I can’t help but feel like it’s a strange idea to spend development time on temporary content.
If you look back at older MMOs like Everquest or World of Warcraft or City of Heroes(RIP), they contain a seemingly bottomless pit of content. Years and years of updates and expansions stacked on top of one another make for a wealth of content that newer MMO’s can only hope to obtain in time. Even if it ends up being largely unused as the players keep up with the ever advancing endgame, it allows newer players to see and explore the past. Kind of like how the Southsun Cove is now. It’s fallen into obscurity, but newer players who wern’t around for the event have the oppourtunity to discover the area and explore it.
There are still so many areas of this game that can be filled out. Why spend time on this when you can make more permanent additions to your game and use them as selling points? Just from past updates, I get the impression that the dev team is spread thin enough as it is without tacking on tasks that only have a temporary impact. Spend those resources elsewhere like patch QA, bugfixing, mini games, new zones, polishing the personal story, balancing skills and traits, etc. I think that would be appreciated more than what were getting with the living story now.
Are you aware that the “original” Southsun Cove is no longer there? I mean…the Karka nest looks completely different, some sections in the middle have been chanced in their landscape, and this was done during the “temporary content” that was the Living World event of the Karka invasion in defeating the Ancient Karka. There’s now a resort in the far South-West corner of the map, which a small army of Golems are hard at work building an Asura Gate that goes somewhere…? And now, related to the Flame and Frost, is the construction of a huge refugee camp in the North section of the island.
With each new Living World content update, we might get a bit of temporary story content, but there’s lasting changes to the world that give an enjoyable feeling for the players. Take for example how the old lighthouse is just rubble now and newer one is in a slow-construction that is progressing with each patch. The Lion’s Arch fountain did the same thing, and is NOT the one that launched with the game (that one got completely destroyed when the Mad King burst into our world on Oct 31st, 2012).
Looking at the Super Adventure Box, it may be temporary right now, but when World 2 is complete, it’ll return stacked with World 1 again, and then same with World’s 3 and 4. At that point, once it’s completed, Moto might find a more permanent location in Rata Sum to park the thing and keep it there.
And really, do we want stacked and stacked content that is one-through static junk that has NO MEANING WHAT SO EVER?! Or, do we want something that seems like it has meaning and a memorable place in the hearts of Tyrians everywhere? (Such as the encased, now-statue body of the Ancient Karka on Southsun Cove.) That kind of permanent meaning to the game that one can say “I was there, I did that.” is a great feeling.