My only problem with Living Story
TO THE ISSUE
- Now, my problem (and my only problem) with Living Story is that when it hits, all players around the world of Tyria gathers to see what is new.
It provides a lack of population in the other areas in Tyria, which I think is a shame since the Dynamic Event system is built around the Multiplayer concept.- Will the LS with it’s “Go here this week” theme take away the population of other zones, or will there be a balance with more permanent content in other zones to fit the needs there?
Pssst… It’s a LIVING World. If nobody is in in an area to take on “baddies”, well it looks like the bad guys will hang out for awhile. And if you are really meaning lack of people at meta-events, well the chat system has always worked well for me.
It almost sounds like you want to get rid of the core of what makes the living world (being dynamic). For example – if you are a mid level and new content is released AND you want to assault Kingsgate with Captain Edwards, you might want to wait a bit.
Critical Response Team [CRIT]
Devona’s Rest [DR]
Pssst… It’s a LIVING World. If nobody is in in an area to take on “baddies”, well it looks like the bad guys will hang out for awhile. And if you are really meaning lack of people at meta-events, well the chat system has always worked well for me.
It almost sounds like you want to get rid of the core of what makes the living world (being dynamic). For example – if you are a mid level and new content is released AND you want to assault Kingsgate with Captain Edwards, you might want to wait a bit.
Psst… for a truly Living World see the ideas implemented in Archeage with players running the game as Merchants or government officials or all that stuff (seriously though, while it might look grindy to some, I think of it as tons of stuff to do, but the idea of having players running the world truly makes it living. )
- This is the story of NPC’s that we follow, instead of our own characters’ progression.
I like the concept of Living Story and I hope to see improvements to it and how it works, because I haven’t been intrigued by it for a long time now (Razing and Retribution were nice. I liked the Personal Story touch to the Razing. In a group or solo, it was fun either way).