it would have been abandoned the moment vendors had disappeared.
You should have left behind the zone & vendors. There’s still a huge excess of materials so having a permanent location where you can exchange it for stuff would be great.
Converting stacks of mats to rare crafting materials would have been great addition. Even better if you could trade excess materials to any skin from older living world updates. Add a world event there and people would visit the zone daily. This is what Bazaar should have been about and would have resulted into something permanent.