Not Enough
I think the devs are just testing the waters with this batch of content.
The Living Story is a new concept, both for the game and the MMO world, so the devs IMO has little to no idea how the players will take it. So they test it first, and when they feel that they know what their player base wants.
This is also true for GW2’s other content.
So just relax, sit back, and enjoy what they have to offer.
The Living Story is a new concept, both for the game and the MMO world
Not really for the MMO world in general. Some of the Ultima Online shards I played already had world changing events based on player’s choices and successes (or defeats) but it’s one of the few (the only one actually) I can think of that had it.
“Most” of the MMO world would be more accurate. And yes, this sort of thing does come out slowly so that the changes actually take effect. Demolishing a town only to have it magically reappear an hour later is meaningless.
Demolishing a town which happens to be the only place to get x material and leaving it that way for months, or alternatively eradicating an enemy from one area semi-permanently. THAT is better. As the above said, just enjoy it as it is released.
(edited by Joseph Skyrim.2470)