Need more dialogue options
At least in the main story you have 3 dialogue options.
1) Fury
2)Dignity
3)Guile
Now these options didnt affect the story at all, but reinforced the roleplaying aspect.Now in the season 2 story, so far, you only have one option.
Click to continue.
This creates a sense of detachement from the character.ArenaNet/NCSoft please reconsider implementing that system again.
While I would love a system based on the personal system for dialogue, like you’re implying, the dialogue we have with the characters right now isn’t necessarily click to continue. I mean, you’re still saying something to the character.
But if you’re referring to the fact there’s often only one option for what to say, I agree we need more variety. While it isn’t something I would place on my top list of priorities, there are a lot of other in-game issues I think could be addressed, it is certainly an interesting discussion to have.
Perhaps they need to bring back and utilize the personality system more. They removed the icon, but the system is still there mechanically, you just no longer have a reference to see what personality type you are anymore.
Given how they don’t use the splash screen dialogue like they did in the PS, they might be able to use it much better now. But then again, it might require resources that would be better spent on improving quality elsewhere.
TL;DR – I agree with you and I think it’s an interesting discussion to have.
An added aside though? It’s Ferocity, Dignity and Charisma, I believe. Not Fury, Dignity, and Guile.