New "streamlined" legendary process
Agreed. Story, discovering, action is what should always matter. It maybe good to have legendaries “back”, but a pure grind legendary is not legendary at all.
that it makes every other class in the game boring to play.”
Hawks
It really looks like a case of “We have this asset and we can either spend hundreds of man hours of development to do a thorough job, or we can ship it now.”
Given the choice of not having it at all and having it this way, I am glad we have it. But it is a far inferior method of acquisition if I understand correctly that there is no associated achievement.
I’ll re-iterate a point I made in a different thread which is that if they could go back and add in a legendary journey for all the original weapons that didn’t have one (which afaik is what they did when HoT came out), they can hopefully do that for the new ones as well, at some point in the future when they are all out and people aren’t complaining about not having them.
Fully agree with op. The Chuka & Champawat lore collections (all but vol II obviously) were just great.
I am also very sad that it has no collections or AP tied to it in any way. Greatly reduces the incentive for me to go for building it.
It makes new legendaries quite a bit less legendary. They are just even more glorified exotic skins now.
“Less Legendary” gets me the bingo!
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger
Fully agree with op. The Chuka & Champawat lore collections (all but vol II obviously) were just great.
This. Loved the whole thing (except vol 2)
Legendary collection is for a very few players, so its make sense to streamline it as it take a lot of man power to make something for few players. Most players that have legendary got it with gold.
So yeah it is way less cool, but way better because this way we will get a lot of more legendaries.
It really looks like a case of “We have this asset and we can either spend hundreds of man hours of development to do a thorough job, or we can ship it now.”
Given the choice of not having it at all and having it this way, I am glad we have it. But it is a far inferior method of acquisition if I understand correctly that there is no associated achievement.
Well said.
Personally, I would have been okay with postponing legendaries so that we have the journey. But clearly they think this is better for the game and its community and the evidence to date (both the harsh words prior to this week and the praise since the patch), it looks to me that they made the right call.
I believe the pendulum swung far too much away from what building precursors were to what Eureka is. There is no scavenger hunt specific to what Eureka is, a fire mace.
I like the recipes better (35 spiritwood planks was too much for Nevermore; i did it but it was too much. )But I think recipes could have been less ascended mats instead new mats for Eureka. Vol. 2 could have been reduced as well in the number of mats. Without the scavenger piece, legendaries feel like a gold grind.
I made The Minstrel and Astralaria and I much prefer The Minstrel. Why? I can buy the precursor and cut out the grinding.
Eureka has been good for my gold wallet since material prices shot up as people are rushing to make it.
Anet’s logic sometimes entertains me.
“Here are legendaries, now we’re taking them away, but look we’re giving you another legendary.”
To be honest though, I don’t care for the mace. Not interested and not going to go get it.
They never took away Legendaries.
To the new streamlined Version. Well I prefer the having Lore tied to the Legendaries which makes them stand out even more. But I can understand Anets descision. Tying Lore into a Legendary seemed to be the Part that took most of the Time and we saw how long it took them to get out the new Shortbow. Since Anet promised a new Legendary Set and the delaying of it left a black Mark on HoT, it seems logical to get some Distance from the Part that takes the most Time and in Return giving out new Legendaries faster, thus not breaking their promise. And well many People seem to be happy that we have now Eureka. Looks like Anet made the right Descicion for the Game and its Community.
Well, I do see how something like Chuka & Champawat took hours and hours and hours to implement. Pure new content, lots of new assets (which were SO kitten worth it, I just wish they were more… permanent. Like the tiger pair’s ghosts haunting the home instance, for example, to preserve the gorgeous models).
“Old” legendaries, however, mostly used the content that’s already been in the game since launch. I recently did Howler, for example, and the tier 3 spirit journey dragging you across pretty much ALL ghost-related events in Tyria showed me some places I never knew existed in the game. When I wield my Howl (yet), I remember actually playing the game and having fun with it: climbing the desolate owl shrine to the very peak, paying respects to fallen Norn spirits, returning a cherished locket to a slain Vigil soldier, driving Malchor up the cliff for 173rd time…
The mace lacks all that. You have literally the same experience building a bloody legendary item of bloody legend that you have buying a giant pack of skritt merchants. Actually, even grinding gold in-game and buying thing like… let’s say… the Kurzick axe from gemstore with ingame gold only feels more challenging and rewarding and fun, because you can at least freely change scenery at that point.
New legendaries really don’t all have to be as complicated as the short bow, amazing as that one has been. Compared to Astralaria, making Howl was a cakewalk, as the collections are much shorter and mostly use existing content. And still, it was fun nonetheless. Please, bring at least that level of fun back to the legendaries. Make them a journey again, instead of being a rat race.