Not a fan of active armor mobs...
I have no idea how an elementalist can fare well against these solo… I just can’t even fight them without nearly going through 2 sets of armor. Salma and Concordia were terrible.
Pfff… I cant believe I havent seen anyone say this yet.
Its reactive armour. Not active armour.
Internet forums has really gone down the crapper when someone doesnt correct the OP in the next post or two!
so we finally have something that makes necro’s a powerful ally and ppl complain……sigh -_-
Step 1: Add new, interesting mechanics to mobs (check)
Step 2: Revamp existing mobs to have new and interesting mechanics (undone)
Step 3: Remove Defiant and Invulnerability buffs from mobs to compliment player ability vs enemy mechanics (undone)
Once these 3 steps are complete, I may have a reason to spend time in PvE….until then, PvP is still more enjoyable combat-wise.
A note for Thieves: use Steal on the husks. You get a lovely knockback on your F1. It even affects the husks themselves, or you can save it for a wolf or plant beast (just not on the tendrils/roots, they are immune).
Boon Stripping … available to Mesmer and Necromancer as well in a more limited fashion to Engineer and Thief.
Correct?
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Boon Stripping … available to Mesmer and Necromancer as well in a more limited fashion to Engineer and Thief.
Correct?
Technically also Guardians (Radiance V), and the Sigil of Nullification which anyone can <there is a space here, what is this filter doing???> use and has already been mentioned.
Still, similar to previous boonspamming mobs anything short of standing in a well/nullfield or spamming sword clones isn’t really worth slotting.
Oh, and retal isn’t “anti-zerker” either, as the zerker takes less hits to kill the mobs. It’s anti-aoe/multi-hit (read: ele, engi), regardless of stats but weaker against healing sustain.
Actually, this is one problem which these mobs don’t adress at all, despite sitting at the heart of the dungeon zerk meta: killing mobs before cooldowns or mechanics come into play. If you can wipe the entire group within the duration of a single well/nullfield these mobs are just as weak as the previous ones.
Ah, good point – might change Radiance VI to V if I remember before encountering those mobs again, thanks.
However I’m for sure not going to get another weapon just to put a sigil in there that is otherwise useless (in PvE).
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Hey, I never said there were more good options…
If there are multiple boonspammers the only viable options are mesmers and necros, and the only one that works against retal with no personal risk is mesmer with sword clones+nullfield+disenchanter. Maybe MM necro against low numbers.
Of course you don’t need to keep enemies free of boons, retal can be countered with healing (for example a dps engineer can just unload his blast finishers on the turret water field instead of stacking might); such plans are prone to getting you killed from other stuff though.